The Dark Ages have come, as has the Dark Season!Visibilty is almost nil down here without the sunlight, light sources needed ASAP!
NEGOTIATE
Increase the food drawing capabilities of the settlements, increase defenses accordingly.
The guards sign them forward.
Kriblets are now able to talk to the Caerri.The second colony is set up, and the aid Platoon begin taking orders from the Caerri until further notice.
The Eastern Cave has been colonized, and a messenger was sent with the news. As long as nothing major happens to the sand below him, he should be able to navigate back safely.
Well, this is water after all. The Floatune simply have to grab the "rod" and lift it up. I guessed the size around 10 Floatune needed to lift.
At least 5 guards armed with spears shall stand on top of the Perk Pen. Whenever aggressive behavior is detected, the guards poke the Perks with their spears through the girding. If one poses significantly aggressive it shall be killed.
Materials are needed. The surroundings are to be surveyed, in particular the need for a harder substance than shell. Or perhaps a source of heat.
From the Perk Pen many noises are heard, ranging from pained to the sound of insect impacting gate and surviving. The guards are rather hesitant to kill
all the aggressive ones, though; if they do so eventually the Perks will shrink in size noticeably as they run out of larger genes. One is still killed to make a point to them, though.
The Trade Canoe floats off towards the car, perhaps they can bring back some coral or that 'metal'.
A good-sized water vent is spewing heat to the west of the Kelp Tree, but how to get near it without dieing?
Muhah hah hah!
A great celebration is made! Huzza!
Second lair will concentrate on hunting, gathering food and shells, soon each Kriblit warrior will have a shell of finely made armor to protect us from threats! If possible, a squad of armored warriors will try to capture a shelled beast, perhaps they can be domesticated?
First lair will work on making the great tunnel secure, concentrating on a point about 2/3 of the way to second lair the tunnel will be filled with traps and fortifications, this way, even if second lair is taken, no one will make it though to first lair.
Second Lair gathers what it can, while a messenger is sent to ask Armorsmith's apprentice if he knows how to make lights.
First Lair puts the defense-building on hold while nailing the same question to the smith's door then LOUDLY knocking.
The shelled bests are rather hard to find in this superdark, and while they all have the Chieftain's word that shell armor lets you survive at least one Electrorope blast, none of the warriors feels like risking it. If they could control those things, though, they'd have an immensely powerful weapon, and some light as well! But they're so big...
Head ninja?
The Peretics begin construction of a algae farm and gather as much and as many types of algae as they can. they attempt to find out what type ths fish like the most. The black liquid is placed in a special storehouse and all the bags are patched and placed within bigger bags to help contain the fluid. Contact between the fish and the fluid is forbidden
An algae farm is started, as the fluid is stored away.