You have several brilliant ideas, and you decide that you should try them all. The first one is to invite the troll you freed, however, you have no way of contacting him, so you decide to save this idea for later. The second is to dance, which you do. Your dancing impresses a few people, and you make some friends at the party, one of which is a tavern owner at Celesthelm. The third, and final, idea that you have is to juggle some torches
At the end of the night, you head to bed after shooing everyone away. You fall asleep almost immediately and dream of crazy things.
Upon waking up, you find yourself hungover worse than you ever have before. It probably isn't a brilliant idea to go to Celesthelm just yet.
You take your opportunity to leave the next day, and the weather is terrible. It is pouring down rain and the skies are cloudy, but you need to get going anyway, seeing as you declared yourself officially gone. You think that the journey will take approximately ten days, with the weather as it is.
However, on the fourth day, your rations run out. You are left in the middle of nowhere, four days away from your home and six away from Celesthelm and you have no food. What will you do?
Backpack, Small (40lbs)
- 3x Torch (Lights 5yd, requires a free hand)
- Wineskin, 1 Gal
- - Water, 1 Gal
- Boots
- Large Knife
- Long Rope
- Magical Tablets
- Hooded Tunic, Winter
- Robe, Regular (Patchwork, expensive)
- Gems ($200)
- Great Axe (Flaming)
Scabbard, Sword
- Personal Broadsword
Leather Armour (Covers torso and groin)
Leather Leggings
Medium Buckler
Iron Necklace of HT +1
Light Scale Boots
Scale Gloves
Pouch, Small (Total Worth: $398)
- 128x Copper Farthing (Worth $1)
- 35x Silver Coin (Worth $4)
- 2x Gold Coin (Worth $80)
Lend Energy
Lend Vitality
Minor Healing
Ignite Fire
Create Fire
Shape Fire
Fireball
Broadsword 13
Climbing 10
Hiking 11
Stealth 10
First Aid 13
Search 12
Acrobatics 9
Current Affairs 12
Jumping 11
Running 10
Buckler 14
Traps 11
Woodland Survival 11
Brawling 11
Missile Spells 13