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Author Topic: Dwarf Fortress 0.31.20 Released  (Read 50729 times)

Warlord255

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Re: Dwarf Fortress 0.31.20 Released
« Reply #75 on: March 06, 2011, 05:32:39 pm »

Since I'm not seeing anything pertaining to "KILLS_AND_EATS_OTHER_CREATURES" yet, I'm gonna assume that SPECIFIC_FOOD: CREATURE is for VERMINHUNTER.
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abadidea

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Re: Dwarf Fortress 0.31.20 Released
« Reply #76 on: March 06, 2011, 05:53:22 pm »

Whoever said they found grass in the caverns: afaik that is Working As Intended. It was the grass growing on mined out soil layers that was the bug.
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Khift

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Re: Dwarf Fortress 0.31.20 Released
« Reply #77 on: March 06, 2011, 05:57:31 pm »

Whoever said they found grass in the caverns: afaik that is Working As Intended. It was the grass growing on mined out soil layers that was the bug.
Not what they were referring to. The bug they were reporting was that sometimes the grass in caverns is literally just "grass" instead of cave moss / floor fungus. Caves having cavern flavored "grass" = intended. Caves having grass which is labeled as just straight plain "grass" = bug.
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Footkerchief

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Re: Dwarf Fortress 0.31.20 Released
« Reply #78 on: March 06, 2011, 05:58:58 pm »

Whoever said they found grass in the caverns: afaik that is Working As Intended. It was the grass growing on mined out soil layers that was the bug.
Not what they were referring to. The bug they were reporting was that sometimes the grass in caverns is literally just "grass" instead of cave moss / floor fungus. Caves having cavern flavored "grass" = intended. Caves having grass which is labeled as just straight plain "grass" = bug.

Yep.  Here's the tracker report.
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agatharchides

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Re: Dwarf Fortress 0.31.20 Released
« Reply #79 on: March 06, 2011, 06:00:57 pm »

This is probably a terribly obvious question, but will the bugfixes work if I put in a .19 save? My mason still seems to be turning all my fire clay into doors
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Re: Dwarf Fortress 0.31.20 Released
« Reply #80 on: March 06, 2011, 06:02:45 pm »

I'll definitely need that save for that grass bug.  I've fixed the causes I'm aware of and generated several caverns without seeing it, so perhaps there's some weird edge case.

I've fixed the conversation crash.

Not sure what's up on linux/osx yet.  Once that's handled I'll put the release back up.  If you want to avoid conversations on Windows, you can download it by changing the 19 to a 20 on the old version links.
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Footkerchief

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Re: Dwarf Fortress 0.31.20 Released
« Reply #81 on: March 06, 2011, 06:07:48 pm »

I'll definitely need that save for that grass bug.  I've fixed the causes I'm aware of and generated several caverns without seeing it, so perhaps there's some weird edge case.

I've fixed the conversation crash.

Not sure what's up on linux/osx yet.  Once that's handled I'll put the release back up.  If you want to avoid conversations on Windows, you can download it by changing the 19 to a 20 on the old version links.

Nirreln's save for the grass bug is here: http://dffd.wimbli.com/file.php?id=3908

Two crashing Fortress Mode saves have been posted on this report; one of them apparently crashes without digging, despite the report title.

This is probably a terribly obvious question, but will the bugfixes work if I put in a .19 save? My mason still seems to be turning all my fire clay into doors

It's actually kind of a complex question.  Generally, code fixes will work and raw fixes won't.  I think that one's a code fix, so it should go away.
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Deon

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Re: Dwarf Fortress 0.31.20 Released
« Reply #82 on: March 06, 2011, 06:07:59 pm »

AT_PEACE_WITH_WILDLIFE wasn't a VERMINHUNTER token, right? Why is it listed there (under "broken down "VERMINHUNTER" token")?
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Toady One

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Re: Dwarf Fortress 0.31.20 Released
« Reply #83 on: March 06, 2011, 06:14:39 pm »

I'm going through a linux save now.

Cats had AT_PEACE_WITH_WILDLIFE to avoid trouble when they were running around hunting vermin.  I just swapped out the tag checks, so the behavior should be the same.
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Maninblack144

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Re: Dwarf Fortress 0.31.20 Released
« Reply #84 on: March 06, 2011, 06:18:29 pm »

It's actually kind of a complex question.  Generally, code fixes will work and raw fixes won't.  I think that one's a code fix, so it should go away.
Wouldn't you technically be able to copy the .20 raws over to a .19 savegame? When using vanilla, that is. Most of these fixes don't sound like they require a regen, but I might be wrong in that regard. Aside from the metal abundancy parameter, ofcourse.
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Footkerchief

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Re: Dwarf Fortress 0.31.20 Released
« Reply #85 on: March 06, 2011, 06:25:23 pm »

It's actually kind of a complex question.  Generally, code fixes will work and raw fixes won't.  I think that one's a code fix, so it should go away.
Wouldn't you technically be able to copy the .20 raws over to a .19 savegame? When using vanilla, that is. Most of these fixes don't sound like they require a regen, but I might be wrong in that regard. Aside from the metal abundancy parameter, ofcourse.

Certain stuff can be copied over, but you have to be really careful about it.  If you copy them wholesale, you can get fun results ranging from alligator civilizations etc. (newly added creatures causing the creature IDs to get messed up) to say-goodbye-to-your-save crashes (different creature body parts).  It is officially Not Recommended.
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Maninblack144

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Re: Dwarf Fortress 0.31.20 Released
« Reply #86 on: March 06, 2011, 06:30:27 pm »

In that case, I'll probably stick with .19 for a bit. Enjoying my current fort too much. Thanks for the reply, anyway.
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RedWick

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Re: Dwarf Fortress 0.31.20 Released
« Reply #87 on: March 06, 2011, 06:41:30 pm »

Maybe I'm just not seeing it or something, but I can't find the 31.20 download link on the download page.  I had to go to the wiki to find a link.
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Footkerchief

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Re: Dwarf Fortress 0.31.20 Released
« Reply #88 on: March 06, 2011, 06:45:05 pm »

Maybe I'm just not seeing it or something, but I can't find the 31.20 download link on the download page.  I had to go to the wiki to find a link.

Toady took it down while he fixes a couple critical bugs:

Not sure what's up on linux/osx yet.  Once that's handled I'll put the release back up.  If you want to avoid conversations on Windows, you can download it by changing the 19 to a 20 on the old version links.
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Xelanthol

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Re: Dwarf Fortress 0.31.20 Released
« Reply #89 on: March 06, 2011, 06:45:54 pm »

Toady you so awesome! Roomies waiting for the linux fix-he jelly that i'm playing .20.
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