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Author Topic: World of the Smalls  (Read 13033 times)

NewsMuffin

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Re: World of the Smalls
« Reply #45 on: March 06, 2011, 01:20:42 am »

The Skreeblikis accept the strange simians request and become allies.
Meanwhile, a worker tries to tame one of the spiders by climbing onto it's back, and running it's tentacle appendages into its brain.
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Sheb

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Re: World of the Smalls
« Reply #46 on: March 06, 2011, 03:06:35 am »

The Kanks will start building a first campsite under the coathanger, and look for a way to climb it's feet, building higher. While this is underway, me, Sheb, chief of the Kanks, wil take a party of four to scout around what will be know as Yggdrasil.
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Taricus

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Re: World of the Smalls
« Reply #47 on: March 06, 2011, 03:49:52 am »

Start a colony in the dining room
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adwarf

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Re: World of the Smalls
« Reply #48 on: March 06, 2011, 08:08:25 am »

Assist our allies in capturing a spider
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Karnewarrior

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Re: World of the Smalls
« Reply #49 on: March 06, 2011, 09:37:07 am »

Assist our allies in capturing a spider
You do so. For a more detailed story, read the Skreeblikis post on the subject.
 
Start a colony in the dining room
You do not have enough men for that! You will have to wait for the Late Tribal Era to be capable of settling a new city. You suspect it will be coming any day now.
 
The Kanks will start building a first campsite under the coathanger, and look for a way to climb it's feet, building higher. While this is underway, me, Sheb, chief of the Kanks, wil take a party of four to scout around what will be know as Yggdrasil.
You start a small villiage at the foot of the Coathanger, and name the villiage Yggdrasil. While it's feet seem to have been polished to smooth for climbing, you suspect that it will not take long before you are able to chop a stairwell through the heartwood and upwards. You must be careful, however, for you don't know where the load of the Hanger lays, and thus may cause a catastrophic collapse! Perhaps you should wait until your species does not require the coathanger for survival?
 
The Skreeblikis accept the strange simians request and become allies.
Meanwhile, a worker tries to tame one of the spiders by climbing onto it's back, and running it's tentacle appendages into its brain.

A Skreeblikis has a wild idea. If he could reach the brain of this organism, he could control it, no? He climbs to a high enough vantage, almost the highest in the world, and waits. A little while later, a hunting spider creeps past, and the Skreeblikis leaps atop it's head! The spider thrashes about attempting to dislodge it's attacker, but it is saved by the fortunate arrival of several Simians! The spider, distracted, gives the Skreeblikis enough time to fracture the exoskeleton and gain direct access to the brain. The mind control is not complete, but in time you will learn how to ride the beast by pressing on certain points in the tiny knot of cells.
 
the strongest warriors of the moppa will scout for native fauna
You find a group of insects only twice your size, and name the Fleas. They leap into the sky, nigh flying with their powerful legs. One weak Moppa is killed in the discovery, when the scouts were found. He was discovered an empty, shriveled husk by the others some time later. This is all the fauna you find.
 
 
 
"By the glare of the brightstones, I believe we have found a suitable home."

The Radikalstem search the area for suitable construction materials to build their colony under the pedastal
You find several tiny webs to build houses, but soon resort to using strands of grass that were dragged out here on the Wooden Plains by some great beasts feet. During your search, one such beast comes through! The beast heads accross the way, and in his wake is swept one of your men!
 
The missing one's name is Malkum, and he is still alive, but far from his home. He finds himself in a room dominated by a titanic desk, with some great monolith made of that same material as the pedestal. Instead of being ornate, however, this one is square and boxy, and full of openings. but all of the openings are shut, and there is no space beneath to make a home.
 
Perhaps under the desk? If Malkum is consigned to exile, there may be webs beneath the desks with which to make a home...
 
Observe the large creature while investigating the underside of the flat thing.
The underside of the Flat Thing is coated in strands of some unidentafiable substance, that hangs in loops down to the floor. The coating is thin, however, and you find that you can barely see past and into the belly of the structure. Great coils of some strange material, held by wooden beams form the body of the object. There are several colonies of small spiders under here.
 
The large creature appears to be looking for something. She (you assume it is a she) is scrabbling around inside a gigantic chest, pulling out colorful items and leaving them strewn about the floor. One lands nearby and gives you a dreadful fright; these are creatures! Sone of them look stunned, others clearly driven mad, for though they smile and stare wide-eyed at the world, they do not move on their own. What horrors!
 
 
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Taricus

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Re: World of the Smalls
« Reply #50 on: March 06, 2011, 09:40:04 am »

Explore and expand our first village. set up a watch for any large creatures
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adwarf

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Re: World of the Smalls
« Reply #51 on: March 06, 2011, 09:40:56 am »

With that task done search for materials of any kind, and take them to the keep. Name the city Sentania, and invite our allies to live with us.
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Sheb

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Re: World of the Smalls
« Reply #52 on: March 06, 2011, 10:31:25 am »

Yggdrasil is the Coathanger, not the village. :p It is the Tree-world in Norse mythology.

While I and a few warrior keeps scouting around looking for food or anything usable, the tribe will start digging a path through one of the coathanger's foot. The tunnel shall be no more than 3 Kanks wide (around 3 mm) so as not to risk a collapse. Once we reach the base of the coathanger, we shall start digging rooms and windows.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Askot Bokbondeler

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Re: World of the Smalls
« Reply #53 on: March 06, 2011, 10:34:16 am »

the moppa shall search the vicinity for any hard material that can be used to fashion clubs and spears

NewsMuffin

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Re: World of the Smalls
« Reply #54 on: March 06, 2011, 11:05:02 am »

Skreeblikis warriors spawn from the pits.
Skreeblikis Alpha, with the help of the spider mounted worker, captures the largest spider he can find.

Oh, forgot to mention, the Skreeblikis Alpha has three sets of arms, one the powerful grabbing claws, one the stabbbing claws of the warriors, and one the tentacle appendages of the workers. Also, the Alpha is a bit larger and tougher than the average Skreeblikis.
« Last Edit: March 06, 2011, 11:19:47 am by NewsMuffin »
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FuzzyZergling

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Re: World of the Smalls
« Reply #55 on: March 06, 2011, 12:45:10 pm »

Harvest the strands to begin a colony.
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Heron TSG

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Re: World of the Smalls
« Reply #56 on: March 06, 2011, 01:07:18 pm »

You find several tiny webs to build houses, but soon resort to using strands of grass that were dragged out here on the Wooden Plains by some great beasts feet. During your search, one such beast comes through! The beast heads across the way, and in his wake is swept one of your men!
 
The missing one's name is Malkum, and he is still alive, but far from his home. He finds himself in a room dominated by a titanic desk, with some great monolith made of that same material as the pedestal. Instead of being ornate, however, this one is square and boxy, and full of openings. but all of the openings are shut, and there is no space beneath to make a home.
 
Perhaps under the desk? If Malkum is consigned to exile, there may be webs beneath the desks with which to make a home...
Chief: "Clanbrother Malkum has gone missing. We are Radikalstem, and we do not leave a man behind. Yet we cannot long survive without a place to live. For every four Radikalstem, three shall stay and build us a home out of these gray sheets (webs) and green stalks. (grass) The rest shall come with me. We will find Malkum and bring him home."

3/4ths of the tribe start building a village, The quarter that are most fit for travel will accompany Chief Barbarossa on his journey to find Malkum. (They'll follow the path that he was swept in, which I think is eastward to the den.)

Malkum will construct a shelter for himself, but will watch the exterior for signs of his rescue. He knows his tribe would not leave him to die alone.

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Est Sularus Oth Mithas
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Karnewarrior

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Re: World of the Smalls
« Reply #57 on: March 06, 2011, 01:37:30 pm »

Welcome, to the LATE TRIBAL era!
 
Explore and expand our first village. set up a watch for any large creatures
There are a few spiders about, but not too many. There are a few dustmites, which only reach your hip. You capture some and begin breeding them. Never know when a mount might come in handy.
 
There are no others under the couch, so you decide to expand outward, weaving huts to support your quickly growing population. To the giants, your small city would likely look like some sort of fungus, if they could see past the carpeting, which acts as a sort of hamper. A few of your people discover a certain type of weave that becomes as hard as stone when burnt, and you put them to work building a wall out of it. It's not complete yet, but it's quickly surrounding your entire population. You decide to call the inside of this wall the Castle.
 
The Giants have left by the time you emerge from under the couch again. They stir clouds of carpet strands in their wake, loosened by your constant construction. They leave the large wooden portals open. It would be interesting to see what was out there, but it would be a hard and treacherous journey. Would you attempt it?
 
With that task done search for materials of any kind, and take them to the keep. Name the city Sentania, and invite our allies to live with us.
Under your rulership your people flourish, and soo the Keep becomes too small to hold all of your population. Your people begin to dig below the useless carpet, into a strange material that is soft and rubbery, yet still holds firm. You construct an outer wall out of this material, with room to spare for any of your allies should they require shelter.
 
You take a few strands of carpeting and bring them to the keep, to be experimented on. They look like webs, maybe they can be woven as well? You doubt it, but you have time and people to spare, so you try anyways. You also bring shards of wood taken from the desk.
 
Something large sits in the chair in front of the desk and the constant humming grows even more intense. The beats makes strange clicking noises and a series of huge, pattering, indescribable noises. You wonder what he's doing.
 
Yggdrasil is the Coathanger, not the village. :p It is the Tree-world in Norse mythology.

While I and a few warrior keeps scouting around looking for food or anything usable, the tribe will start digging a path through one of the coathanger's foot. The tunnel shall be no more than 3 Kanks wide (around 3 mm) so as not to risk a collapse. Once we reach the base of the coathanger, we shall start digging rooms and windows.
You attempt to explain to your people that you meant the coathanger. They shrug and decide to call the coathanger Yggdrasil as well, despite the town sharing the same name. You slap your face into your hand and concede the point.
 
You find nothing in the featureless plains but a few dustmites. You bring them back for mounts.
 
You instruct your people to dig apartments in the Yggdrasils foot. You remind them not to make it to wide, only three men wide at the most. They dig out a beautiful apartment block from the wood, adorned with engravings of you taming the dustmites, you bringing them to this world, the giants bowing before you, and you facepalming while on a stage. You decide to never let that artist work ever again.
 
the moppa shall search the vicinity for any hard material that can be used to fashion clubs and spears
You gather slinters of wood from one of the Megolith legs, and begin to fashion them into clubs. Your people tell you that they feel restless, and they wish for war. They want you to consider a "moving city" that would march to war against... they pause, mouths opening and closing. They admit they hadn't entirely figured out who they would march to war aginst.
 
Skreeblikis warriors spawn from the pits.
Skreeblikis Alpha, with the help of the spider mounted worker, captures the largest spider he can find.

Oh, forgot to mention, the Skreeblikis Alpha has three sets of arms, one the powerful grabbing claws, one the stabbbing claws of the warriors, and one the tentacle appendages of the workers. Also, the Alpha is a bit larger and tougher than the average Skreeblikis.
Your people's population booms, and with it comes a demand for more spider mounts. You personally take charge, leading several of your people and a few Simians from the embassy to take down a much larger foe. Although the casualties are high, you manage to bring home not just one spider, but two! you now have a breeding pair, and soon the demand for spider mounts will be filled. All hail the Alpha!
 
Harvest the strands to begin a colony.
You begin a colony under the Flat Thing. As the fifth hut goes up, you find yourself staring into the face of the Large thing! She looks shocked to see you...
DIPLOMACY or ABSCOND?
 
You find several tiny webs to build houses, but soon resort to using strands of grass that were dragged out here on the Wooden Plains by some great beasts feet. During your search, one such beast comes through! The beast heads across the way, and in his wake is swept one of your men!
 
The missing one's name is Malkum, and he is still alive, but far from his home. He finds himself in a room dominated by a titanic desk, with some great monolith made of that same material as the pedestal. Instead of being ornate, however, this one is square and boxy, and full of openings. but all of the openings are shut, and there is no space beneath to make a home.
 
Perhaps under the desk? If Malkum is consigned to exile, there may be webs beneath the desks with which to make a home...
Chief: "Clanbrother Malkum has gone missing. We are Radikalstem, and we do not leave a man behind. Yet we cannot long survive without a place to live. For every four Radikalstem, three shall stay and build us a home out of these gray sheets (webs) and green stalks. (grass) The rest shall come with me. We will find Malkum and bring him home."

3/4ths of the tribe start building a village, The quarter that are most fit for travel will accompany Chief Barbarossa on his journey to find Malkum. (They'll follow the path that he was swept in, which I think is eastward to the den.)

Malkum will construct a shelter for himself, but will watch the exterior for signs of his rescue. He knows his tribe would not leave him to die alone.



You journey off accross the brown emptiness, looking for your lost tribesmate. Eventually you come to one of the great wooden portals, through which the beast carried Malkum away.
 
Malkum heads towards the desk, seeking to make a shelter before the Beast can find him. However, when he enters the shadow of the desk and his eyes adjust to the gloom, he gasps in astonishment. Before him are other smalls, feasting inside walls and cities made of valuable webbing, riding great eight-legged beasts, and beyond that, the smalls seem to have devided into two distict groups! One type looks much like the Beast, although not nearly as large, and the others seem to be a sort of insect! What world is this, Malkum wonders, heading toward the city.
 
Malkum is now availible for direct play by barbarossa, and interaction by either of the species beneath the desk.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Taricus

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Re: World of the Smalls
« Reply #58 on: March 06, 2011, 01:40:34 pm »

Send a scout party out the portal. see if we can make weapons out of the burnt fibre. colonize the nearby table
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NewsMuffin

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Re: World of the Smalls
« Reply #59 on: March 06, 2011, 01:40:58 pm »

The Skreeblikis use spider mounts to climb to the top of the desk, and attempt to turn off the light to keep themselves cool.
Then, they colonize it.
They use Post-It notes to create shelter, and dig into the wood of the desk for above ground spawning pits.
« Last Edit: March 06, 2011, 01:53:33 pm by NewsMuffin »
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