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Author Topic: RNG RPG Turn 9. Flying Paladins.  (Read 5292 times)

Lordinquisitor

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Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
« Reply #90 on: March 16, 2011, 02:28:20 pm »

Rolls are done, some stuff is written. Things are getting a bit more complicated right now, far more rolls and stuff. Turn will probably be up tomorrow.

And don`t worry, no one has died yet.  :P
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Taricus

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Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
« Reply #91 on: March 16, 2011, 02:29:09 pm »

LOOT!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Lordinquisitor

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Re: RNG RPG Turn 8 Confusion. Oh, and a Troll. And it`s handler.
« Reply #92 on: March 17, 2011, 02:19:02 pm »

Now things are getting interesting.. And i needed to roll quite a few things up. I decided to use a simplified damage system for meek enemies like standard Goblin Soldiers.. But i will track the big things here!

Round went quite smooth. I imagined it should be a bit more dangerous, but oh well. :D

Taricus
Action: Go lood some more shops!
Roll: 2+1-1 (See text)

Spoiler (click to show/hide)

KineseN
Action:
Ask the alchemist to take me in as an expandable apprentice for him to use. Start my studies under him.

Spoiler (click to show/hide)

Ahra
Action: Keep fighting.
Attack Roll: 6
Goblin Dodge Roll: 3
General Success of your Group: 6

Spoiler (click to show/hide)

SeriousConcentrate
Action: Quickly say a prayer to Nex for the fallen ally - might as well take what I can get - then drop the bow and dash over to fight the swamp troll, yelling "for the glory of Nex!" That kill is MINE!
Attack Roll: 3
Troll Dodge Roll: 2
Hit Roll: 5 (Left Leg) Caused 6 Points of Damage. The Troll regenerates one point of damage. Hitpoints Left: 10.
Poisonous Blood sprays at you
Dodge Roll: 4
But you evade it.

The Goblin Shaman uses his Staff to throw you through the air. You hit the Ground and suffer 2 Points of damage to your left arm.
Spoiler (click to show/hide)


Draignean
Action: Charge the goblins, being in active melee should at least hamper the enemy archers some.
Attack Roll: 3
Goblin Dodge Roll: 4
Goblin Counter attack Roll: 3
Draigneans Dodge Roll: 2
Hit Roll: 2 (Body)
The Attack is blocked thanks to your armor.
General Success of your Group: 5
Arrow Dodge Roll: 6
Spoiler (click to show/hide)

Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
« Last Edit: March 17, 2011, 02:27:33 pm by Lordinquisitor »
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Taricus

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #93 on: March 17, 2011, 02:20:52 pm »

Leave this town and head to the next one.

Using the robe for now.
« Last Edit: March 17, 2011, 03:41:49 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SeriousConcentrate

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #94 on: March 17, 2011, 02:22:58 pm »

I get to my feet and use a word of faith to fling the troll back, preferably into the shaman so it gets crushed.

OK, setting combat preferences:
Attack: Strike
Dodge: Stand Ground (use shield & armor)
Charge: Move Away
« Last Edit: March 17, 2011, 02:31:23 pm by SeriousConcentrate »
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Lordinquisitor

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #95 on: March 17, 2011, 02:25:14 pm »

Also, i`d like to specify the People who are carrying armor to announce which they want to use. Remember that Heavy Armor can hinder your ability to be agile.

Those of you who are carrying shields should also specify whether they want to block or to dodge attacks. A successful block can give you a bonus to your counterattack, but if hit with enough force your arm might be wounded or you might tumble. A Dodge offers you no bonus, but also bears no additional dangers.. Though, it is also affected by the weight of the armor you are wearing.
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Draignean

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #96 on: March 17, 2011, 02:31:25 pm »

"For PEACE!"

Throw the axe end over end into the goblin shaman.
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Ahra

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #97 on: March 17, 2011, 02:36:45 pm »

have my guys take the gobbos bows and provide fire support to the group while i do an flying swordstrike on the shaman.
"Ave Dominus Nox-i(we) have come for you".

« Last Edit: March 17, 2011, 02:41:45 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

KineseN

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #98 on: March 17, 2011, 03:50:25 pm »

Right. Time to search for a someone who can identify that creature I met last night.

Look around town to see if I can find someone who knows about the beasts and creatures found in the Wilderness and see if I can find the blacksmith for some weapons while I'm at it.
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Lordinquisitor

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Re: RNG RPG Turn 9. Flying Paladins.
« Reply #99 on: March 20, 2011, 10:26:56 am »

I have started on the turn, yet i`m not finished. Have to do some serious school work- And got carried away while expanding the current Races/Classes and other Stuff of my RNG RPG. If someone wants to start a similiar RTD i might be persuaded to send him a copy of my current Setup.

So.. Turn coming either later today or tomorrow. I think tomorrow.
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