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Author Topic: Strangest, Wierdest thing you ever modded into DF  (Read 205296 times)

Amperzand

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #780 on: October 24, 2015, 07:16:06 pm »

"Living Wheel" beasts of burden? That actually sounds interesting. Somebody with [IS_MODDER:YES] implement it!
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Muh FG--OOC Thread
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Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Eric Blank

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #781 on: October 27, 2015, 12:01:49 am »

Coincidentally, I had thought of such a creature while driving today. Not exactly like a wagon wheel, but more a starfish sort of thing that does kartwheels into the sunset as its primary form of locomotion. It would totally work, I swear!

I have no idea how you could use it as either a pack animal or wagon puller. How the hell are you going to design the harness?
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Bearskie

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #782 on: October 28, 2015, 02:13:42 am »

Screw logic. Here's your meat wheel.

Code: (BODY) [Select]
[BODY:WAGON_WHEEL]
[BP:WHEEL:wheel:STP][UPPERBODY][LOWERBODY][THOUGHT][STANCE][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:100]

Code: (CREATURE) [Select]
[CREATURE:WAGON_WHEEL_LIVING]
[DESCRIPTION:A grotesque mass of flesh and meat. It has been trained to pull wagons and haul trade goods.]
[NAME:living wheel:living wheels:wheel]
[CASTE_NAME:living wheel:living wheels:wheel]
[CREATURE_TILE:'o'][COLOR:4:0:1]
[LARGE_ROAMING]
[PET]
[COMMON_DOMESTIC]
[WAGON_PULLER]
[PACK_ANIMAL]
[EXTRAVISION]
[PREFSTRING:revolting revolutions]

[BODY:WAGON_WHEEL]

[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
[TISSUE:MEAT]
[TISSUE_NAME:meat:meat]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MUSCLE]
[VASCULAR:10]
[MAJOR_ARTERIES]
[RELATIVE_THICKNESS:5]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MEAT]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[PUS:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]

[BODY_SIZE:0:0:30000]
[ALL_ACTIVE]
[TRADE_CAPACITY:500]
[MUNDANE]
[SWIMS_INNATE]
[SMELL_TRIGGER:10000]
[ODOR_LEVEL:500]
[ODOR_STRING:blood and meat]
[PETVALUE:50]
[ALL_ACTIVE]
[SOUND:PEACEFUL_INTERMITTENT:10:30:NONE:squelch:squelches:a squelching sound]

[HOMEOTHERM:10068] the temperature of fresh meat
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:711:521:293:1900:2900] 30 kph

[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]

origamiscienceguy

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #783 on: October 28, 2015, 08:31:56 am »

Screw logic. Here's your meat wheel.
Will it scuttle if it tries to move?
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Bearskie

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #784 on: October 28, 2015, 09:43:07 am »

Will it scuttle if it tries to move?


Can report that they're all kicking alive and well.


MY LITTLE BABIES.

TheFlame52

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #785 on: October 28, 2015, 02:00:33 pm »

amazing

ThatZommy

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #786 on: November 05, 2015, 12:43:42 am »

I once made Facebook. It can Advertise, which causes drowsiness.

And then there was a Cattifier, which turned people into cats and was called "The Musical".

And then there was a ball of flesh that shot lasers before melting. That was fun.
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Er, atleast I think that's right.

Zealot Vedas

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #787 on: November 05, 2015, 08:48:15 pm »

I once made Facebook. It can Advertise, which causes drowsiness.

And then there was a Cattifier, which turned people into cats and was called "The Musical".

And then there was a ball of flesh that shot lasers before melting. That was fun.
What reaction do you use to turn people to cats?
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ThatZommy

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #788 on: November 05, 2015, 09:08:26 pm »

I once made Facebook. It can Advertise, which causes drowsiness.

And then there was a Cattifier, which turned people into cats and was called "The Musical".

And then there was a ball of flesh that shot lasers before melting. That was fun.
What reaction do you use to turn people to cats?

I was somewhat new, I just made it breathe a dust or mist or something with a syndrome that turned people into cats. Nothing too special. I'll try to find it real quick.

Interaction-

Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:cattifies]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:CATS:TRAILING_VAPOR_FLOW]
[CDI:VERB:cattify:cattifies:NA]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:10000]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:1]

And the syndrome-

Code: [Select]
[USE_MATERIAL_TEMPLATE:CATS:CATS]
        [SYNDROME]
   [SYN_NAME:Cats]
   [SYN_CONTACT]
   [SYN_AFFECTED_CLASS:GENERAL_POISON]
           [SYN_IMMUNE_CREATURE:CATMAKER:ALL]
           [CE_BODY_TRANSFORMATION]
           [CE:CREATURE:CAT:MALE]
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Er, atleast I think that's right.

TheFlame52

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #789 on: November 05, 2015, 09:14:26 pm »

Speaking of cats, I modified some raws post-gen in Murdermachines and gave cats the ability to resurrect the dead. It worked, but only on freshly dead corpses. That completely defeated the purpose, since I wanted to raise the graveyards.

EmperorJon

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #790 on: November 09, 2015, 04:37:17 pm »

... wait what!?

This thread still exists!? BLOODY HELL!

Hello!
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Jay

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #791 on: November 09, 2015, 04:46:14 pm »

This thread still exists!? BLOODY HELL!
You expected people to stop being weird? :P
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The Lupanian

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #792 on: November 09, 2015, 10:09:22 pm »

... wait what!?

This thread still exists!? BLOODY HELL!

Hello!
I'm as surprised as you are.
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nomoetoe

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #793 on: December 12, 2015, 06:07:25 pm »

I made a giant bone spider, its venom turns whoever is bitten into a skin ball.

While making a race of intelligent spiders I accidentally made one of the spider types have 2 bodies, it is terrifying.
I then used the knowledge gained from the 2 body incident to create some kind of amalgamation thing.
« Last Edit: December 12, 2015, 06:20:26 pm by nomoetoe »
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Dutrius

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #794 on: March 17, 2016, 08:16:11 am »

I decided to make a variant of the GCS. Much !!FUN!! was had.

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