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Author Topic: RNG RPG Turn 9. Flying Paladins.  (Read 5296 times)

Draignean

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Re: RNG RPG Turn 1
« Reply #30 on: March 07, 2011, 02:57:40 pm »

Draignean also takes the caravan job, knowing that another fighter was on the job made him a bit more comfortable with taking it. He feels a little strange when he realizes that the fighter tailing him was female, she has some serious eyebrows though...
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Lordinquisitor

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Re: RNG RPG Turn 1
« Reply #31 on: March 07, 2011, 03:41:37 pm »

Well, don`t expect the turns to always come that fast. But while we are all online..

Tacrius
Action: Take the enchanted shield and look for more crates to loot
Roll: 2+1

Spoiler (click to show/hide)

KineseN
Action: Keep looking for said alchemist. That alchemist better be good, or someone will taste the business end of my dagger.
Roll: 4

Spoiler (click to show/hide)

Ahra
SeriousConcentrate
Draignean
Action: Enlist as Guards for the caravan.

Spoiler (click to show/hide)

Name:      Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
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Taricus

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Re: RNG RPG Turn 1
« Reply #32 on: March 07, 2011, 03:43:37 pm »

Ooohhh, this'll be fun to use.

Go look somewhere else to steal.
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We sided with the holocaust for a fucking +1 roll

adwarf

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Re: RNG RPG Turn 1
« Reply #33 on: March 07, 2011, 03:44:28 pm »

If there is a chance I can join here goes.

1
1
1
1
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Ahra

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Re: RNG RPG Turn 2
« Reply #34 on: March 07, 2011, 03:49:43 pm »

wait until first light.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Draignean

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Re: RNG RPG Turn 1
« Reply #35 on: March 07, 2011, 03:55:28 pm »

The grisled warrior was glad of a contract this quickly, he'd heard thing were difficult here, though a difficult market for merchants is usually a bounty for mercenaries. There was time yet until the morning...

Find a temple devoted to one of the deities of Forgiveness and mercy, pray for a while and see if there is any aid that can be rendered them quickly. At nearly all costs be ready to leave at first light.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

KineseN

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Re: RNG RPG Turn 2
« Reply #36 on: March 07, 2011, 03:58:23 pm »

Here is the deal, I'm out of gold pieces but are in need of either mentor or ingredients. You have the unfortunate luck of meeting me. I'll give you a few options. Take me in as an apprentice or give me some work so I can pay for your knowledge and wares. Alert the guards and you might not live to see a new day.

Start the conversation in a mild but straight forward manner. Keep the straight forwardness but get more aggressive as I progress in the conversation. End it with a really menacing tone while fingering with the dagger to underline the meaning.

In other words, threaten the alchemist to give me work or take me in as an apprentice.
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SeriousConcentrate

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Re: RNG RPG Turn 2
« Reply #37 on: March 07, 2011, 04:29:38 pm »

I'll go and find some immediate work I can quickly take care of so I can get a room for the night.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Lordinquisitor

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Re: RNG RPG Turn 2
« Reply #38 on: March 07, 2011, 06:16:39 pm »

Taricus
Action: Go look somewhere else to steal.
Roll: 2+1

Spoiler (click to show/hide)

Ahra
Action: Wait until first light.

Spoiler (click to show/hide)

Draignean
Action: Find a temple devoted to one of the deities of Forgiveness and mercy, pray for a while and see if there is any aid that can be rendered them quickly. At nearly all costs be ready to leave at first light.
Roll: 4

Spoiler (click to show/hide)

KineseN
Action: In other words, threaten the alchemist to give me work or take me in as an apprentice.
Roll: 6

Spoiler (click to show/hide)

SeriousConcentrate
Action: I'll go and find some immediate work I can quickly take care of so I can get a room for the night.
Roll: 3

Spoiler (click to show/hide)


The Caravan leaves. The Landscape outside is quite unique- Some of the trees are burned, others look healthy and fresh and some of them are totally unknown to you. The other members of the Caravan are anxious the whole time; And you soon see why.

All the way to your resting place for the night you are being watched by Goblins trailing along. There are just a few of them, always at the edge of your vision, but they are ever present. One Veteran assures you that this is common and to quote him "The Least of the problems around here."

You make camp on top of a hill overlooking the street below. The Members of the Caravan, consisting of like 30 men and some heavy ladden horses form a sporadic palisade made from the crates they are carrying. "Better they get damaged upon an attack than we." To quote the Veteran again.

Night Falls again and you can still hear the Goblins shuffling around.





Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
« Last Edit: March 07, 2011, 06:21:15 pm by Lordinquisitor »
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Taricus

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Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
« Reply #39 on: March 07, 2011, 06:19:18 pm »

Break into an armour store and steal some gear
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Draignean

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Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
« Reply #40 on: March 07, 2011, 06:41:56 pm »

Draignean nods as the other veteran speaks. "The crates, using those as fortifications. Is that something that the soldiers came up with and the merchant doesn't know of, or does the merchant approve. If the merchant actually approves of us valuing our lives more than his merchandise I may have to stay on for the next leg of the journey. If not, then I suppose he's no different from many I've worked for..." Draignean trails off shaking his head.

Keep watch, grab a bite to eat and catch some rest when someone comes to relieve my post.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

SeriousConcentrate

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Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
« Reply #41 on: March 07, 2011, 06:53:29 pm »

I head into the forest to scout around, making sure to be back before daylight.

Edited as needed.
« Last Edit: March 08, 2011, 02:08:11 am by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ahra

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Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
« Reply #42 on: March 08, 2011, 02:04:55 am »

close my eyes and try to hear if anything big is trying to get here.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

KineseN

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Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
« Reply #43 on: March 08, 2011, 03:04:38 am »

((Bad ass alchemist is bad ass.))

Winching as the alchemist counts the dangerous concocts he have, KineseN knows that it would be really stupid to take him on. And the casual comment on his unpreparedness did sting.

Take the job and get to the closest gate leading to the wilderness. Time to pick flowers.
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Lordinquisitor

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Re: RNG RPG Turn 3 Goblins on your track and cool, old, alchemists
« Reply #44 on: March 08, 2011, 08:44:28 am »

Taricus
Action: Break into an armour store and steal some gear
Roll: 2+1

Spoiler (click to show/hide)

SeriousConcentrate
Action: I head into the forest to scout around, making sure to be back before daylight.
Roll: 3

Spoiler (click to show/hide)

Ahra
Action: close my eyes and try to hear if anything big is trying to get here.
Roll: 4
Dodge Roll: 3+1 (Because of the listening check.)

Spoiler (click to show/hide)

Draignean
Action: Keep watch, grab a bite to eat and catch some rest when someone comes to relieve my post.
Roll: Auto Success
Dodge Roll: 5+1

Spoiler (click to show/hide)

KineseN
Action: Take the job and get to the closest gate leading to the wilderness. Time to pick flowers.
Roll: 3

Spoiler (click to show/hide)



Name: Ahra

Spoiler (click to show/hide)

Name:         Taricus
Spoiler (click to show/hide)

Name: SeriousConcentrate
Spoiler (click to show/hide)

Name:         Draignean

Spoiler (click to show/hide)

Name:      KineseN

Spoiler (click to show/hide)
« Last Edit: March 08, 2011, 08:51:27 am by Lordinquisitor »
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