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Author Topic: Strangest, Wierdest thing you ever modded into DF  (Read 210563 times)

Klisz

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #720 on: March 25, 2015, 11:18:27 pm »

Im pretty sure I have the raws, I still use the caste. I will fire up the files tomorrow when I can.

What I did was make the caste then genned a world to test them. Started a human fort and imediately made 3 of my starting 7 assassins, they then chased the rest around causing conflict moods.
Im sure they where normal humans, and even if it was a the goblin race their ethics shouldnt make them automaticly criminals?
Im not sure about the hardcoding. Im getting interested in what I did now..
I will see tomorrow I guess

But im sure all I did was change the enemy tag into attacks_friendlies or whatever word is accociated with allies.

How's this coming? I'm really curious as to how you did this, since the string dump shows no "ATTACK_" position tag except for ATTACK_ENEMIES itself.
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NJW2000

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #721 on: April 25, 2015, 10:57:22 am »

I just put [OPPOSED_LIFE] on wagons. Will this do anything?
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scamtank

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #722 on: April 25, 2015, 11:03:57 am »

Not much, seeing how the tag is [OPPOSED_TO_LIFE].

It might make caravan masters spontaneously assault their vehicles, I dunno.
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NJW2000

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #723 on: April 25, 2015, 11:15:24 am »

Correction: [OPPOSED_TO_LIFE].
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Delioth

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #724 on: April 25, 2015, 02:34:17 pm »

Will most likely work the other way around- Wagons will probably spontaneously attack everything around them. Might have a side-effect of disabling them from being used by any non-undead civilizations as wagons for trade.
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NJW2000

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #725 on: April 26, 2015, 03:15:29 am »

Aaah. Pretty bad modding then. thnx.
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Putnam

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #726 on: April 26, 2015, 03:24:12 am »

...There aren't tokens even remotely resembling those...
* sarcastic clap
Oh really, I hadnt realised...
As it clearly states in my post...
But for anyone who mods the game they will surely know what im talking about, shit.. you mod and im sure you know what I mean.
If you go into the raws and look at the ranger entry you can basicly see what I did to make them.
Now if you are disputing the validity of the caste I made then why do they work?

Next time try to help, instead you came off as a dick.

No, I said that precisely because I didn't know what you meant. Please try to assume I'm just incompetent rather than malicious.

Propman

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #727 on: April 26, 2015, 07:32:10 am »

Here's something that's notable for the sheer complexity involved in defining its tissues: a robotic maid that mercilessly hunts common pests and fires a deadly laser for larger annoyances as well, as well as preforms duties such as cleaning filthy creatures. Includes leg-mounted thrusters to root out filth in remote areas, as well as a functional digestive tract and the ability to shed realistic tears! Order yours today! Unlike most inorganic creatures in Dwarf Fortress, the maid also has a basic description including skin and hair color. This is acomplished by giving it inorganic tissues named to reflect their equivilents on a biological creature, as well as giving it a proper body detail plan, something that creatures like the Bronze Colossus and Iron Man normally lack.

Spoiler: Entity Raws (click to show/hide)

And the various secondary files that allows it to work in the first place; there's a load of them, as they're also meant to be used by a slew of other robotic creatures, though in hindsight I perhaps could have gotten away simply using body glosses for a few of these parts. Special thanks to Putnam and Deon for material data by the way, as well as the former's material generation program.

Spoiler: Materials (click to show/hide)

Spoiler: Templates (click to show/hide)

Spoiler: Body Parts (click to show/hide)

Spoiler: Body Detail Plan (click to show/hide)

Spoiler: Tiles (click to show/hide)
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Amperzand

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #728 on: May 20, 2015, 03:13:35 am »

Hmm. Well, I haven't really modded much. I once got DF to crash so hard it turned my entire computer screen to fractals.
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NJW2000

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #729 on: May 20, 2015, 11:00:25 am »

Pictures?
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StagnantSoul

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #730 on: May 23, 2015, 05:16:15 pm »

I made a venomous dragon, what happens when a dragon's egg gets injected by a giant scorpion, so I decided to make what happens when that goes wrong- A poisonous, scaled and chitined, four stingered, three pincered, mandible mouthed, nine legged, fleshball bodied, twelve eyed, poison breathing, purple and black terror, only found in evil and savage rocky wastelands. Yeah, that thing was evil. It killed the venomous dragon that wandered on my map without much problem.
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Alfrodo

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #731 on: May 25, 2015, 04:54:13 pm »

I modded a civ composing entirely of cats.

For some reason, they were blind, and couldn't stand up.

They also had some neat goods to trade. Very few dead mice and lizards.
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Putnam

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #732 on: May 25, 2015, 05:20:24 pm »

I modded a civ composing entirely of cats.

For some reason, they were blind, and couldn't stand up.

They also had some neat goods to trade. Very few dead mice and lizards.

brainless cats

your cats had no brains

that's why they were blind and unable to stand

20firebird

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #733 on: June 02, 2015, 09:12:31 pm »

Pretty tame compared to the rest of this thread, but I made some creatures based off tags from that atrocity generator thread. There's a foxsquid, spearmadillo, cuttlesnake, and wattlefish.
Oh, and a playable race of dromaeosaurs called the Raptorik. Kind of like elves but they can use stone and without the whole 'tree-hugger' thing.
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Enemy post

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #734 on: June 03, 2015, 01:23:33 am »

Do you still have the Raptorik raws?
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