Turn 26
Critical HeadshotsEvyn Kardoc (Wolfchild)You easily shift into your true form, intimidating the horses somewhat. [CMR: 6] You manage to trip a few, and half of the remaining horses throw their riders just from your prescence. Hey, it worked.
Veramus Tigerbane (Dwarmin)You easily pull alongside the caravan, confused as to why they stopped. You send a mental suggestion to the lead driver to get it rolling. [SkR: 5] He is receptive, and slightly scared, so he calls to the horses, and the carvan starts moving along, slightly faster than before.
Kaguro Draven (KaguroDraven)You of course, are not one for subtlety in battle. You dash up to a still-grounded bandit, the rest not being able to react due to being.. well, grounded, or their horses freaked. You swing your club in an overhand blow, [CR: 5 vs 2-2] causing the man's face and brains to be splattered across the ground and your boots. Combat has been Initiated.
Tanzo Wilder (Riccto)You ready a classy draw-slash... but the Horsemen can't even come close enough. Your thoughts? Slash em anyways. [CR: 6v2-1] With a prodigious leap, and a slight ringing noise and almost visible ripples in the air where you jumped from, you close the distance, smoohly landing behind one of the mounted men. Needless to say, he is missing a head now.
Lokot Saltpetre (JWNoctis)You search through your ingrediants.. and thankfully, you aqcuired somehow exactly what you need! You quickly mix the brew, then exit the caravan you're in to find that the Horses are too intimidated by the Were's scent and prescence that they haven't attacked quite yet. You lob the concoction straight into them! [SkR: 5] It shatters open, releasing the cloud of smoke, and they start coughing, their eyes watering, and for the most part.. disabled. [Acrid Cloud of Smoke enters the battle! When in the cloud, all get a -1 to all actions]
Evyn Kardoc - The Caravan
Thorbjorn Karlson - The Caravan
Lokot Saltpetre - The Caravan
Tanzo Wilder - The Caravan
Kaguro Draven - The Caravan
Veramus Tigerbane - The Caravan
TR: Target Roll.
CR: Combat Roll.
RDm: Resist Damage Roll.
IR: Intimidate Roll.
RDt: Resist Death Roll.
DR: Diplomacy Roll.
CoR: Counter Roll.
MsR: Magic Skill Roll.
RMF: Resist Magic Fatigue Roll.
CvR: Cover Roll.
CMR: Control Magic Roll.
MPR: Magickal Power Roll.
SR: Search Roll.
MSR: Magicka Siphon Roll.
ThR: Thought Roll.
InR: Interrogation Roll.
PR: Perception Roll.
LR: Luck Roll.
SkR: Skill Roll.
HR: Haggling Roll.
Evyn Kardoc - Physically fine, Magically fine.
Thorbjorn Karlson - Physically okay, Magically fine. Slash across chest (Bound). Gashed arm (Treated).
Lokot Saltpetre - Physically and Magically fine.
Tanzo Wilder - Physically and Magically fine.
Kaguro Draven - Physically and Magically fine.
Veramus Tigerbane - Physically tired, Magically fine.
Evyn Kardoc: Clothing, Rough Bandages, Leather Armor, Dual Knives, First Aid Kit, 13 Silver Joka.
Thorbjorn Karlson: Emulated Longsword, Wooden Buckler, Clothing, 3 Silver Joka, Bottle of Beer.
Lokot Saltpetre: Wooden Planks, Scimitar, Makeshift Rope Garrote, Clothing, 2 Silver Joka, Leather Armor, Dagger, Portable Alchemy Set, Pile of Silver Powder, Small amount of Aqua Vitae (Concentrated Alcohol).
Tanzo Wilder: Scimitar, Makeshift Rope Garote, Clothing, Leather Armor, Dueling Saber, 3 Vials of Blood, 3 Silver Joka.
Kaguro Draven: Clothing, Wooden Table Leg (Makeshift Club), Bottle of alcohol, Leather Armor, Iron tipped Wooden Club, 2 Silver Joka.
Veramus Tigerbane: Clothing, Bandit Shortspear.