Like Criptfiend said in OOC, its WAY too big, but you get the picture for now.
The Caerri are sad to see their brethren parting, many minds that will not be seen again for some time.
15 Caerri set out to form a new colony further along the bones, 5 of them are armed with nematocyst tentacles and are prepared to defend the group. The other ten trundle slowly away from their first colony, laying a long line through which biological resources can be pumped to aid in the creation of the new colony which shall be known as "Those-who-see-what-may"
The rest of the Caerri will focus on building more floater sacks to stabilize the pressure the existing colony is exerting and they shall also spend some quality time having important things like children.
The Caerri Travel Guard are surprised to see other creatures their size coming towards them! ALERT THE DIPLOMATS, or THE GUARDS?
The colony pipeline is slowly made, it should be finished by next turn if there are no major lulls in organic particulate. If all goes well, two turns from now the new colony should be ready on the right end of the bones.
The floaters are made, and while there are still some problems with getting the reinforcing tissue to properly bond with the bones, the bones stop their groaning, even as the Caerri become 80 in number.
The Kriblit's feel the pressure of the small hive and thus they decide to split into two groups. One group will stay in the first lair and dig deeper into the sand for minerals and resources. The other group will go and make a permanent lair hidden away in a large corral that can only be entered by a underground tunnel. The First lair will trade minerals (especially limestone) and specialize in smiths and 'stone' work. The Second lair will trade meat, corral, and shells and specialize in the underground hunting of the shell critters.
If possible the second group will try to capture some shell critters alive to see if they can be tamed.
The 40 least smithy are chosen by dual decision of the Leader and the Armorsmith, and as they set off southwest with some of the food to find some coral to found Second Lair inside, the Armorsmith takes the two best smithery Kriblets found during the search as apprentices.
1/2 the Floatune explore in the northern "half" direction, far away from the terrifying monster.
The rest take the day off to reproduce and tend our new domesticated herd. The insects shall be called Perks, for no apparent reason.
The Perks refuse to do anything that doesn't require causing injury, so they are left to sit in their box while a way to break their overstubborness is argued out among the warriors and animal tenders.
While the Floatune increase to 70 in number, the 20 who went exploring instead see the giant half-fish again floating through the kelp field, and immediately take a hint from the surrounding wildlife and hide. While it would be shameful to admit ownership of the field to the monsters, a way of either defeating or getting them to leave does not come to mind.
Meanwhile...
The 10 Floatune Warriors captured by the giant half-fish awake inside a rather dry box.
*gasp*
it is remarkably hard to breathe unless they only breathe out their lower holes, since the bottom half of the somewhat oval-shaped container is full of the sea still. The giant chamber outside the oval seems to be cave-like, but its walls are far too smooth to be a natural cave...
The Peretics split their population in two and make a second colony on the car exterior by the coral. The original colony is to be called Landing point and the second is to be called Hedbosh in honor of the discoverers of the coral building material. The unused coral they currently have is built into a battering ram contraption to aid in gathering more coral
40 Peretics, including the Hedboshers, go out onto the surface of the car exterior with some of the food and coral-chipping tools, and start setting up a new colony on the back end of the car, where the coral seems most concentrated. Two turns should see the beginnings of the Hedbosh colony,while a coral battering ram is created for them to use.
The Triath explorers are ordered to attempt diplomacy. Ore shall continue to be mined, and explorers will be sent within the cave.
The Diplomatic of the explorers are sent forward, and notice the creatures noticing them are rather threatening looking with all of the tentacles.
The cave has a large, slow, but fearsomely sized creature, with what seems to be a massive spear lodged in it, almost an eigth of the size of it, and made of unknown materials! It looks carnivorous but too badly hurt to attempt attacking.