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Author Topic: Strangest, Wierdest thing you ever modded into DF  (Read 205329 times)

Putnam

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #300 on: August 23, 2011, 08:36:09 pm »

i made a attack they use the brain for. Sence its inside, it cant be hit by enimies, but it could grasp somehow.

Interesting.

Anyway, a weapon for my troll mod! It's weird enough to be in this topic!

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_JOKE]
[NAME:sord...:sord...s]
[SIZE:1]
[SKILL:SWORD]
[TWO_HANDED:1]
[MINIMUM_SIZE:1]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1000:10000:jpeg compress:jpeg compresses:photoshop:10000] Low chance, but it's awesome when it happens.

Yeah, the idea was taken a bit from narhiril, but it's a pretty fun weapon :P

The stab and slash attacks do the same thing: "denting the skin and bruising the muscle!"

The compression attack tends to sever limbs >_>

jaxy15

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #301 on: August 24, 2011, 01:35:22 am »

i made a attack they use the brain for. Sence its inside, it cant be hit by enimies, but it could grasp somehow.

Interesting.

Anyway, a weapon for my troll mod! It's weird enough to be in this topic!

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_JOKE]
[NAME:sord...:sord...s]
[SIZE:1]
[SKILL:SWORD]
[TWO_HANDED:1]
[MINIMUM_SIZE:1]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1000:10000:jpeg compress:jpeg compresses:photoshop:10000] Low chance, but it's awesome when it happens.

Yeah, the idea was taken a bit from narhiril, but it's a pretty fun weapon :P

The stab and slash attacks do the same thing: "denting the skin and bruising the muscle!"

The compression attack tends to sever limbs >_>
Seems pretty overpowered when you use aimed attacks.
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Ankheg

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #302 on: August 24, 2011, 03:33:14 pm »

Hmm, strangest, weirdest...  Well, i've put in things like giant anglerfish (though the males are still vermin) and vampiric walruses (with those tusks they were just begging for it, c'mon).
I also spent quite a lot of time making a merfolk civilization that'd send traders.  I embarked on an ocean shoreline, dug in and made a large sluice system big enough to take wagons into the ocean, leading to my depot room which was through heavy use of pumps and triggers set to stay at 3/7 water depth at all time (connected to the farm irrigation and well systems), which i figured would hopefully be high enough for the merfolk to manage (and low enough that the dwarves could still do their stuff).  Crossed fingers, a couple years into the game i got the notice, merfolk caravan arrived! Quickly i zoomed to the spot, but a facepalm surprise awaited me: At the edge of the woods the merfolk wandered onto the map, quickly realized they were on land, and died from lack of lungs.
This was before the caravan arc, but at a guess if i were to try the same again, i'm sure the same would happen.  But hey, um, free stuff.  Yay :P

scion-of-fenrir

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #303 on: August 24, 2011, 07:03:43 pm »

I'm in the process of modding in soap made of rocks (and gems, for the noble bathhouses, of course).
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Gizogin

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #304 on: August 24, 2011, 09:44:00 pm »

In addition to the fluffballs mentioned earlier, I've added:

Spoiler: Hellcats, (click to show/hide)
and
Spoiler: mini-dwarves. (click to show/hide)

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Spaghetti

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #305 on: August 25, 2011, 07:55:50 pm »

Saiyans
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Hugo_The_Dwarf

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #306 on: August 26, 2011, 01:44:58 am »

I have finnished adding a egg machinegun. Now I nedz to teztz.

 :o May I have the raws, please?

Yea sure, but its not done yet. I have the custom reaction figured out but It appears to make a set of 50 of a random tipe of ammo, so you probably want to look into that. You seem to be able to make metal egg bullets too. (wich appear a bit overpowered)

Anyway, on Items_ammo:

Spoiler (click to show/hide)

On Item_weapons:

Spoiler (click to show/hide)

The (apparently buggy) reaction:

Spoiler (click to show/hide)

On entity

Spoiler (click to show/hide)

Spoiler (click to show/hide)
This should fix the reaction, you had EGGBULLET which wasn't a defined Item, So I replaced it with the proper ITEM_AMMO_EGG_BULLET

EDIT: Typos due to too fast of typing or just a buggy keyboard?
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Putnam

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #307 on: August 27, 2011, 10:32:24 pm »

i made a attack they use the brain for. Sence its inside, it cant be hit by enimies, but it could grasp somehow.

Interesting.

Anyway, a weapon for my troll mod! It's weird enough to be in this topic!

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_JOKE]
[NAME:sord...:sord...s]
[SIZE:1]
[SKILL:SWORD]
[TWO_HANDED:1]
[MINIMUM_SIZE:1]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1:1:slash:slashes:NO_SUB:1]
[ATTACK:EDGE:1:1:stab:stabs:NO_SUB:1]
[ATTACK:EDGE:1000:10000:jpeg compress:jpeg compresses:photoshop:10000] Low chance, but it's awesome when it happens.

Yeah, the idea was taken a bit from narhiril, but it's a pretty fun weapon :P

The stab and slash attacks do the same thing: "denting the skin and bruising the muscle!"

The compression attack tends to sever limbs >_>
Seems pretty overpowered when you use aimed attacks.

It only shows up during strange moods, so it better be.

MaximumZero

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #308 on: August 27, 2011, 11:04:06 pm »

How did you pull that off? I have some ideas...
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BeforeLifer

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #309 on: August 27, 2011, 11:55:07 pm »

Ah the miricals of copy/paste :P
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

davros

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #310 on: August 28, 2011, 08:03:39 am »

I put tentacle demons back in. They also secrete disgusting ooze that results in a dwarfs blood jumping out of its body in an attempt to get away.
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roflgar

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #311 on: August 29, 2011, 09:29:39 pm »

I was trying to make hilariously ineffective pet dragons (size 5000; with [TRAINABLE]), but I also gave them a syndrome attack which injects into the blood and has a 1% chance of shutting down all their organs after a few steps.

I don't know how well the syndrome works because whenever it successfully injects, the material of the venom causes the victim to melt (also sets corpse on fire).
so I had also given them a spitting attack but that made even small numbers of them dominate hundreds of super dwarves clad in cotton candy with max skills in the arena.  they also evaporate water on contact so I need to go back into the materials and stop some of that (I plan on keeping the melting poison though)

I was also going to make some wacky organisms today, but I've been having too much fun with these pet dragons
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Gizogin

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #312 on: August 29, 2011, 09:49:08 pm »

Pikachu and koffing!

Pikachu causes paralysis, and koffing causes anything from nausea and fevers to coughing blood.

Also, omniweed!  It's good for everything!
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Bohandas

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #313 on: August 29, 2011, 09:49:45 pm »

I was trying to make hilariously ineffective pet dragons (size 5000; with [TRAINABLE]), but I also gave them a syndrome attack which injects into the blood and has a 1% chance of shutting down all their organs after a few steps.

I don't know how well the syndrome works because whenever it successfully injects, the material of the venom causes the victim to melt (also sets corpse on fire).
so I had also given them a spitting attack but that made even small numbers of them dominate hundreds of super dwarves clad in cotton candy with max skills in the arena.  they also evaporate water on contact so I need to go back into the materials and stop some of that (I plan on keeping the melting poison though)

I was also going to make some wacky organisms today, but I've been having too much fun with these pet dragons

Could you post those raws. Melting burning corpses are cool (ironically).
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BeforeLifer

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Re: Strangest, Wierdest thing you ever modded into DF
« Reply #314 on: August 29, 2011, 10:28:29 pm »

I was trying to make hilariously ineffective pet dragons (size 5000; with [TRAINABLE]), but I also gave them a syndrome attack which injects into the blood and has a 1% chance of shutting down all their organs after a few steps.

I don't know how well the syndrome works because whenever it successfully injects, the material of the venom causes the victim to melt (also sets corpse on fire).
so I had also given them a spitting attack but that made even small numbers of them dominate hundreds of super dwarves clad in cotton candy with max skills in the arena.  they also evaporate water on contact so I need to go back into the materials and stop some of that (I plan on keeping the melting poison though)

I was also going to make some wacky organisms today, but I've been having too much fun with these pet dragons

Could you post those raws. Melting burning corpses are cool (ironically).
What you want that wimpy pet dragon that rarely works but you dont want my 11 tailed scorpion that can ignore steel armor and cause deadly syndroms?  >:(
Logged
Any thoughts on how this can be abused?
Around these parts It's called weaponized
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