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Author Topic: The Arena Mode test v3  (Read 9449 times)

Zifnab

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The Arena Mode test v3
« on: March 09, 2011, 11:58:19 am »

Shortly after DF2010 was released, Ringmaster and then LordSlowpoke hosted an arena tournament known as The Arena Mode test.  http://www.bay12forums.com/smf/index.php?topic=54069.msg1160259  Participants could choose for fighters any creature available in the object arena and equip them with items and skills.

I've tweaked the system used in v2, and introduced the material and tissue changes from the genesis mod as well as a few changes of my own.

RULES

You can choose to have one fighter. This fighter can be chosen from any of the choices available in the Object Testing Arena of DF2010 (EXCEPT Megabeasts/semimegabeasts). Please use the following form to request a fighter:

Spoiler (click to show/hide)

SPECIES

Spoiler (click to show/hide)

Due to the strength difference of different creatures, a tier system is being set up.
 
TIERS (starting points)

500:  Bunnies
200:  Gremlins, Dark Gnomes
150:  Kobolds, Carp
100:  Animalmen, dwarves, elves, humans, goblins
80:  Werewolves, Giant Cave Spider
50:  Minotaur, troll, yeti, nightwing, ironman, ogre
Tier Megabeast (Prohibited):  All mega- and semimega- beasts
 
 
If you choose one of the creatures not listed in a tier, consider it to be with the 100 point creatures. A creature will be moved from this tier if a fighter is created and is noticed to be a particularly awesome badass or weak pushover.
« Last Edit: March 16, 2011, 08:11:51 am by Zifnab »
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Zifnab

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Re: Diversified Arena Battles (Planning stage)
« Reply #1 on: March 09, 2011, 11:58:41 am »

To create your fighter, a points system will be used. It'll be very similar to the one used in Adventurer Mode. Check TIER section for more details on a creature's number of starting points.

 
ITEM TYPES

Spoiler (click to show/hide)

ITEM MATERIALS

Spoiler (click to show/hide)

SKILLS

Spoiler (click to show/hide)

Some Example Characters:

Spoiler (click to show/hide)

Additional Info

I'm using the tissue tweaks from genesis, so expect more pain and bleeding.
« Last Edit: March 16, 2011, 08:12:32 am by Zifnab »
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Zifnab

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Re: Diversified Arena Battles (Planning stage)
« Reply #2 on: March 09, 2011, 11:59:25 am »

The first tournament is being set up.  Claim a fighter today!
Go to this post for more details:
http://www.bay12forums.com/smf/index.php?topic=79266.msg2076916#msg2076916
 
Fighter list:

Owner: UristMcIrish
Name:  Alista arna
Species: Elf
Gender: Female
Weapon: cobalt longsword - 15 pts - and cobalt short sword - 20 pts
Head Armour: None
Hand Armour: Ratman Leather Glove - 3 pts
Bone Gauntlet - 5 pts
Body Armour: Ratman Leather Armour - 6 pts
Foot Armour: Ratman Leather Shoes*2 - 3 pts each
Leg Armour: Ratman Leather trousers - 3 pts
Shields: None
Skills: competent Swordsman - 14 pts
competent Dodger - 14 pts
Competent fighter - 14 pts
total = 100 pts.
Bio:  After growing tired of her nations war upon the Ratmen tribes Alista Deserted with her eyes set upon glory and fame, After hearing of an rumoured Gladitoral Arena Alista started to seek it out intent on earning her place in the historys.

Owner: Aramco
Name:  Ithera Ebire
Species: Rabbit (So I start with 500 points)
Gender: Male
Weapon: None
Head Armour: None
Hand Armour: None
Body Armour: None
Foot Armour: None
Leg Armour: None
Shields: None
Skills: Grandmaster Fighter (128)
Grandmaster Striker (128)
Grandmaster Biter (128)
High Master Dodger (116)
Total- 500 points
Bio:  The NEW Master Race (He still speaks Elven, though.)
 
Owner: Crazy Cow
Name:  Skriss
Species: Serpent Man
Gender: Male
Weapon: None
Ammo: None
Head Armour: Bismuth Bronze Helm, 23 points
Hand Armour: 2x Cobalt Gauntlets, 20 points
Body Armour: Black Bronze Chain Mail, 24 points
Foot Armour: None
Leg Armour: None
Shields: None
Skills: Competent Dodger, 14 points
         Skilled Wrestler, 20 points
Total: 101 points
Over by 1 point

Owner: WraithLord24
Name:  Wraith
Species: Werewolf
Gender:male
Weapon: Steel longsword  33 pts
Body Armour: Bronze Chain mail  32 pts
Shields: None
Skills:competent Swordsman  14 pts
Total: 79 points
1 point remaining
Bio: A werewolf that was kicked out of his pack cause he was to smart. He now works as a merc to pay his bills. He joined this contest to increase his fame.

Name: Arena Carp
Species: Amphibious Carp (150 pts - 10% = 135 pts available)
Occupation: Eating fishermen
Weapon:  Teeth
Armor:  Spellwood helm (15 pts) and Spellwood mail shirt (25 pts)
Skills:  Adept Biter (46)  Adept Fighter (46)  Adequate Armor User (8)
Total = 135 pts
« Last Edit: March 16, 2011, 08:10:10 am by Zifnab »
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Ultimuh

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Re: Diversified Arena Battles (Planning stage)
« Reply #3 on: March 09, 2011, 12:01:21 pm »

Watching..
.. with mild interest.  ???
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TolyK

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Re: Diversified Arena Battles (Planning stage)
« Reply #4 on: March 09, 2011, 12:55:33 pm »

If you want I can make you a special arena just for this.

Just specify about what it looks like and I'll get it to ya.

Watching..
.. with mild interest.  ???
this too.
...
looks good, might make a dude. 120 points... that's a lot. but whatever.
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Zifnab

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Re: The Arena Mode test v3 (Planning stage)
« Reply #5 on: March 09, 2011, 01:30:20 pm »

120 points sounds like a lot, but it turns out to be just enough to get a full set of copper equipment and a few skill levels.  Or a naked grandmaster with a nice weapon. 

This was the amount given in v2, but I did lower the cost of some things, so a lower amount might be better.

At 100 points you could get a full copper set with no skills or a grandmaster with a crappy weapon.  Or something in between.
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TolyK

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Re: Diversified Arena Battles (Planning stage)
« Reply #6 on: March 09, 2011, 01:31:50 pm »

hmm good point.

waddaya think about this:
If you want I can make you a special arena just for this.
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Zifnab

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Re: The Arena Mode test v3 (Planning stage)
« Reply #7 on: March 09, 2011, 01:59:50 pm »

I'll sketch out a design for an arena and send it to you either tonight or tomorrow.  I'll have to give the arena setup a little thought.

I ran some tests with the sample dwarf vs. the sample giant cave spider.  Even without adding in the canlearn tag, the giant cave spider managed to take out the dwarf 2/5 times.  Couldn't get a bite through the copper armor, but the winning spiders grabbed limbs, broke them, and then strangled the dwarves.  The fights though took a long, long time.  I'm definately going to back the amount of points off.  Maybe down to 80.  At that level, beginning gladiators will have significant weaknesses to make for quicker fights
« Last Edit: March 09, 2011, 02:06:40 pm by Zifnab »
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TolyK

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Re: The Arena Mode test v3 (Planning stage)
« Reply #8 on: March 09, 2011, 02:01:05 pm »

ok
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UristMcIrish

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Re: The Arena Mode test v3 (Planning stage)
« Reply #9 on: March 09, 2011, 07:19:08 pm »

Owner: UristMcIrish

Name:  Alista arna

Species: Dark Elf (Think Drow! no fur)

Gender: Female

Weapon: Iron longsword and Iron short sword

Head Armour: None

Hand Armour: Ratman Leather Gloves

Body Armour: Ratman Leather Armour

Foot Armour: Ratman Leather Highboots

Leg Armour: Ratman Leather Throusers

Shields: None

Skills: Adequate Fighter, competent Swordsman, Competent Dodger

Motive!: After growing tired of her nations war upon the Ratmen tribes Alista Deserted with her eyes set upon glory and fame, After hearing of an rumoured Gladitoral Arena Alista started to seek it out intent on earning her place in the historys.

((I know this is probly waaay to see to be posting a char but hey... I took the RP route over over powering her :D))
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Zifnab

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Re: Diversified Arena Battles (Planning stage)
« Reply #10 on: March 10, 2011, 09:38:20 am »

hmm good point.

waddaya think about this:
If you want I can make you a special arena just for this.

After some thought, these are the things I would like in an arena.

1.  An open area without danger of magma, drowning, or falling into a pit. 
2.  A platform, maybe 5*5, on a pillar above a 3 z level pit.  The pit floor area would be something like 15*15 if the pillar was a solid 5*5 all the way up, but it could be smaller if the pillar supporting the platform were a single tile.  I could then fill said pit with magma, water, or rabid foxes.
3.  A box.  That is, a normal size gladiator room with a roof on top.  Only 1 z level inside to take away any advantage flight might give.
4.  Some sort of maze, or pathlike area, so that I can do a semiguided challenge.  Maybe like 8 small rooms with a winding path connecting them, so that you can't see from room to room.
5.  An area like this
http://img833.imageshack.us/i/line31.png
Anything else that you think might be interesting?
« Last Edit: March 10, 2011, 09:41:56 am by Zifnab »
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Zifnab

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Re: The Arena Mode test v3 (Planning stage)
« Reply #11 on: March 10, 2011, 10:03:10 am »

As an exhibition match, I'm going to be doing a fight between an 80 pt version of Urist McIrish
Spoiler (click to show/hide)

vs.

A crazed werewolf inspired by the Spartans of 300. Except with two shields and a lot more hair.

Spoiler (click to show/hide)

A link to the movie:
http://mkv25.net/dfma/movie-2316-exhibition

Highlights were copper buckler to the head x 100, copper buckler to the gut, the werewolf biting and shaking the elf, and the elf eventually suffocating in what I can only assume was her own blood.  I don't think she even got to swing a sword.
« Last Edit: March 15, 2011, 09:52:20 am by Zifnab »
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UristMcIrish

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Re: The Arena Mode test v3 (Planning stage)
« Reply #12 on: March 10, 2011, 10:36:25 am »

Err yea I knew I was five zillion points of the mark... I was testing you.. to see if you knew your own system.... you passed >.>
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Zifnab

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Re: The Arena Mode test v3 (Planning stage)
« Reply #13 on: March 10, 2011, 10:48:01 am »

Err yea I knew I was five zillion points of the mark... I was testing you.. to see if you knew your own system.... you passed >.>

Well, you came in about right for the 120 level, but I think Tolyk was right that that was too high.
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TolyK

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Re: Diversified Arena Battles (Planning stage)
« Reply #14 on: March 10, 2011, 10:57:55 am »

After some thought, these are the things I would like in an arena.

1.  An open area without danger of magma, drowning, or falling into a pit. Easy.
2.  A platform, maybe 5*5, on a pillar above a 3 z level pit.  The pit floor area would be something like 15*15 if the pillar was a solid 5*5 all the way up, but it could be smaller if the pillar supporting the platform were a single tile.  I could then fill said pit with magma, water, or rabid foxes.  Fairly easy.
3.  A box.  That is, a normal size gladiator room with a roof on top.  Only 1 z level inside to take away any advantage flight might give.
 Fairly Easy.
4.  Some sort of maze, or pathlike area, so that I can do a semiguided challenge.  Maybe like 8 small rooms with a winding path connecting them, so that you can't see from room to room. Hmm a bit harder, but OK.
5.  An area like this
*snip* Very easy. Closed or open?
Walled in open area - done.
Suspended platform - will take a bit.
Arena with roof - done.
Maze - will do.
Side-by-side fights - open top or roofed?

Quote
Anything else that you think might be interesting?
Checkerboard danger room, flooding chamber (water/lava source at side), catwalk, archery range.
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