Sorry about the wait.
Turn 12
Gank the Elf more![1]Kaguro Draven - {4}
[2]Evyn Kardoc - {3}
[3]Lokot Saltpetre - {22}
[4]Thorbjorn Karlson - {12}
[5]Tanzo Wilder - {15}
[6]Zane Firespring - {13}
Thug 1 - {11}
Thug 2 - {16}
Thug 3 - {1}
Thug 4 - {8}
Thug 5 - {17}
Thug 6 - {18}
Thug 7 - {14}
Thug 8 - {19}
Thug 9 - {7}
Thug 10 - {9}
Thug 11 - {5}
Thug 12 - {23}
Thug 13 - {20}
Thug 14 - {21}
Thug 15 - {2}
Thug 16 - {10}
Thug 17 - {6}
Thugs 3 and 15They are the first to get out of their daze. They break off from the group, and [TR: 4, 4] Head straight for Thorbjorn. . . [CR: 1 vs 6][CR: 4 vs 1] drawing their scimitars, Thug 3 gets to him first. His clumsy swing... is so clumsy, it completely misses Thorbjorn, and throws him off balance. -1 to all rolls for the next 2 turns. (This one and next). Thug 15 however, is much more skillful. The attack hits Thorbjorn in the arm, causing a gash to appear. [RDm: 6] To Thorbjorn, however, it is merely like a bug bite.
Evyn Kardoc (Wolfchild)You growl at them, trying to intimidate them, [IR: 1] but they all ignore you. Seeing some thugs move, you jump at them, [Automatically targeting Thug 3] drawing your daggers in a quick motion. [CR: 6 vs 1-1] even though you're in Human Form right now, you quickly get behind him, slashing his leg, and stabbing him through the back for good measure. [RDt: 6-1] The Thug gasps, and stumbles back a bit. With your keen medical eye, you'd say you pierced through the side of his heart. And he's somehow still moving. Wow. (Another -1 modifier for Thug 3), untill he gets a natural 6 (not including modifiers) on RDt))
Kaguro Draven (KaguroDraven)You politely ask the men why they're surrounding you, and apologise for the Human. [DR: 2] They ignore you, and draw their weapons. [Auto defend, +1 to all defence rolls, for the next 2 turns. (This and Next)]
Thugs 11, 17, 9, 4, 10, 16 and 1Seeing their friends break off, and one get stabbed, these 7 jump into action. [TR: 4, 6, 1, 3, 6, 6, 6] Thug 11 heads towards Thorbjorn [CR: 2 vs 5] He swings, slightly clumsily. But this time, Thorbjorn is ready. [CoR: 6] Ducking the swing, the Human comes in with a backhand. It hits the Thug in the side, [RDm: 2] causing a large gash and a lot of bleeding. (Thug 11 will roll another RDm next turn: If still alive, and RDm is failed, Thug 11 will start Rolling to Resist Death.) Thug 17 is the first to move for the Elf. [CR: 1 vs 1+1] Zane barely manages to dodge the swing that would've chopped off his feet. Thug 17 was aiming for his head. Thug 9 goes for the Orc. [CR: 1 vs 4+1] Kaguro sees it coming, and steps out of the way. [CoR: 1] However, he can't counter because if he did, he would hit atleast two of his 'friends'. Thug 4 goes for the Dwarf. [CR: 4 vs 6] However, this Dwarf is as tough as nails, and apparently can move like a speedster. He dodges the scimitar easily. Thugs 10, 16 and 1 decide that Thug 17 was shamed, and all go for the Elf. [CR: 2 vs 4+1][CR: 6 vs 6+1][CR: 3 vs 5+1] First, Thug 10 comes with an overhand. Twisting around the strike, the Elven Mage tries to get some distance. But he find himself being blocked by Thug 16's horizontal slash. He barely manages to backpedal to dodge the blade. Trying to concentrate to cast a spell, he find himself confronted by a diagonal downward slash from Thug 1. Yet again, he evades the attack.
Thorbjorn Karlson (Innsmothe)[1]You find nothing. Slightly pissed, you pick up some sand and throw it at [TR: 5] Thug 5, [1] It floats into a harmless cloud as the breeze picks up, and you charge through it, getting sand in your eyes. (-1 to Attack/Defend rolls for 1 turn.) [6-1 vs 3] You charge at Thug 5, and slam into him with your shield. [RDm: 5] He takes it pretty well, and rolls back up immediately, using the momentum of the blow to get himself on his feet.
Zane Firespring (Rockhard556)Finally, you can concentrate enough to get this to work! You send out your link, pulling on the enemies' Magicka supplies. [MsR: 6] Easily, you pull out their magicka, watching in delight as most of them start to keel over. (All Enemies get -1 to all rolls if they fail their RMF roll.)
Thug 7He snap out of it [TR: 1] and start heading for the Orc. Then, he start to keel over. [RMF: 5] But he presses on, determined. [CR: 5 vs 5+1] Swinging his scimitar at the Orc, he barely misses, before he jumps back away from the Orc.
Tanzo Wilder (Riccto)You walk up to the closest Thug, [TR: 3] Which just happens to be the dying one the Were attacked. Oh well. [CR: 6 vs 1-2] He doesn't even see you coming. You impale him, a mercy killing. Then you move, and get your back to the wall. [CvR: 4.] (+1 to all defence rolls untill you move.)
Thugs 2, 5, 6, 8, 13 and 14[RMF: 5, 1, 6, 1, 1, 5] Thugs 5, 8 and 13 don't take well to Zane's spell. Losing all of your magick isn't good for you, and these three just can't cope. (-1 to RDt) [RDt: 1-1, 3-1, 1-1] After falling to the floor, they just die. Their bodies shut down without magicka. (Zane has now +1 to power and control of all spells, untill a spell is used.) [TR: 4, 5, 5.] Grim looks on their faces, Thugs 2, 6 and 14 move on. Thug 2 goes for the Human [CR: 1 vs 2-1] his moral low from the death of four comrades already, he swings clumsily at the blinded Human. The Human stumbles out of its path, equally clumsy. Thug 6 and 14 go for a pincer attack on Tanzo. [CR: 2 vs 6+1][CR: 2 vs 3+1] Thug 6 slashes at Tanzo, but Tanzo deflects it, [CoR: 6] stabbing him in the stomach. [RDm: 1][RDt: 4] He stumbles off, and collapses. He is still alive, however. Thug 14 attacks while Tanzo is killing his comrade! But sadly, he fails, his blade clattering off the wall behind Tanzo.
Lokot Saltpetre (JWNoctis)You spend a bunch of time trying to make sawdust to blind them. But you give up, and try to stab the nearest thug. [CR: 2 vs 4] but it misses. Darn.
Thug 12Finally deciding to help his friends, he starts to step forward. [RMF: 2][RDt: 2] As he feels the force of Zane's spell hit him, he falls over. His body fails, and he dies. (Zane now has +2 to spell control and power.)
TR: Target Roll.
CR: Combat Roll.
RDm: Resist Damage Roll.
IR: Intimidate Roll.
RDt: Resist Death Roll.
DR: Diplomacy Roll.
CoR: Counter Roll.
MsR: Magic Skill Roll.
RMF: Resist Magic Fatigue Roll.
CvR: Cover Roll.
Evyn Kardoc - Physically fine, Magically tired.
Thorbjorn Karlson - Physically tired, Magically fine. Slash across chest (Bound). Sore foot. Gashed arm.
Lokot Saltpetre - Physically and Magically fine.
Tanzo Wilder - Physically and Magically fine.
Kaguro Draven - Physically and Magically fine.
Zane Firespring - Physically fine, Magically excellent.
Evyn Kardok: Clothing, Rough Bandages, Leather Armor, Dual Knives, First Aid Kit, 3 Silver Coins.
Thorbjorn Karlson: Emulated Longsword, Wooden Buckler, Clothing, 3 Silver Coins.
Lokot Saltpetre: Wooden Planks, Scimitar, Makeshift Rope Garrote, Clothing, 3 Silver Coins, Leather Armor, Dagger, Portable Alchemy Set, Pile of Silver Powder.
Tanzo Wilder: Scimitar, Makeshift Rope Garote, Clothing, Leather Armor, Dueling Saber, 3 Vials of Blood, 3 Silver Coins.
Kaguro Draven: Clothing, Wooden Table Leg (Makeshift Club), Bottle of alcohol, Leather Armor, Iron tipped Wooden Club, 3 Silver Coins.
Zane Firespring: Mage cloak, Clothing. 203 Silver Coins.
Thug 1: Fine
Thug 2: Fine
Thug 3: Dead.
Thug 4: Fine
Thug 5: Dead.
Thug 6: Fine
Thug 7: Fine
Thug 8: Dead.
Thug 9: Fine
Thug 10: Fine
Thug 11: Fine
Thug 12: Dead.
Thug 13: Dead.
Thug 14: Fine
Thug 15: Fine
Thug 16: Fine
Thug 17: Fine
Thug 18: Unconscious.
Think I got everything.