Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 10

Author Topic: Dawn of Worlds (OOC Thread)  (Read 10137 times)

quip

  • Bay Watcher
  • ???
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #90 on: March 13, 2011, 01:05:23 am »

A
Logged
Hell hath no fury like an angry vampire pimp.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #91 on: March 13, 2011, 12:47:49 pm »

Where be Riccto? He be the tie breaker.
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #92 on: March 14, 2011, 03:11:49 pm »

Sorry for the delay, everyone. It seems that Riccto is missing in action this round. Poor fellow probably cracked under the all pressure and went on a killing spree.

To resolve the tiebreaker, I will roll 1d6. Odds, the First Age continues until Round 10 or a unanimous vote to move on. Evens, we advance to the Second Age.

Drum roll please....
Spoiler (click to show/hide)
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #93 on: March 14, 2011, 03:13:57 pm »

What are we going to do with that little island up there?

Also is the cost of changing land still five per hex? Or are you going to reduce it (down to say two per hex) like you did for age one?
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #94 on: March 14, 2011, 03:24:21 pm »

Altering terrain, indeed, now costs 5 per hex.

Unless anyone else has a better idea, I am going to say that the untouched hexes are now grasslands or wastelands, depending on their surroundings. The island in the north is a snowy stretch of rock and ice with few trees. The islands in the south is moderately wooded, hilly plains/savanna.

If either are populated/used before they are terraformed, the player using them may fill them in.
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #95 on: March 14, 2011, 03:56:17 pm »

Can I use advance Civ to give them elemental magics?
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #96 on: March 14, 2011, 04:05:16 pm »

Can I use advance Civ to give them elemental magics?

You certainly may, which would make said race/civilization the most proficient at it of all!


@rty: Before you have to ask, yes. Feel finish the Super Event you have been putting points into.
« Last Edit: March 14, 2011, 04:48:02 pm by Ibid Straydrink »
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

rty275

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #97 on: March 14, 2011, 05:27:06 pm »

Can I cancel the super event though? It would basically screw me over to finish it.

Also Criptfiend? Giving your people magic, one of my domains, would incur my wrath. Just so you know.
« Last Edit: March 14, 2011, 05:37:57 pm by rty275 »
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #98 on: March 14, 2011, 05:32:28 pm »

Can I cancel the sailer event hough? It would basically screw me over to finish it.

If your are referring to the event you have been working on for the passed 2 turns, then yes, you can cancel it.


Ah, conflict! :-*
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

rty275

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #99 on: March 14, 2011, 05:44:08 pm »

Criptfiend, that was unwise... You and your people shall pay dearly for that...
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #100 on: March 14, 2011, 05:49:42 pm »

Look who is the evil god now.
Logged

rty275

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #101 on: March 14, 2011, 05:51:31 pm »

Don't forget. Chaotic goes both ways.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #102 on: March 14, 2011, 06:01:19 pm »

Man If I knew you we going to be like this, I would have skipped the avatar and city and just sunk all my points into teaching them magic.
Logged

rty275

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #103 on: March 14, 2011, 06:03:34 pm »

That would have only made me more mad.
« Last Edit: March 14, 2011, 06:06:50 pm by rty275 »
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dawn of Worlds (OOC Thread)
« Reply #104 on: March 14, 2011, 06:16:06 pm »

Are you really mad? You know there is no way you can horde something as big and vague as 'magic' to yourself. You going to attack everyone who gives their races magic? If so be ready to be at war with everyone.
Logged
Pages: 1 ... 5 6 [7] 8 9 10