It was the beginning of Hematite, and SalmonGod's commissioned tower was under construction. Soon he would be named the Dungeon Master of the Pale Diamond and receive all the associated privileges, including this pillar of masculinity.
There was no room on the ground for the barracks, so they had been moved up to the second story, opposite the room where the kennels would be. Due to a complete lack of microcline on-site, the outer walls were formed of earthenware bricks, with the interior floors constructed of simple siltstone. Rimtar's apologetic note mentioned she'd be happy to fulfill any other request as compensation.
Olin had been elected Mayor, and so she and Dariush moved into a fine new house in the middle of the Undercity. She proved an easygoing leader, keeping herself out of the chain of production except to request that no pig tail fiber items were exported from the fort, with the short supply and all. Still, Dariush insisted on his private office, and so plans were made to start it along with those of all the Chiefs of staff.
Not all the dwarves of Quakemortal were as privileged as the gentry: Though she came from a long and distinctive line of healers, Impersonat's ancestors had never themselves been part of the nobility, and so her birthrights did not include a magnificent office, but the bedroom she owned was quite decent, much nicer than the hovel she slept in a few years ago before coming here, and she saw little need to complain about it.
Fearing her peers would deem her insane, she had made the decision to keep private her visionary experience while inside the adamantine cavern. The decision was waived for her dog, who always turned her a sympathetic ear to whatever she had to say, even if not having much in the way of advice. She had yet to decide on a name for him, though he responded to "Dog" well enough.
It was her day for patrol duty, and so she was standing in the southwest watch tower, crossbow resting on the wall. Quakemortal had word from the caravan that a large group of migrants would be due to arrive any day now.
Surely enough, it was around noon that day when the first of them arrived at the edge of the wood. Impersonat immediately knew something was wrong, these dwarves weren't trotting towards the fortress with anxious excitement to their new lives, they were running in abject terror for the walls.
The source of their fear shortly revealed itself, when out of the trees charged one group of goblins, the chipmunks scurrying out of the brush as they came. They were followed by more of their kind, until there were thirty, and the beating of their drums rolled across the forest as they advanced on the fleeing settlers.
There are almost forty dwarves down there, Impersonat thought.
And they're all going to be slaughtered, unless we save them.She lost herself to the motion of combat: without her thinking to, she was up against the turrets of the tower, aiming her crossbow. If she could distract the goblins, the migrants might have a chance.
She took aim and fired. The bolt arced through the air and landed itself in a bowgoblin's neck. It shrieked, dropped its bow and fell, the arrows spilling out of the quiver.
More bolts, more screams of rage from the invaders flew out. They turned from the terrified migrants and raised their bows to the walls of Quakemortal, and opened fire. The arrows sailed harmlessly over the fortifications, but for one that whizzed through the turret and straight through her hair. Not even that could sway her concentration, which had locked down on the attackers with such enduring focus that death had desisted as a concern.
The gates were open. Quakemortal's soldiers sallied forth, storming down on the archers who continued to shoot at the tower. Eventually realizing they were under attack, the archers turned round and unloaded at the approaching dwarves. The arrows crashed against their shields, and they charged.
Impersonat fired until her quiver had run dry of bolts; she stepped on to the edge of the tower and prepared to jump down to the walls and enter the fray - balls to the long fall down - when someone snagged hold of her cloak and pulled her back down. It was SalmonGod.
"Stand down," he said to her with a pressuring tone, looking in her eyes as the arrows whistled by them. "Fetch some more bolts and come back." Snapped out of her trance by the Captain's gaze, Impersonat nodded, but before she could comply, a bolt came straight through the turret and grazed past the Captain's side. He flinched, clutching at the wall for support.
"Captain!" Impersonat yelled, lunging to him.
"You have orders!" SalmonGod yelled at her. Spinning around, he fired off a bolt that hit the shooting arm of a bowgoblin, whose weapon fell to the ground and broke. "Don't worry about me, I'm fine!"
Impersonat hesitated, but turned and flew down the stairs to one of the ammo stockpiles. A broken line of harried and frightened dwarves streamed into the fort away from the bloody combat beyond the wall.
She'd gathered a new stack of bolts when she heard SalmonGod cry out. The Captain fell backward over the side of the tower and fell to the grass. A copper bolt stood stuck in the square of his chest.
As Impersonat ran over to him, a call came from the inner courtyard: "The migrants are all inside! Activate the traps!"
"It's just a scratch," SalmonGod whispered when she knelt over him.
Impersonat examined the wound. He could live, if treated soon. "You're bleeding," she told him. "We need to get you to Zaroz. You're gonna be fine."
"I know that, SalmonGod said, rolling his eyes. Now help me stand up."
"You shouldn't --"
"Don't tell me what I shouldn't do, Soldier!" he said with a grimace. "Just help me to the Hospital." He held his hand out expectantly.
With a bit of effort, she helped get him to his feet, one thick, enfeebled arm slung over her shoulder. The two of them walked toward the entrance of Quakemortal, and she noticed, with a slight bit of horror, and she was covered in SalmonGod's blood, and that she hadn't truly noticed until it had soaked through her mail to her shirt.
The bowgoblins unleashed one more volley at the beleaguered dwarves along the walls, and ran headlong to their doom as the razor-edged disks sprang into death-dealing life from the very floors they trespassed on.
Yet even as these invaders were rent to pieces, still more appeared by the gates as if popping from some burrow hidden there. The battle raged on as the sun drifted through the sky to scorch at the fighters from new angles.
Sethrist was there at the front of his first real combat, wielding the spear Kzel had given him. It had served him well in the battleground, allowing him to remove several goblins from their weapons, but there was a hesitation every time he brought himself to make the killing blow, a pity that froze the strike before it could be made.
Now he was surrounded, and Derm and his troops were too far. Four of the goblins pulled at their chain whips, baring their yellowed teeth. A macegoblin at the fore licked his lips. Sethrist spun in circles with the spear held at length, cursing himself for getting into such a position, and thoughts of Crumby cut into his focus. The goblins raised their weapons and leered, ready to charge.
One of them suddenly grabbed his throat, a bolt sticking out of its neck. Derm was there, moving nearly as fast as the bolt itself, whirling his axe at anything within reach, which was mostly thin air, the goblins fleeing from his appearance. The cacophony of battle ended, and the woods fell silent.
The Commander eyed the young Overseer. "You all right there?" he asked gruffly.
"Right enough," Sethrist said, his legs still feeling somewhat shaky.
"That's nice," Derm said. "Maybe if you attend one of my training sessions, you'll learn to avoid this happening."
Seth nodded. "Thanks anyway," he said.
"I don't want thanks," Derm said. "I want to not have to break from my squad to come looking for your ass when you're about to get yourself killed. If you want to commit suicide then you might as well give that armor to someone else while you make your heroic charges."
The Commander walked away. The Overseer stared after him, and spit on the ground already slick with blood. Crumby's sacrifice was for the lives of innocents, a chosen and willful recklessness, but here Sethrist had found the same situation not by an act of valor, but one of stupid carelessness: by not paying attention. Not only was the Commander right, but Sethrist now owed him a favor.
* * *
With the battle over, daily life receded back to what was considered normal for a subterranean fortress sitting directly over the endless abyss of the underworld.
A great underground village had formed around the first of Quakemortal's dormitories. Now dubbed the Undercity, it was a place of beauty and comfort through most of the year, as far as frontier outposts went. Secured by the great walls and valiant soldiers protecting them, the people of Quakemortal felt safe - those who did not know the darkness waiting below them. The secret, as it was, was still unknown to most, but the more one lived there, the clearer it became that something was wrong. The dogs barked at empty corners; the cats would flee from unseen pursuers. Every night, there was always at least one dwarf whose scream would stir the silence of the hour as some terror drove them awake.
One of the migrants, feeling inspired by his ordeals, crafted a magnificent shield out of warthog bone. It was a plain piece, but unquestionably well-made, and would go in the barracks pending assignment to one of the soldiers.
The carpenters continued churning out blocks from their workstation in the south courtyard. Duck looked on with pride at his laboring apprentices. Their dedication had allowed him to work on a variety of chairs for that Broccoli character, consigning his lowlier crafts for public consumption until finishing a truly magnificent piece with all the best frills in all the right places.
Certain that this gift to sitters everywhere would make the siegecrafter less cranky, Duck brought it over to the south end of the Undercity, where Chief Broccoli had established his temporary quarters. Duck knocked on the door when he arrived with the chair over his back, but there wasn't any answer. Since he would obviously want this chair and simply wasn't home to receive it, Duck followed the logical course and opened the door to let himself in.
The place was cramped, but well stocked. The furnishings were stone, of course, like everything else in this place. Duck looked for a good place to put his chair in the office, but finding none, took his search into the bedroom.
The room was flanked by two leering gargoyles, their wings outstretched, clawed hands pointing accusatorily at the bed.
What curious statues, Duck thought. Their eyes seemed to follow him around the room.
Duck quickened his search and was delighted to find a bare section of the floor that practically begged for a chair to be put there. Feeling accomplished, Duck turned around to leave, but on his way out, he noticed a tall speckled statue standing in the center of the room. Upon entry, it looked like an ordinary statue of the dwarf, with its back to the bedroom door. From here, though, near the bed, one could see that its face was morbidly distorted, hollow and skull-shaped and twisted into a terrible, crack-tongued snarl.
Feeling somewhat put off, Duck hurried outside the quarters, which had seemed to grow colder throughout his time inside. It was beyond Duck why anyone would want such strange and unfriendly things staring at them like that while they slept. And they weren't even carved of wood.
The Guildmaster re-entered the halls to encounter Chief Broccoli, who was standing before him with a look of incredulousness. "What were you doing in my house?" Broccoli demanded, arms crossed.
"I was putting a chair in your room. You needed it too, with those horrible statues you have all throughout." Duck gave him a strange look. "You may contact me if you require a fine wooden table, you weirdo."
And with that, Duck left behind a bewildered Broccoli, who, among other things, was wondering, "What the hell is he talking about? What statues?"
* * *
"Remember to change the wrapping three times a day, and keep the site clean. And try not to get shot again for a few months at least." Zaroz finished the last wrapping of the cloth and stood up. "There, good as new."
"Yeah, no kidding," said SalmonGod. He hopped down from the exam bed and stretched. "Thanks for the fix-up, Doc."
"Don't mention it," Zaroz said.
"I won't then," SalmonGod grinned.
"No, Zaroz said, "I mean literally, don't mention it. I'm not supposed to use adamantine to patch you folks back up, you know."
"Why not?" SalmonGod said. "It works well enough."
Zaroz nodded. "That's right, it does." SalmonGod nodded and left the hospital, and Zaroz followed behind, deciding it was due time for a drink.
-----
You've been a Farmer all your life, and that's been good enough until you moved to Quakemortal. You figured a starting outpost needed a good farmer to keep the booze flowing, but the great wealth of this place and the resulting trade has made your position less imperative.
You want to feel useful, and so you've decided to sign up with the military. The only trouble is, Commander Derm's squadron is filled. Perhaps if you can convince him of your abilities, you'll be allowed to form a special training squad for new recruits. After all, what kind of fort couldn't use a few more soldiers? Surely you'll devise some way to convince him.
-----
A notice has been placed in the Dining Hall for all to see:
"Due to the increased number of demands as of late, requests for lavish accommodations made after this posting will be fulfilled on a first-come, first-serve basis. Prior requests will be fulfilled at varying rates of completion. Thanks for your patience. -The Mgt."