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Author Topic: Why not a town map to go with our shipping chart?  (Read 6917 times)

Taricus

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Re: Why not a town map to go with our shipping chart?
« Reply #75 on: March 06, 2011, 01:36:47 pm »

*Foragers keep searching and axeminion Goes out to look for stone*
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

iceball3

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Re: Why not a town map to go with our shipping chart?
« Reply #76 on: March 06, 2011, 01:40:28 pm »

Oi, I need a break. And another GM. My head hurts...
*Foragers keep searching and axeminion Goes out to look for stone*
Not much more food is found, but Pebbles x14 is found.
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Aklyon

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Re: Why not a town map to go with our shipping chart?
« Reply #77 on: March 06, 2011, 01:41:45 pm »

I commune with the void god (Akylon) I will allow him to start his settlement from mine if he would divine me an axe.
*sends 404 error back, cannot hear message over the roar of the void.*
(thats why I wanted to make the void stations first)

*sends void-revived minions to collect the Something material to construct the stations with*
« Last Edit: March 06, 2011, 01:45:21 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Taricus

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Re: Why not a town map to go with our shipping chart?
« Reply #78 on: March 06, 2011, 01:43:40 pm »

*Keep foraging and build more palisades. pull the trailer inside the palisade*
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

blackmagechill

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Re: Why not a town map to go with our shipping chart?
« Reply #79 on: March 06, 2011, 01:44:06 pm »

I eat a cold pizza. Then, off in the distance, figures are spotted! THE MEDIA! The new immigrants are two mailmen on bicycles, an internet troll on foot, and a media reporter carrying a camera, and a microphone.((I rolled d6 for immigrants, I'm assuming this is cool.))
Internet troll: take a pizza and a mailbag and trek to the mountains for building materials and valuables.
Mailman 1: Offer mail service to surrounding settlements, in the form of not having to walk to see other leaders.
Mailman 2:Set up cameras
Media reporter: Check the river for resources and possible ferry (or fairy) locations.

Stuff with the immagrants:
Bicycles:2
Cameras:1
Microphones:1
Batteries:6
Useless troll junk:7
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iceball3

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Re: Why not a town map to go with our shipping chart?
« Reply #80 on: March 06, 2011, 01:46:25 pm »

I eat a cold pizza. Then, off in the distance, figures are spotted! THE MEDIA! The new immigrants are two mailmen on bicycles, an internet troll on foot, and a media reporter carrying a camera, and a microphone.((I rolled d6 for immigrants, I'm assuming this is cool.))
Internet troll: take a pizza and a mailbag and trek to the mountains for building materials and valuables.
Mailman 1: Offer mail service to surrounding settlements, in the form of not having to walk to see other leaders.
Mailman 2:Set up cameras
Media reporter: Check the river for resources and possible ferry (or fairy) locations.

Stuff with the immagrants:
Bicycles:2
Cameras:1
Microphones:1
Batteries:6
Useless troll junk:7
Agh, I would severely suggest against NPC's. The minions are a severe headache for me already.
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NewsMuffin

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Re: Why not a town map to go with our shipping chart?
« Reply #81 on: March 06, 2011, 01:46:50 pm »

The human children build a wall made of mined out stone around my hole in the ground.
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Taricus

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Re: Why not a town map to go with our shipping chart?
« Reply #82 on: March 06, 2011, 01:48:32 pm »

Sorry, But I can't be an evil villain without them.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

blackmagechill

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Re: Why not a town map to go with our shipping chart?
« Reply #83 on: March 06, 2011, 01:49:10 pm »

How about everybody has a max of ten? Because I see everybody else has a few, and it'd kind of be sort of an unfair advantage.
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iceball3

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Re: Why not a town map to go with our shipping chart?
« Reply #84 on: March 06, 2011, 01:50:27 pm »

The human children build a wall made of mined out stone around my hole in the ground.
And so they do. A partial one though. You require more stone.
Sorry, But I can't be an evil villain without them.
And I can't GM with too many NPC's...
How about everybody has a max of ten? Because I see everybody else has a few, and it'd kind of be sort of an unfair advantage.
I am thinking of pulling the plug on NPC's all together... I already have a nasty headache already.
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Taricus

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Re: Why not a town map to go with our shipping chart?
« Reply #85 on: March 06, 2011, 01:51:15 pm »

Aslong as the minions die gruesomely.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

NewsMuffin

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Re: Why not a town map to go with our shipping chart?
« Reply #86 on: March 06, 2011, 01:51:30 pm »

I dig some more to acquire stone and ores.
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blackmagechill

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Re: Why not a town map to go with our shipping chart?
« Reply #87 on: March 06, 2011, 01:52:52 pm »

So, are we kicking them or not? I want a final decision just to fix my inventory. Could we still set up caravans with faraway lands (I.E., not on the map.)?
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Taricus

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Re: Why not a town map to go with our shipping chart?
« Reply #88 on: March 06, 2011, 01:53:02 pm »

*Build more palisade if the minions have run off, if not then they do it*
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Aklyon

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Re: Why not a town map to go with our shipping chart?
« Reply #89 on: March 06, 2011, 01:54:31 pm »

Hmm. I could possibly help co-GM, or at least be Bookkeeper dwarf for the thread. Might as well use Evernote for something.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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