Hey guys, my first time starting a roleplay topic but I figure how hard can it be?
The setting:
Azzaria, a vast desert continent with no connection to other continents around it, mostly if not completely unsettled, little to no plantlife, few sources of water.
Where this will take place:
The dead center of Azzaria, the most lush part of it, a few trees, an oasis, and a mountain surrounding it serving as a natural border.
How we got there:
An experimental "Aerobird" air vehicle has crashed in the middle of Azzaria, the survivors find themselves trapped in the harsh desert land, supplies were heavily damaged but a few items still remain.
Items
5 liters of water per person
10 pieces of food per person
2 Medkits
3 Ropes
2 Piles of Lumber
2 Piles of Granite
4 Sets of tools (Pickaxe, Axe, Shovel, Hoe, Trowel, Hammer, Small bag of nails, Saw. All in good condition (25 Uses) )
8 Torches
1 Machete that was quickly taken by Viktor (my character) after the crash, as he was the first to wake up.
Whatever you can salvage from the plane.
Character Creation Sheet:
Name:
Race:
Bio:
Special Talent:(+1 to the selected skill, less chance of failure)
Age:
Height:
10 Skill Points to distribute among skills, maximum skill XP is 50.
Mining
Salvaging:0/50
Woodcutting:0/50
Masonry:0/50
Carpentry:0/50
Crafting:0/50
Engineering:0/50
Combat:0/50
First Aid:0/50
Repair:0/50
Herbalism:0/50
Survival(Less thirst and hunger lost per turn):0/50
Building:0/50
Rules:
The only real rules are:
No murder, you have to have a reason for attacking another player, and a good one at that.
Up to 10 actions per turn, but more actions mean more hunger, depending on the action hunger will be taken out along with thirst accordingly.
Nothing but the clothes on your back when you start, if you want to scavenge a weapon from the plane I will allow you to make a makeshift club or knife/axe.
Races and their attributes:
Humans:The neutral race, not good or bad at anything.
Dwarves: More inclined to mining and building
Elves:More inclined to herbalism and wodcutting/carpentry.
Lizardmen:More inclined to survival and salvaging
Orcs:More inclined to combat and engineering.
Universal Stats:
Health:15/15
Thirst:0/100
Hunger:0/200
Exhaustion:0/150
Stress:0/200
Sanity:0/5 (Some events might cause you to go insane, who knows what'll happen!)
My Character
Viktor Cheznedev
Human
Xenophobic, Strong willed, Loner.
Survival
26
6"5
Skills:3 masonry, 3 mining, 2 architecture, 1 survival, 1 crafting.
The landscape
Player List:
Viktor(Karl Marx)
Health:15/15
Thirst:0/100
Hunger:0/200
Exhaustion:0/150
Stress:0/200
Sanity:1/5 (due to paranoia)
Please only one post per turn, turns will cycle when I decide your actions, you tell me what you want to do i'll use an RNG to decide the outcome.
I will start this when 5 people join, currently the player cap is 8.