Turn 16
Information has been gathered!Kaguro Draven (KaguroDraven)You sit at the bar, and not before long you have a bottle of beer in your hand.
Tanzo Wilder (Riccto)You sit down next to some slightly drunk men, smiling slightly at them. [InR: 6] You ask them about any jobs or recent happenings. They all start speaking at once, before you get them to speak at one time. The first guy says "Oh yeah, there's a whole bunch of caravan guards needed, that's for sure. This is Jasqar, after all." The second says "I heard that there was some sort of brawl or something, and then a giant explosion... not to far from here either! God damned thugs..." The third says "I heard that there was some guy looking for a group of mercs to clear out some bandit hideouts... but that's a group job, not a one man thing, yknow?"
Thorbjorn Karlson (Innsmothe)You circulate around the tavern, asking people about your attackers. [InR: 5] The first person you asks looks at you for a second, before asking "You mean, the group of bandits that started the brawl? Yeah, they're the Bresq Jav. A constant pest in the local authorities' side if you ask me..." You take a sip of your beer.
Evyn Kardoc (Wolfchild)You shift back into Human form, and start juggling. [LR: 4] You start flipping them, and people start putting silver coins near your feet. Every now and then, you almost drop them, but you're lucky today, and catch them. (If you keep doing it enough, I might give you a Juggling Skill...)
Lokot Saltpetre (JWNoctis)You get out your kit, and see what you can do to distill this beer. [SkR: 6+1] You manage to get some aqua vitae from it, though it was pretty weak beer, so you didn't get much.
Zane Firespring (Rockhard556)You drink the wine classily, [SR: 1] and look for someone who could be easily conned. Luck is against you, however, and noone is drunk enough or stupid enough.
TR: Target Roll.
CR: Combat Roll.
RDm: Resist Damage Roll.
IR: Intimidate Roll.
RDt: Resist Death Roll.
DR: Diplomacy Roll.
CoR: Counter Roll.
MsR: Magic Skill Roll.
RMF: Resist Magic Fatigue Roll.
CvR: Cover Roll.
CMR: Control Magic Roll.
MPR: Magickal Power Roll.
SR: Search Roll.
MSR: Magicka Siphon Roll.
ThR: Thought Roll.
InR: Interrogation Roll.
PR: Perception Roll.
LR: Luck Roll.
SkR: Skill Roll.
Evyn Kardoc - Physically fine, Magically tired.
Thorbjorn Karlson - Physically tired, Magically fine. Slash across chest (Bound). Sore foot. Gashed arm.
Lokot Saltpetre - Physically and Magically fine.
Tanzo Wilder - Physically and Magically fine.
Kaguro Draven - Physically and Magically fine.
Zane Firespring - Physically fine, Magically okay.
Evyn Kardoc: Clothing, Rough Bandages, Leather Armor, Dual Knives, First Aid Kit, 3 Silver Coins.
Thorbjorn Karlson: Emulated Longsword, Wooden Buckler, Clothing, 3 Silver Coins, Bottle of Beer.
Lokot Saltpetre: Wooden Planks, Scimitar, Makeshift Rope Garrote, Clothing, 2 Silver Coins, Leather Armor, Dagger, Portable Alchemy Set, Pile of Silver Powder, Small amount of Aqua Vitae (Concentrated Alcohol).
Tanzo Wilder: Scimitar, Makeshift Rope Garote, Clothing, Leather Armor, Dueling Saber, 3 Vials of Blood, 3 Silver Coins.
Kaguro Draven: Clothing, Wooden Table Leg (Makeshift Club), Bottle of alcohol, Leather Armor, Iron tipped Wooden Club, 3 Silver Coins.
Zane Firespring: Mage cloak, Clothing. 193 Silver Coins, Bottle of Wine.