Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 9

Author Topic: Mineral Occurrence Setting  (Read 44840 times)

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #45 on: March 07, 2011, 02:36:29 am »

Test 5:
Seed: 1017599875
No flux, 3 biomes, 4000 scarcity.

BROWN ZIRCON : 48
OPAL_CLARO : 55
PINK GARNET : 168
SMOKY QUARTZ : 169
RAW_ADAMANTINE : 293
PYRITE : 313
HELIODOR : 455
AMETHYST : 1187
MICA : 1818
TETRAHEDRITE : 12207
SLADE : 50645

Civ has access to iron but no copper. Few variety, adamantine almost non existent and abundant tetra. I thought the magma sea didn't changed much.
Logged

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #46 on: March 07, 2011, 02:43:03 am »

Test 6:
Same seed.
Aquifer, flux and 2 biomes. 5000 Scarcity.

GOLD OPAL : 166
CITRINE : 312
SPINEL_RED : 345
RED ZIRCON : 372
RAW_ADAMANTINE : 401
PRASE : 426
ORPIMENT : 497
SHELL OPAL : 616
YELLOW ZIRCON : 706
CHERRY OPAL : 763
OPAL_REDFLASH : 874
CRYSTAL_ROCK : 961
TETRAHEDRITE : 4359
MICA : 9678
SLADE : 95482

A good value of tetra. Maybe 4500 scarcity is better. However, old test 4 site didn't have any metal at all in the new world gen and scarcity setting. Overall, the world seems like have less metal. Civ got copper but no iron.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mineral Occurrence Setting
« Reply #47 on: March 07, 2011, 02:47:37 am »

Hate to inteject again, but are you testing the same embark size and location each time?

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #48 on: March 07, 2011, 02:50:08 am »

Test 6:
Same seed, Scarcity 4500, 3 biomes, no flux.

LAVENDER JADE : 386
RAW_ADAMANTINE : 529
PICTURE JASPER : 1023
MORION : 1692
SPHALERITE : 2395
NATIVE_GOLD : 10438
SYLVITE : 45169
SLADE : 48855

Much gold. Test site 4 still have no metals. I'm almost sure that site embarking is just luck,as 10k gold for 4500 scarcity is way too much. Also, no flux layer, shouldn't have gold here. Civ got no copper nor iron.

Hate to inteject again, but are you testing the same embark size and location each time?

No, actually. I'm trying to see some global change, some pattern. But let's get to site 4 and see the results.
Logged

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #49 on: March 07, 2011, 02:52:27 am »

Test site 4.a, exactly the same place.

RHODOLITE : 91
GOLD OPAL : 103
PINK TOURMALINE : 133
RAW_ADAMANTINE : 277
CHRYSOBERYL : 1202
MICROCLINE : 1688
CITRINE : 1808
CLEAR ZIRCON : 2350
SLADE : 57935

No metals at all. Scarcity 4500, 3 biomes, no flux.
Adamantine variation. It's the same place, I took an screenshot. Hmmm.

4.b, exactly the same place. 3500 scarcity.
YELLOW SPESSARTINE : 29
SCHORL : 70
BROWN ZIRCON : 109
OPAL_PFIRE : 182
SPINEL_RED : 208
WAX OPAL : 214
MORION : 257
RAW_ADAMANTINE : 282
PRASE : 506
GALENA : 510
PINK GARNET : 724
MOSS OPAL : 1064
ILMENITE : 1937
BONE OPAL : 2339
SLADE : 49289

Spoiler (click to show/hide)

Embark mentioned only deep metals. 510 galena. 3500 metal scarcity, same as the original test site 4 test. Seed is the same, just history, creature and name seed are not fixed.
« Last Edit: March 07, 2011, 03:31:49 am by arkhometha »
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mineral Occurrence Setting
« Reply #50 on: March 07, 2011, 02:59:59 am »

I'm getting lost in my search for circles, and frustrated by it.  Seems that no one has an old-school method to plot points anymore, they all demand that you use an actual graphics display to draw the circle... anyways, I kinda lost track on what you were doing :P  But, if you want real Science!!, you should embark with the same seed and the same location, with the only difference being scarcity.  Perhaps do this for a few variations of scarcity and then throw it up all at once as a table?

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #51 on: March 07, 2011, 03:03:41 am »

I'm getting lost in my search for circles, and frustrated by it.  Seems that no one has an old-school method to plot points anymore, they all demand that you use an actual graphics display to draw the circle... anyways, I kinda lost track on what you were doing :P  But, if you want real Science!!, you should embark with the same seed and the same location, with the only difference being scarcity.  Perhaps do this for a few variations of scarcity and then throw it up all at once as a table?

Saw your topic about circles in grid some time ago. Good luck with your search! Can't help you, sorry, I'm not good in drawing, cutting or doing anything that needs a geometrical shape. =/ Only 1x1m squares used in archaeological excavations.

I started doing this a while ago, still, the site has some variation. Strange. I will take a few screenshots and regen the same world with the same scarcity, to see if the metal distribution changes.
« Last Edit: March 07, 2011, 03:05:16 am by arkhometha »
Logged

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #52 on: March 07, 2011, 03:31:01 am »

4.c, exactly the same place. 3000 scarcity.


MORION : 3
HORNBLENDE : 31
VIOLET SPESSARTINE : 37
GREEN ZIRCON : 41
NATIVE_ALUMINUM : 48
SCHORL : 65
SPINEL_PURPLE : 73
CLEAR GARNET : 82
RED ZIRCON : 194
RAW_ADAMANTINE : 279
CRYSTAL_ROCK : 309
BLACK ZIRCON : 362
NATIVE_COPPER : 506
GALENA : 690
MICROCLINE : 1279
TETRAHEDRITE : 12014
SLADE : 51933

Spoiler (click to show/hide)
Logged

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #53 on: March 07, 2011, 03:38:47 am »

Test 4.d:
Scarcity 2500. No metals.

PYRITE : 18
YELLOW ZIRCON : 27
GREEN ZIRCON : 30
MILK OPAL : 49
BLACK PYROPE : 81
RED ZIRCON : 111
PRASE OPAL : 180
SPINEL_PURPLE : 221
RAW_ADAMANTINE : 275
BRIMSTONE : 301
PYROLUSITE : 430
RESIN OPAL : 468
GOLDEN BERYL : 513
OPAL_BANDFIRE : 536
CLEAR ZIRCON : 571
COBALTITE : 989
OPAL_CLARO : 1296
MICROCLINE : 4445
KIMBERLITE : 10350
SLADE : 59006

Spoiler (click to show/hide)
Logged

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #54 on: March 07, 2011, 03:45:15 am »

Test Site 4.e:
2000 Scarcity. Shallow and deep metal appeared.


TURQUOISE : 2
BLACK PYROPE : 81
OPAL_BLACK : 118
RUTILE : 118
CRYSTAL_ROCK : 177
RAW_ADAMANTINE : 255
ONYX OPAL : 268
PRASE : 270
WOOD OPAL : 277
VIOLET SPESSARTINE : 330
EMERALD : 330
PYRITE : 433
RED ZIRCON : 511
BLACK ZIRCON : 739
BROWN ZIRCON : 756
RUBICELLE : 808
MILK OPAL : 921
CINNABAR : 1469
ALUNITE : 1482
PYROLUSITE : 1646
GALENA : 6528
ORTHOCLASE : 8891
MICROCLINE : 35076
SLADE : 48647

Spoiler (click to show/hide)

Conclusions:
Inconclusive.
Metal scarcity affects a little the internal shape of the site, and the frequency of non-economic ores, not just metal ores.
In example: 4.c got 12k Tetra and 460 galena and 1.2k microcline(non economic stone), and in 4.e got 6k galena and 35k microcline, yet not one unit of tetra. 4.d didn't have metals listed, only 1k of cobaltite.

Same seed and site was used in all tests, and it will return the same valor if you put the scarcity you used before. Yet, the metals don't assume a mathematical behavior, such as an Arithmetic progression, Geometric progression or in a exponential function, etc such as one could expect. It seems it adopt a random pre generated behavior. So, with 2000 metal scarcity you can get no metal, in 2500 you can get 6k tetra, in 3000k you could get 4k galena and no tetra.
« Last Edit: March 07, 2011, 03:57:20 am by arkhometha »
Logged

parlor_tricks

  • Bay Watcher
    • View Profile
    • http://noyb
Re: Mineral Occurrence Setting
« Reply #55 on: March 07, 2011, 03:57:13 am »

Bravo - you've made a science experiment riveting.

Particularly the way the !!Science!! becomes more Science with tighter constraints.

Incidentally - from 4.a to 4.e it seems that metals are not genned at all, and only at the lower levels do we see metals start to appear. - Is it possible that the geographic layout of the location (sedimentary region/metamorphic region) is influencing the type of minerals/metals that can be generated? (I assume this is the case - more volcanic regions should have more metals imho)
What region are we looking at it?
Logged

arkhometha

  • Bay Watcher
    • View Profile
Re: Mineral Occurrence Setting
« Reply #56 on: March 07, 2011, 04:01:31 am »

Bravo - you've made a science experiment riveting.

Particularly the way the !!Science!! becomes more Science with tighter constraints.

Incidentally - from 4.a to 4.e it seems that metals are not genned at all, and only at the lower levels do we see metals start to appear. - Is it possible that the geographic layout of the location (sedimentary region/metamorphic region) is influencing the type of minerals/metals that can be generated? (I assume this is the case - more volcanic regions should have more metals imho)
What region are we looking at it?

Maybe the geographical is influencing, yes. I embarked with Gold + flux, and embarked with gold + no flux. Can't say this obeys the metamorphic, sedimentary, etc layers. In theory, a volcano should have and abundance in basalt, maybe obsidian if it was near a lake or depending the climate zone it is located, with a a good amount of chert and chert-arenite.
Iron ores seems the most rare to get. Also, the less is the Mineral Occurrence Setting, the more non metal stone appears in certain areas. Besides that, I think this whole thing is random.

Region:
volcanic activity in the word is default. The non default gen are cavern layers (1) and cavern openness/denseness
Spoiler (click to show/hide)
« Last Edit: March 07, 2011, 04:11:56 am by arkhometha »
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Mineral Occurrence Setting
« Reply #57 on: March 07, 2011, 04:02:02 am »

It seems to be remarkably random, but a general "rule of thumb".  This was far too small of a pool to make and conclusive claims, but we ALL know how random the world generator can be.  If you were to repeat the test several more times with several different seeds, and started to graph the results, you'd probably get a vague curve.  After all, we've all had a .18 map with nothing on it, and .19 maps with so much ore you wonder how the whole world hasn't collapsed on itself.

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Mineral Occurrence Setting
« Reply #58 on: March 07, 2011, 04:10:33 am »

It's never prospected whole layers, it only prospects cluster types.

It has hidden functionality to prospect layer stones:

dfprospector.exe -ab

Enter that on the command line, or make a .bat file in the same directory with that as the only line.

parlor_tricks

  • Bay Watcher
    • View Profile
    • http://noyb
Re: Mineral Occurrence Setting
« Reply #59 on: March 07, 2011, 04:14:13 am »

It's never prospected whole layers, it only prospects cluster types.

It has hidden functionality to prospect layer stones:

dfprospector.exe -ab

Enter that on the command line, or make a .bat file in the same directory with that as the only line.

It would be hilarious if there was a new bug and we have somehow been missing layers of hematite in the previous tests. :)

Would the results be different in more mountanious/volcanic regions? From what I remember hematite should be in igneous layers and sedimentary.
Logged
Pages: 1 2 3 [4] 5 6 ... 9