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Author Topic: You are ADVENTURE MAN!  (Read 15292 times)

Hubris Incalculable

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Re: You are ADVENTURE MAN!
« Reply #195 on: April 08, 2011, 10:46:31 am »

Set someone's hair on fire (by "accident", of course)
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Ochita

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Re: You are ADVENTURE MAN!
« Reply #196 on: April 08, 2011, 11:06:45 am »

Set someone's hair on fire (by "accident", of course)
Veto.

Have a good time and just try to have some energy.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Darvi

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Re: You are ADVENTURE MAN!
« Reply #197 on: April 08, 2011, 11:07:54 am »

Here's a compromise: juggle some torches.
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Hubris Incalculable

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Re: You are ADVENTURE MAN!
« Reply #198 on: April 08, 2011, 11:10:10 am »

Here's a compromise: juggle some torches.

Approve
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #199 on: April 08, 2011, 11:19:29 am »

You have several brilliant ideas, and you decide that you should try them all. The first one is to invite the troll you freed, however, you have no way of contacting him, so you decide to save this idea for later. The second is to dance, which you do. Your dancing impresses a few people, and you make some friends at the party, one of which is a tavern owner at Celesthelm. The third, and final, idea that you have is to juggle some torches

At the end of the night, you head to bed after shooing everyone away. You fall asleep almost immediately and dream of crazy things.

Upon waking up, you find yourself hungover worse than you ever have before. It probably isn't a brilliant idea to go to Celesthelm just yet.

You take your opportunity to leave the next day, and the weather is terrible. It is pouring down rain and the skies are cloudy, but you need to get going anyway, seeing as you declared yourself officially gone. You think that the journey will take approximately ten days, with the weather as it is.

However, on the fourth day, your rations run out. You are left in the middle of nowhere, four days away from your home and six away from Celesthelm and you have no food. What will you do?

Spoiler: Equipment (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Skills (click to show/hide)
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Darvi

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Re: You are ADVENTURE MAN!
« Reply #200 on: April 08, 2011, 11:20:31 am »

Check surroundings.
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Taricus

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Re: You are ADVENTURE MAN!
« Reply #201 on: April 08, 2011, 11:24:13 am »

Check surroundings.
Search for foragable food.
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #202 on: April 08, 2011, 12:51:51 pm »

Check surroundings.
Search for foragable food.
I'll do the turn soon, but you should know that you can't sustain a yourself on foraged food.
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #203 on: April 08, 2011, 01:37:16 pm »

You look around and see that you are on the road to Celesthelm, in the middle of a rather large forest. There is plenty of foragable food, but still not enough to survive on. You will be able to make it back to the farm, but you will be exhausted when you get there and you will be stranded there until a travelling merchant with rations comes along.

What will you do?

Spoiler: Equipment (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Skills (click to show/hide)
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Taricus

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Re: You are ADVENTURE MAN!
« Reply #204 on: April 08, 2011, 01:38:23 pm »

How far is the closest settlement?
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Ochita

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Re: You are ADVENTURE MAN!
« Reply #205 on: April 08, 2011, 02:22:39 pm »

To the farm!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

quip

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Re: You are ADVENTURE MAN!
« Reply #206 on: April 08, 2011, 02:22:57 pm »

Wait a second, looking at our spell list... Ignite fire? What does that do? We already have a create fire...
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Ochita

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Re: You are ADVENTURE MAN!
« Reply #207 on: April 08, 2011, 02:27:43 pm »

Im guessing ignite is good for things like wood..
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Omegastick

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Re: You are ADVENTURE MAN!
« Reply #208 on: April 08, 2011, 02:30:58 pm »

Wait a second, looking at our spell list... Ignite fire? What does that do? We already have a create fire...
Ignite Fire does just that, ignite fires. Depending on how much energy you put into it you can ignite different things. It ranges from 'holding a candle to something' to 'holding an industrial blowtorch to something'. Create Fire creates a ball of fire.

How far is the closest settlement?
You're not sure, you never went far from your farm.

To the farm!
I'll write up the turn in a second.
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #209 on: April 08, 2011, 04:23:17 pm »

Having made up your mind, you begin heading back to your farm. On the second day of travel, while you are getting hungry, you encounter a lone dwarf with an axe and wearing some light metal armour standing in the middle of the road. He hasn't noticed you yet and he is around twenty yards away. (Just so you know, you have no chance of hitting him with a fireball at that range, you will have to wait for him to come closer if you want to shoot him like that)

What will you do?

Spoiler: Equipment (click to show/hide)

Spoiler: Spells (click to show/hide)

Spoiler: Skills (click to show/hide)
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I make music under the name Flag Red, check me out:
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