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Author Topic: Orks of War 40K - Defense of Harsga: OOC Thread  (Read 4821 times)

adwarf

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Taricus sorry, but we will be going with Karl Marx's stuff, because he went, and made units which I can use although I will give him both of the specialties.

Tribe Name: Bloodcurdlers
Cheiftain: Ogash Rakthon
Stats:
Hp - 10/10
Inventory:
Makeshift Greatsword
Makeshift Shoota'
8x Shoota' Clips ( 12/12 )

Specials -
Semi-Controlled Beserk
Intelligence

Tribe:
Twenty Orks


Buildings: None

Location:
Ta' Valley in ta' big foresty mountains.
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adwarf

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Let me make the first turn.

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Taricus

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Fair enough. we're still a smartboy

Get building a settlement
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Karl Marx

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Build a food production building and a storehouse.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Phantom

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Anything specific about the Orks? Their Waaaagh!...?
Any Nobz at all?
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Taricus

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Only us and a couple of trukkloads of ladz.

Shoot a boy to promote growth
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Karl Marx

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These are intelligent Orks, none of the dumb ass Ork stuff, their banners are well decorated designed and their emblem is displayed proudly.



Start Building a gate.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Taricus

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We're going to need alot of orks fast, and they drop the most spores when they die.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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You the great Ogash Rakthon have fled to the mountains here you will make the greatest stand any of Ork will ever know. Here you will take on all of the Space Marines forces. Turning to the twenty orks left in your tribe, many died in the first wave of bombardment from the Marines, you tell them " Here we make da' Great Stand. We will die, or foreva be remebered by our peoples. Now, lets go we got buildin' to do. " Your people were slowly getting smarter, yes you would never get to the place were you could reach to technology level of the marines, but you would get closer than any other tribe has. You have twenty Orks, and a the rest of your forces scattered across the planet are coming. The marines may slow them, but evetually they would come. What do you do now ? You have a while before they realise where you are so you can build up a bit, adn be prepared.



Tribe Name: Bloodcurdlers

Spoiler:  Cheiftain (click to show/hide)

Spoiler:  Da' Tribe (click to show/hide)

Spoiler: Tribe's Stuff (click to show/hide)

Location:
Ta' Valley in ta' big foresty mountains.
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Taricus

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You might want to give us migrants after the tenth turn or so. orkish reproduction and all that.

Build some shack for the boys
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Phantom

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May I ask which SPESS MEHREENS chapter this is?
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adwarf

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That is the first turn.

@Phantom
They are untrained, but can become different units with the training, and equipment.

@Taricus
Every five turns a Ork pops out of nowhere, and there are still a bunch of the tribe not in the valley.
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adwarf

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There are several chapters attacking you I will list them momentarily.

Spoiler: Space Marine Chapters (click to show/hide)
« Last Edit: March 07, 2011, 07:37:14 pm by adwarf »
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Karl Marx

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Produce a forge, produce longhouses, train 5 Grunts, produce a storehouse for materials.
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A commodity appears at first sight an extremely obvious, trivial thing. But its analysis brings out that it is a very strange thing, abounding in metaphysical subtleties and theological niceties.

Put your faith in Communism!
----------------------------------------------------------

Taricus

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Orks grow quickly, and are accompanied by grotz and snotlings.

So:

One ork every five turns
Two grots every three turns
One snotling per turn
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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