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Author Topic: Dwarf Fortress 0.31.20 Released  (Read 50764 times)

Newbunkle

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Re: Dwarf Fortress 0.31.20 Released
« Reply #15 on: March 06, 2011, 06:40:59 am »

It's not quite a golden egg, but nice work, lol.
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thvaz

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Re: Dwarf Fortress 0.31.20 Released
« Reply #16 on: March 06, 2011, 06:46:09 am »

Great work as usual Toady. Thanks!
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Lac

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Re: Dwarf Fortress 0.31.20 Released
« Reply #17 on: March 06, 2011, 06:48:51 am »

And you should see the goose's stools...
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Haspen

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Re: Dwarf Fortress 0.31.20 Released
« Reply #18 on: March 06, 2011, 06:49:19 am »

   (*) Added world-wide mineral availability parameter

Haspen has been ecstatic lately.
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Toady One

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Re: Dwarf Fortress 0.31.20 Released
« Reply #19 on: March 06, 2011, 06:54:51 am »

All the archives should have proper geese now.
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The Toad, a Natural Resource:  Preserve yours today!

Squidpalace

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Re: Dwarf Fortress 0.31.20 Released
« Reply #20 on: March 06, 2011, 07:13:05 am »

Thanks so much Toady, expect donations in the coming months!  :D
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Rose

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Re: Dwarf Fortress 0.31.20 Released
« Reply #21 on: March 06, 2011, 07:15:41 am »

butbutbut...

now I'm gonna have to get the raws from somebody that has the old version.
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Dbuhos

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Re: Dwarf Fortress 0.31.20 Released
« Reply #22 on: March 06, 2011, 07:33:33 am »

Now I can have my long wanted Panda tears lubricant. Oh yes.
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TolyK

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Re: Dwarf Fortress 0.31.20 Released
« Reply #23 on: March 06, 2011, 07:34:49 am »

butbutbut...

now I'm gonna have to get the raws from somebody that has the old version.
Send me that when you find it. Please.

EDIT: This is epic. I'm playing this without graphics just 'cause!
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Kogut

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Re: Dwarf Fortress 0.31.20 Released
« Reply #24 on: March 06, 2011, 07:35:21 am »

Now I can use new features! Great!
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3

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Re: Dwarf Fortress 0.31.20 Released
« Reply #25 on: March 06, 2011, 08:05:13 am »

capybaras can vocalize in adv mode (bark, whistle, etc)

This is fantastic.

Edit: Even better: SPECIFIC_FOOD.

...and VERMINHUNTER is broken up. It just keeps getting better.
« Last Edit: March 06, 2011, 08:17:28 am by 3 »
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Lurking Grue

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Re: Dwarf Fortress 0.31.20 Released
« Reply #26 on: March 06, 2011, 08:16:59 am »

You are truly a king among men toady.
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thvaz

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Re: Dwarf Fortress 0.31.20 Released
« Reply #27 on: March 06, 2011, 08:21:48 am »

A bug fix release with some new feautrs throw in. We love you, Bay12!
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TomiTapio

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Re: Dwarf Fortress 0.31.20 Released
« Reply #28 on: March 06, 2011, 08:24:11 am »

Great job Toady coder-king! Minerals ho!

...or is it "war elephant Mistem has adopted Urist the peasant"?
« Last Edit: March 06, 2011, 08:27:53 am by TomiTapio »
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Jeoshua

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Re: Dwarf Fortress 0.31.20 Released
« Reply #29 on: March 06, 2011, 09:07:08 am »

Great... I just get through merging 3 gigantic mods into 31.19, and now after generating a new world successfully and getting down to a session of adventure mode, I find there is a whole new version of Dwarf Fortress to mod.

Fun is translating into real life, I think.
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I like fortresses because they are still underground.
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