Genesis Arena Battles
Races
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-Jade Dwarves has announced their caste by themselves. They do not possess magical powers or twisted bodies, actually they are common dwarves. But their learning abilities and mental stats make other dwarves' to look like idiots. They carefully pick new members of their caste and share their knowledge and secrets with them. They often take roles of nobles and scholars.
- Keepers have common medieval weapons; they are ruled by a king who commands warlords, leutenants, captains and taskmasters.
- Nords are golden-haired big strong people who live in tundra and glaciers and have superior axes and hammers. They are ruled by king who commands thanes, huskarls and foremans.
- Dusk elves get along with other races. They have good relations with dwarves as well and have a marked distaste for goblinoids. Unlike other elves, dusk elves are more open to other races and don't have distrust towards half-breed races. They live in stone towers they raise in their forests, and unlike their wild brethren they willingly trade with other races for metals, using them to forge finest armors and weapons.
- Sylvan elves are a pride race, extremely distrustful of other races, they value freedom highly and thus imprisonment and slavery is banned in their society. They don't have a perfect memory but remember those who fooled them. They are savage and instinctive, their emotions are wild by nature thus making them sometimes unstable. The wild elves are shamanic and animist. For them everything has a soul, and body is nothing but a shell. They put a great ritual at the birth of a child but they don't pay any attention to burial.
- Ezrakim elves - desert dwellers. The ezrakim ancestors were elves forced to move into wasteland regions many years ago. They roamed around, some of them left, but many stayed. They established their own nation, using rare desert resources and slavery as the only means to survive. Nowadays they have a strong community ruled by tyrants, force and power.
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Weapons
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Sword
Longsword
Dagger
Axe
Great Axe-Dwarves only
Spear
Crossbow-2h
Bow-2h
Scimitar
2H sword-Humans only
Mace
Morningstar
Warhammer
Halberds-Humans only-2h
Pikes-Humans only-2h
katana-Humans only
spiked mace
composite bow-Elves only-2h
recurved bow-Elves only-2h
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Artifact Weapon-only given to those with OUTSTANDING feats of glory and i mean outstanding
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Heavens Mourning star
Cloudgod hammer
Armok mual-2h
Giants Axe-2h
Dragonslayer Pike-2h
Dreadclaymore Sword
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Champion Sword-given to champions of the arena-Swap metal of current weapon
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Helmets
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Helm
1Horned Helm
Spiked Helm
Nordic Helm-Human only
Winged Helm-Elves only
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Guantlets
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Gauntlets
Elven Gauntlets-Elves only
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Greaves
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Greaves
Elven Greaves-Elves only
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Boots
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High Boots
Low Boots
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Shields
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Shield
Tower Shield
Kite Shield
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Body Armor
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Breastplate
Chainmail
Elven Breastplate
Elven Chianmail
To start with You get to add 5 Skill points to any skill.
(IE, 1= 1 level in the skill picked)
After a battle if you win you gain a point you can store under any skill.
You get 10 armour points to spend
points go up by 2 to Purchase a piece of armour.,copper is free Everyone Gets A Full Copper Set(breastplate,greaves,High boot,gauntlets,Weapon of choice(This will be Made out of Adamantine if a hammer),shield if weapon is 1 handed) and a helm for free
The metal's will go like this,
By compressive yield/fracture:Armour rating
Copper -> Cobalt -> Spellwood -> Black Bronze -> Bismuth Bronze -> Bronze -> Iron -> Sun Gold -> Steel -> Black Steel -> Red Steel -> Adamantine
By weight/density:if buying a weapon like warhammer
Adamantine ->Iron -> Spellwood -> Sun Gold -> Steel -> Black Steel -> Red Steel -> Bismuth Bronze -> Bronze -> Cobalt -> Copper -> Black Bronze
By edge:if buying edged weapon like a sword
Spellwood -> Copper -> Cobalt -> Iron -> Bismuth bronze -> Black bronze -> Bronze -> Sun gold -> Steel -> Black steel -> Red steel -> Adamantine
Upgrading equipment:
When you have won a battle you can take ONE the defeated foes Armour OR weapon of your choosing.(NOTE:Artifact weapons cant be Looted)
If you want to trade them items in or other items they are worth half the initial points.
Dealing with wounds:
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Following under the ideal that after combat a warrior gets rest and patched up for his next battle,
Any wounds received are gone.
Place of combat:
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Randomly Chosen
How does Combat work?:
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You will be matched with someone around the same level of skill and equipment.
Some who fought and won Three times won't be squared againsit a new person.
The Combat log will be taken a picture of and posted along with a additonal picture of the victor standing by the bloody mess of the enemy.
Ill try to do as many Fights as possible.
After you have won a battle you get 1 more point to spend on skills and if its a team battle the amount of kills you get is the amount of skill points you get to spend. Winners get 1 automatically
What If I lost a battle?
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Once you lose a battle you have to re-apply for a new combatatient.
Application:
Name:
Race:
Gender: (If Not addded Ill use male as a default)
Skill Choices:
Items choosen:
Bio: (If you want a reason for arena fights, Optional)
Also, Any additional questions will be answered on the thread
FAQ
Q: What if I want an archer?
A: Five arrows count as one item.
Q:Does my character recover his arrows after the fight or will i eventually run out>
A: All arrows that are used in combat return to there owner (You bring in five, You leave with five)
1 set of arrows is worth 5 arrows
Credits:
Javarock-Makers and Arena masters of Arena Battles (Currently under the management of Kzel)
Kzel-Makers and Arena masters of Arena Battles (Currently under the management of Kzel)
Draignean-Makers and Arena masters of Arena Battles (Currently under the management of Kzel)
Rarborman-Makers and Arena masters of Arena Battles (Currently under the management of Kzel)
Deon For his Awesome Mod Genesis, Which i couldn't play DF without