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Author Topic: Dwarves refuse to work  (Read 595 times)

Quintin Stone

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Dwarves refuse to work
« on: October 05, 2006, 02:33:00 pm »

I'm not sure why, but I have a few dwarves (1 miner, 1 mason, 1 carpenter, possibly 1 crafter) who refuse to do anything.  They have skills active; they simply refuse to use them.  The miner has every skill available turned on (except wood cutting, which is incompatible with mining).

I know I saw at least 2 of them hanging around their guildmaster in the past season.  One thing each has in common is that they all state they were "unhappy with the amount of available work last season", though there are dwarves with the same complaint who are still working.

Did these guys go to complain to their guildmaster about the amount of work and then get stuck in a kind of "no job" state?  Is there anything I can do to get them motivated?  I'm worried they'll go broke and be thrown out on the street.

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Toady One

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Re: Dwarves refuse to work
« Reply #1 on: October 05, 2006, 10:45:00 pm »

It's possible -- do you have a guildmaster for each of those professions?  Any other observations of this sort of behavior?  Unless they are actively meeting, it shouldn't interfere.  There's not much that can persist for that situation.
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Draco18s

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Re: Dwarves refuse to work
« Reply #2 on: October 05, 2006, 11:46:00 pm »

I've managed to do the same thing by reclaiming a fortress and then after killing the inhabitants I deactivated the 14 dwarves and started to build and....nothing.  NONE of them did a damn thing, didn't matter what it was.  I think they managed to haul a few horse or dog corpses (the reason I abandoned was an overpopulation of animals--so many my entire fortress was clogged by stray horses, dogs, and cats).
Ended up abandoning and starting over to rebuild a little better (and let me just say that a main corridor of 3, while better than 2, still gets clogged--even with good animal butchering going on).
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bbb

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Re: Dwarves refuse to work
« Reply #3 on: October 06, 2006, 03:18:00 am »

when you reclaim.. you need to actually designate the area as usable (d-c)

.. found that out the hard way...

wonder if chained/caged animals will survive abandon/reclaim.

oh and you definitely should cage the animals (well, chain the wardogs).. as for cats... might want to cage some of them kitten anyway..

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Draco18s

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Re: Dwarves refuse to work
« Reply #4 on: October 06, 2006, 11:37:00 am »

Ah, that would do it.
As for the animals, I didn't have any caged ones, but I assume they would be killed as well.
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bbb

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Re: Dwarves refuse to work
« Reply #5 on: October 06, 2006, 12:13:00 pm »

yup.. dead. found that out earlier..

cave in killed a legendary mechanic with an artifact mechanism.... a bit miffed and abandoned/reclaimed.... anyway... haven't looked in much detail.. hopefully the artifact mechanism is still there once i reclaim it properly...

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Quintin Stone

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Re: Dwarves refuse to work
« Reply #6 on: October 06, 2006, 10:43:00 pm »

quote:
Originally posted by Toady One:
<STRONG>It's possible -- do you have a guildmaster for each of those professions?  Any other observations of this sort of behavior?  Unless they are actively meeting, it shouldn't interfere.  There's not much that can persist for that situation.</STRONG>

Yup, I do have a guildmaster for each one.  Do you want me to send you a copy of my save?
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Telok

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Re: Dwarves refuse to work
« Reply #7 on: October 08, 2006, 04:10:00 am »

I have a similar instance myself.

All year, nine farmers, seven 6x6 plots with full season selections, 200+ plump helmet seeds. Very little farming. By the start of winter I had about 50 plump helmet stored. Also had five fisher dwarves, started winter with 40+ raw fish and the fishery had "prepare raw" as a repeat job. By mid-winter I had 20 raw fish, but nobody has been using the fishery, they just rotted.

Nine carpenters, one of them legendary, and full wood piles. No beds for two seasons. Even made a third workshop and assigned it to the legendary guy, he made 10 and now he's back to "No Job" despite the basic repeat job  and a specific manager job order. Wood pile is still full and mr. legendary has only carpentry as his job.

I only have 80 dwarves, this is new. I've run successful 150+ dwarf colonies and never seen this stuff before. I've had fewer farmers and been stuffed to the gills with plump helmet, fewer carpenters emptying wood piles making beds...

This is just wierd. And now they're starving, won't even butcher the puppies.

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Toady One

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Re: Dwarves refuse to work
« Reply #8 on: October 08, 2006, 03:32:00 pm »

Sure, I'll take a look at a save.  The only thing I can think of is that they might be waiting in line to see the noble, but that usually doesn't stop them from taking jobs.

toadyone@bay12games.com or somewhere downloadable
region#.sav + region# folder in some kind of zip/rar

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Quintin Stone

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Re: Dwarves refuse to work
« Reply #9 on: October 10, 2006, 09:42:00 pm »

I'll have to check one of my older saves.  I think this may have been related to me executing my Guildmaster (his mandates were getting too many good dwarves thrown in prison for no reason).  My new guildmaster showed up in the last immigration wave and the few broken dwarves seem to be happily working again.
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