Turn 27
Combat InitiatedVeramus Tigerbane- 1
Lokot Saltpetre- 3
Kaguro Draven- 10
Tanzo Wilder - 7
Evyn Kardoc- 4
Bandit 1- 8
Bandit 2- 5
Bandit 3- 12
Bandit 4- 9
Bandit 5- 11
Bandit 6- 2
Bandit 7- 6
Veramus Tigerbane (Dwarmin)You start to ride alongside the caravan, but you see the Vampire trying to calm one of the horses down. [SkR: 5] You send it calming suggestions, before riding off to defend the caravan.
Bandit 6One of the first to recover, Bandit 6 quickly [TR: 1] chases after Veramus! Closing in quickly, Bandit 6 readies his shortspear [CR: 1 vs 4] and stabs... however he misjudged, and Veramus' horse is moving to fast! Bandit 6 falls off and has his foot caught in the stirrup. [Bandit 6 is being dragged! -1 to all rolls]
Lokot Saltpetre (JWNoctis)You ride on top of the caravans, for sheer awesomeness. [SkR: 3] You quickly look through your pack, but you can't find what you need. You know it's in there somewhere!
Evyn Kardoc (Wolfchild)You easily follow the caravan in your true form, and you turn around and gather your magicka, and send the link forward, into the air. [CMR: 6] You send a violent tornado flying towards the battle!
Bandit 2, Bandit 7Bandit 2 and 7 exit the cloud at the same time, coughing slightly. They charge at the closest enemies, Bandit 2 charging at [TR: 5] The Were, Bandit 7 charging at [TR: 2] Lokot. Huh, they're charging next to eachother. They easily catch up to the caravan [CR: 4 vs 4, 2 vs 3] Bandit 2 stabs at Evyn, but due to his instinct, he manages to pull out his daggers and cross them in time to deflect the blow! Bandit 7 fares worse. Jumping off his horse and onto the Caravan, he attempts to stab the Dwarf! But he tripped on his jump, and is now barely hanging on to the side. [Bandit 7 must roll to drop from the caravan if he is attacked. If he fails, the said attack will auto-kill him.]
Tanzo Wilder (Riccto)You mount the horse easily, and charge after the Caravan. The remaining Horsemen are still in the acrid smoke cloud, so you don't go out of your way to attack them.
Bandit 1, Bandit 4Bandit 1 and Bandit 4 stumble out of the smoke by accident, bumping into one another. [TR: 3,3] Both immediately see the Orc, and ready their shortspears. [CR: 2 vs 6, 2 vs 5] Bandit 1 is slightly faster, and goes in with a thrust, but before it hits, he finds his spear shattered by the club of the Orc. Well. Some of his ribs are broken. How did that happen? [Bandit 1 is stunned!] Bandit 4 tries to circle around, and stab the Orc from behind, but the whirling club shatters his spear too. Sadly, the follow-up barely misses. Bandit 4 brings out his dagger!
Kaguro Draven (KaguroDraven)You quickly try and follow the caravan, breaking into a sprint as fast as you can get to catch up. You gain ground, but you can't catch up yet because of the increased pace.
Bandit 5, Bandit 3The cloud of acrid smoke finally dissipates enough for Bandit 5 and 3 to escape it! By this stage, the battle has moved on. They run after the caravan, screaming in their native tongue!
Evyn Kardoc - The Caravan
Thorbjorn Karlson - The Caravan
Lokot Saltpetre - The Caravan
Tanzo Wilder - The Caravan
Kaguro Draven - The Caravan
Veramus Tigerbane - The Caravan
TR: Target Roll.
CR: Combat Roll.
RDm: Resist Damage Roll.
IR: Intimidate Roll.
RDt: Resist Death Roll.
DR: Diplomacy Roll.
CoR: Counter Roll.
MsR: Magic Skill Roll.
RMF: Resist Magic Fatigue Roll.
CvR: Cover Roll.
CMR: Control Magic Roll.
MPR: Magickal Power Roll.
SR: Search Roll.
MSR: Magicka Siphon Roll.
ThR: Thought Roll.
InR: Interrogation Roll.
PR: Perception Roll.
LR: Luck Roll.
SkR: Skill Roll.
HR: Haggling Roll.
Evyn Kardoc - Physically fine, Magically tired.
Thorbjorn Karlson - Physically okay, Magically fine. Slash across chest (Bound). Gashed arm (Treated).
Lokot Saltpetre - Physically and Magically fine.
Tanzo Wilder - Physically and Magically fine.
Kaguro Draven - Physically and Magically fine.
Veramus Tigerbane - Physically tired, Magically fine.
Evyn Kardoc: Clothing, Rough Bandages, Leather Armor, Dual Knives, First Aid Kit, 13 Silver Joka.
Thorbjorn Karlson: Emulated Longsword, Wooden Buckler, Clothing, 3 Silver Joka, Bottle of Beer.
Lokot Saltpetre: Wooden Planks, Scimitar, Makeshift Rope Garrote, Clothing, 2 Silver Joka, Leather Armor, Dagger, Portable Alchemy Set, Pile of Silver Powder, Small amount of Aqua Vitae (Concentrated Alcohol).
Tanzo Wilder: Scimitar, Makeshift Rope Garote, Clothing, Leather Armor, Dueling Saber, 3 Vials of Blood, 3 Silver Joka.
Kaguro Draven: Clothing, Wooden Table Leg (Makeshift Club), Bottle of alcohol, Leather Armor, Iron tipped Wooden Club, 2 Silver Joka.
Veramus Tigerbane: Clothing, Bandit Shortspear.