House ArgonianInfluence: Minnow
Current Wealth: 300.000 Credits
Church Standing: HATEDTechnology:Ground Batteries
Hydroponic Farming (doubles Agricultural output)
Standing Army:50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Serfs (Crossbows,longbows, leather armour)
Planets:
Control:
Church: 20%
House Argonian: 0,5%
Minor Noble Houses: 10%
Feudal Kingdoms: 40%
unexplored/claimed:29,5%
Population:
Inhabitants: 5 Units
Stability: Stable
Religion: 98,5% Cult, 0,5% Technologists, 1% Agnostic
Healthcare: very bad
Education: abysmal
Infrastructure:
Mud Roads
Economy:
Agriculture:
Production: 10 Units
Consumption: 5 Units
Growth: 5 Units
Military:
Defense:
Fortress(huge)
1 Ground Battery
Troops:
50 House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Serfs (Crossbows,longbows, leather armour)
House Cr'tokInfluence: Minnow
Current Wealth: 300.000 Credits
Church Standing: ConcernedTechnology:Basic Healthcare (Enables the Building of Hospitals)
Basic Green Genetics (Doubles Agriculture Output)
Standing Army:50 House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Serfs (Crossbows,longbows, leather armour)
1 Regiment Xenos (Hammers, Clubs, Axes, loincloths...)
Planets:
Control:
Church: 20%
House Cr'tok: 0,5%
Minor Noble Houses: 10%
Feudal Kingdoms: 40%
Primitive Xenos: 10%
unexplored/claimed:19,5%
Population:
Inhabitants: 2 Units
Stability: Stable
Religion: 99% Cult, 1% Agnostic
Healthcare: very bad
Education: abysmal
Infrastructure:
Mud Roads
Economy:
Agriculture:
Production: 4 Units
Consumption: 2 Units
Income: 2 Units sold to Xenos
Military:
Defense:
Fortress(large)
Troops:
50 House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Serfs (Crossbows,longbows, leather armour)
1 Regiment Xenos (Hammers, Clubs, Axes, loincloths...)
House Al-HazarInfluence: Minnow
Current Wealth: 300.000 Credits
Church Standing: Neutral
Technology:Underground Cities (immune to Planetary Bombardement)
Underground Farming (ignores most Planetary Conditions)
Standing Army:50 House Body Guard (battle-scarred, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Mirrodan Men-at-Arms (Modern Rifles, Kevlar armour)
1 Regiment Fanatics (wild assortment of Firearms, no Armour, fanatic)
Planets:
Control:
Church: 20%
House Al-Hazar: 10%
Minor Noble-Houses: 20%
unexplored:50%
Population:
Inhabitants: 60 Units
Stability: stable
Religion: 100% Cult
Healthcare: abysmal
Education: abysmal
Infrastructure:
none
Economy:
Agriculture:
Production: 60 Units
Consumption: 60 Units
Income: none
Military:
Defense:
Underground Fortress(large)
Troops:
50 House Body Guard (battle-scarred, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Mirrodan Men-at-Arms (Modern Rifles, Kevlar armour)
1 Regiment Fanatics (wild assortment of Firearms, no Armour, fanatic)
House RastyquaInfluence: Minnow
Current Wealth: 300.000 Credits
Church Standing: TrustedTechnology:Laser Guns (enables the production of Laser Rifles)
ablative Armour (enables the production of Ablative Armour)
Standing Army:50 House Body Guard (battle-scarred, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, ablative armour)
5 Regiments Crusaders (Laser Rifles, ablative armour)
1 Exterminator Regiment (Flamethrowers, Sabbat-IX pattern armour)
Planets:
Control:
Church: 10%
House Rastyqua: 15%
Warlords: 5%
Mutants: 40%
unexplored:30%
Population:
Inhabitants: 7,5 Units
Stability: CRUSADE
Religion: 100% Cult
Healthcare: horrible
Education: abysmal
Infrastructure:
none
Economy:
Economy? are you kidding?
Military:
Supplies:
10 turns for 7.5 Population Units
Defense:
Fortress(indomitable)
Troops:
50 House Body Guard (battle-scarred, Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, ablative armour)
5 Regiments Crusaders (Laser Weaponry, ablative armour)
1 Exterminator Regiment (Flamethrowers, Sabbat-IX pattern armour)
House AzoresInfluence: Minnow
Current Wealth: 300.000 Credits
Church Standing: SuspiciousTechnology:Xeno Psychology (integration of Aliens into society/Integration Centers)
Basic Healthcare(enables Building of Hospitals)
Standing Army:50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Xeno Troopers (Half-automatic Rifles, Kevlar armour)
1 Xeno Cavalry Regiment (Mounts, Lance, Sword, Plate Armour )
Planets:
Control:
Church: 20%
House Azores: 10%
Minor Noble Houses: 20%
Imperialist Nations: 40%
unexplored/uncivilized:10%
Population:
Inhabitants: 300 Units + 600 Units Xenos
Stability: brooding
Religion: 10% Agnostic, 70% Cult, 20% Shamanistic
Healthcare: bad
Education: horrible
Infrastructure:
Railroads
Streets
Private Hospitals
Private Universities
Economy:
Agriculture:
Production: 900 Units
Consumption: 900 Units
Military:
Defense:
Fortress(standard)
Troops:
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
2 Regiments Militia (2500 men each)(imperial Weaponry, Kevlar armour)
5 Regiments Xeno Troopers (Half-automatic Rifles, Kevlar armour)
1 Xeno Cavalry Regiment (Mounts, Lance, Sword, Plate Armour )
The TriumviratInfluence: Large
Current Wealth: 10.000.000 Credits
Church Standing: ConcernedTechnology:Basic Green Genetics(Doubles Farming Output)
Agri-Farms (Produces 3 instead of 1 Unit per Working population)
Mining Lasers (Doubles Mining Output)
Interphase Drive (allows Interstellar Travel)
Hive Cities (allows higher Population Density on non-earth like planets)
Standing Triumvirate Army:Ground Forces
7 Companies (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
10 Regiments Mirrodan Mercenaries (2500 men each)(Modern Rifles, Kevlar armour)
2 Penal Regiments (Half-automatic Rifles)
1 Regiment Mutant Volunteers (Half-automatic Rifles, Kevlar-Armour )
1 Regiment Trinity Security (Light Armour, Stun Batons, Handlasers)
Fleet
12 Interstellar Trade Flotillas (50 "Salesman"-Class Destroyers(unarmed))
7 Transport Fleets (100 "Galleon"-Class Cruisers (unarmed))
7 Police Squadrons (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)
Private Armies:
Grandmaster Ashjalik Eraklion
Ground Forces:
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
10 Companies Household Security (Laser Rifles, Ablative armour)
1 Regiment Mirrodan Mercenaries (Half-automatic Rifles, Kevlar armour)
1 Agri-Prime Xeno-Slaves Regiment (Close Combat Weaponry, Plate Armour )
5 Ravencult Assassins (WARNING: ILLEGAL)(Detection will result in Church and Triumvirate Repercussions...)
First Citizen Elise Dsuna
Ground Forces:
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
10 Companies Household Security (Laser Rifles, Ablative armour)
1 Regiment Neighbourhood Volunteers (Half-automatic Rifles, Kevlar armour)
1 People's Army Regiment (automatic Rifles, Kevlar armour )
5 Propagandists (WARNING: ILLEGAL)(Detection will result in Triumvirate Repercussions...)
Chairman Demonic Spoon the VII
Ground Forces:
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
10 Companies Household Security (Laser Rifles, Ablative armour)
2 Regiments Mirrodan Mercenaries (Half-automatic Rifles, Kevlar armour)
5 Imperial Cult Torturers (WARNING: ILLEGAL)(Detection will result in Triumvirate Repercussions...)
Imperial Security Solutions Inc.
Ground Forces:
10 Divisions(each 25.000 men) Mirrodan Mercenaries (Half-automatic Rifles, Kevlar armour)
10 Divisions motorized Triumvirate Infantry (APC, Modern Weaponry, Kevlar armour,)
50 Regiments Xeno-Troopers (Modern Weaponry, light metal armour)
Fleet:
10 "Mercenary"-Class Destroyers
50 "Arbiter"-Class Corvettes
20 "Whaler"- Class Cruiser Size Transports
300 "Hornet" - Heavy Bombers
1000 "Ranger"- light Fighters
Planets:
Control:
Church: 10%
:Triumvirate Propety: 80%
First Citizen Elise Dsuna Private Property: 5%
Imperial Security Solutions Inc.:5%
Triumvirate Population:
Inhabitants: 160 Units (10 Units)
Stability: stable
Religion: 30% Agnostic, 70% Cult
Healthcare: acceptable
Education: bad
Infrastructure:
Mag-Tubes
Streets
Hospitals
Private Doctors
Private Clinics
Universities
Economy:
Mining:
Production: 320 Units Gems,Crystals
Income: 100 Units from Church
120 Units from Triumvirate Inhabitants
100 Units Others
Production: 20 Units Gems,Crystals
Income: 20 Units Others
Agriculture:
Import: 190 Units
Consumption: 170 Units
Growth: 20 Units
Import: 10 Units
Consumption: 10 Units
Military:
Defense:
Fortress(standard)
First Citizen Elise Dsuna Private Estate (small)
Ground Troops:
1 Company (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
10 Companies Household Security (Laser Rifles, Ablative armour)
1 Regiment Neighbourhood Volunteers (Half-automatic Rifles, Kevlar armour)
1 People's Army Regiment (automatic Rifles, Kevlar armour )
5 Propagandists (WARNING: ILLEGAL)(Detection will result in Triumvirate Repercussions...)
Fleet:
2 Interstellar Trade Flotillas (50 "Salesman"-Class Destroyers(unarmed))
1 Transport Fleet (100 "Galleon"-Class Cruisers (unarmed))
1 Police Squadron (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)
Control:
Church: 10%
:Triumvirate Propety: 80%
Ashjalik Eraklion Private Property: 5%
Imperial Security Solutions Inc.:5%
Triumvirate Population:
Inhabitants: 2400 Units (150 Units)
Stability: stable
Religion: 30% Agnostic, 70% Cult, 1% Secret Cults
Healthcare: acceptable
Education: bad
Infrastructure:
Mag-Tubes
Streets
Hospitals
Private Doctors
Private Clinics
Universities
Economy:
Agriculture:
Production: 14400 Units
Consumption: 2400 Units
Income: 12000 Units from Triumvirate Inhabitants
Production: 900 Units
Consumption: 150 Units
Income: 750 Units Triumvirate Inhabitants
Military:
Defense:
Fortress(standard)
Ashjalik Eraklion Private Estate (small)
Ground Troops:
1 Company (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
10 Companies Household Security (Laser Rifles, Ablative armour)
1 Regiment Mirrodan Mercenaries (Half-automatic Rifles, Kevlar armour)
1 Agri-Prime Xeno-Slaves Regiment (Close Combat Weaponry, Plate Armour )
5 Ravencult Assassins (WARNING: ILLEGAL)(Detection will result in Church and Triumvirate Repercussions...)
Fleet:
1 Transport Fleet (100 "Galleon"-Class Cruisers (unarmed))
1 Police Squadron (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)
Control:
Church: 10%
:Triumvirate Propety: 90%
Triumvirate Population:
Inhabitants: 450 Units
Stability: stable
Religion: 30% Agnostic, 70% Cult, 1% Secret Cults
Healthcare: acceptable
Education: bad
Infrastructure:
Mag-Tubes
Streets
Hospitals
Private Doctors
Private Clinics
Universities
Economy:
Agriculture:
Production: 2700 Units
Consumption: 500 Units
Growth: 20 Units
Income: 1000 Units from Church
300 Units Others
880 Units Triumvirate Inhabitants
Military:
Defense:
Fortress(standard)
Ground Troops:
1 Company (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
Fleet:
1 Transport Fleet (100 "Galleon"-Class Cruisers (unarmed))
1 Police Squadron (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)
Control:
Church: 10%
:Triumvirate Propety: 90%
Triumvirate Population:
Inhabitants: 720 Units
Stability: stable
Religion: 30% Agnostic, 70% Cult, 1% Secret Cults
Healthcare: acceptable
Education: bad
Infrastructure:
Mag-Tubes
Streets
Hospitals
Private Doctors
Private Clinics
Universities
Economy:
Agriculture:
Production: 4320 Units
Consumption: 800 Units
Growth: 20 Units
Income: 500 Units from Church
3000 Units Others
Military:
Defense:
Fortress(standard)
Ground Troops:
1 Company (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
Fleet:
1 Transport Fleet (100 "Galleon"-Class Cruisers (unarmed))
1 Police Squadron (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)
Control:
Church: 10%
:Triumvirate Propety: 80%
Demonic Spoon VII.: 5%
Imperial Security Solutions Inc.:5%
Triumvirate Population:
Inhabitants: 7200 Units, 2400 Units Mutants (450, 150)
Stability: Criminality,Progroms...
Religion: 30% Agnostic, 70% Cult, 1% Secret Cults
Healthcare: bad
Education: horrible
Infrastructure:
Mag-Tubes
Streets
Private Hospitals
Private Doctors
Private Clinics
Private Universities
Economy:
Mining:
Production: 19200 Units
Income: 9200 Units from Church
10000 Others
Production: 1200 Units
Income: 1200 Units Others
Agriculture:
Import: 9020 Units
Consumption: 9000 Units
Growth: 20 Units
Military:
Defense:
Fortress(standard)
Demonic Spoon VII. Private Estate (small)
Ground Troops:
1 Company (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
10 Regiments Mirrodan Mercenaries (2500 men each)(Modern Rifles, Kevlar armour)
2 Penal Regiments (Half-automatic Rifles)
1 Regiment Mutant Volunteers (Half-automatic Rifles, Kevlar-Armour )
50 House Body Guard (Power Armour,imperial Weaponry)
2 Companies (100 men each) Power Armour Soldiers (Power Armour,imperial Weaponry)
10 Companies Household Security (Laser Rifles, Ablative armour)
2 Regiments Mirrodan Mercenaries (Half-automatic Rifles, Kevlar armour)
5 Imperial Cult Torturers (WARNING: ILLEGAL)(Detection will result in Triumvirate Repercussions...)
Fleet:
1 Transport Fleet (100 "Galleon"-Class Cruisers (unarmed))
1 Police Squadron (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)
Control:
Church: 10%
:Triumvirate Propety: 90%
Triumvirate Population:
Inhabitants: 90 Units, 720 Units Mutants
Stability: brooding
Religion: 30% Agnostic, 70% Cult, 1% Secret Cults
Healthcare: horrible
Education: bad
Infrastructure:
Mag-Tubes
Streets
Private Hospitals
Private Doctors
Private Clinics
Private Universities
Economy:
Industry:
Agriculture:
Import: 830 Units
Consumption: 810 Units
Growth: 20 Units
Military:
Defense:
Fortress(standard)
Ground Troops:
1 Company (100 men each) Arbiters (Heavy Armour, Stun Batons, Shotguns)
Fleet:
1 Transport Fleet (100 "Galleon"-Class Cruisers (unarmed))
1 Police Squadron (1 "Riotbreaker"-Class Destroyer, 3 "Arbiter"-Class Corvettes, 100 "Ranger"-Class Light Fighters)