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Author Topic: You are ADVENTURE MAN!  (Read 15568 times)

Omegastick

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Re: You are ADVENTURE MAN!
« Reply #165 on: April 05, 2011, 03:11:49 pm »

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Hubris Incalculable

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Re: You are ADVENTURE MAN!
« Reply #166 on: April 05, 2011, 04:05:39 pm »

Give it some food and water
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quip

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Re: You are ADVENTURE MAN!
« Reply #167 on: April 06, 2011, 09:58:11 am »

Find some food and water,then:
Give it some food and water
(Making sure to keep out of it's reach, say pushing a plate and a bucket near the bars with a stick.)
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #168 on: April 06, 2011, 11:17:03 am »

You take an Elven ration out of your bag and hand it to the troll, making sure to stay away from the creature. It snatches the ration away from you and goes off into the darkness, leaving you. What will you do?

What will you do?

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Hubris Incalculable

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Re: You are ADVENTURE MAN!
« Reply #169 on: April 06, 2011, 12:17:21 pm »

Leave another ration just inside the gate, and explore the cave some more
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #170 on: April 06, 2011, 12:35:25 pm »

You leave another ration near the gate, and walk off to try and find anything more in the cave. You can't find anything.

You are ready to leave. Do you want to do anything more in the cave?

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Taricus

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Re: You are ADVENTURE MAN!
« Reply #171 on: April 06, 2011, 12:39:33 pm »

Unlock the troll's cell then leave.
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #172 on: April 06, 2011, 01:12:06 pm »

You unlock the troll's cell and quickly get out of there.

You now have three options:
1. Go back to your farm. You can't sell anything there, but you can... Um... Get supplies? (1 day walk)
2. Go to Alddell, the local town. There are shops and taverns there, but it isn't as good for post-adventuring as... (3 day walk)
3. Got to Celesthelm, the closest city. There is pretty much everything you could want there besides the king, he lives in Throncrest. (7 day walk)

You also have new experience points to distribute, 25 of them, precisely.

About distributing experience points: I am using the GURPS system, so those who know the system can suggest specific places to put the points. For those who don't know how the system works, just tell me what I should put points into and I shall do it. Here are some suggestions:
 4 main attributes (ST and HT (general health attribute) cost ten points per level and DX and IQ cost 20)
 Any of the skills in the skills list (Broadsword and Buckler are suggested)
 New spells (just tell me what school to put points into: Fire, Healing, Body Control, Mind Control and Protection are the most useful  ones in this case)
 Increased speed
 Increased HP
 Increased FP (Fatigue Points)
 Anything else, just give me a suggestion

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Ochita

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Re: You are ADVENTURE MAN!
« Reply #173 on: April 06, 2011, 01:14:33 pm »

We go to our farm. Why did you let the troll out?
Whyyyyyyyy.
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Taricus

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Re: You are ADVENTURE MAN!
« Reply #174 on: April 06, 2011, 01:15:27 pm »

Head to Celesthelm.

HP, FP and a few points into axes.

@Ochita: The goblins put him in there.
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Ochita

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Re: You are ADVENTURE MAN!
« Reply #175 on: April 06, 2011, 01:22:09 pm »

But its a troll. It has weapons. Am I the only person who sees the bad things that will happen?
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Taricus

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Re: You are ADVENTURE MAN!
« Reply #176 on: April 06, 2011, 01:24:37 pm »

I'd say it'll either hunt us down or keep the local goblin population down.
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #177 on: April 06, 2011, 01:26:40 pm »

Anyone else have suggestions for how to use the XP?
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quip

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Re: You are ADVENTURE MAN!
« Reply #178 on: April 06, 2011, 02:33:53 pm »

Eh... Stick a couple of points onto bucklers so we can block better, I suspect trying to drop axes is out of the question.
...
Try to put a couple of points into fire magic?

And on trolls: Maybe we can befriend it? Think of the fun we could have with our own pet troll!

And we might as well go home and rest for a while before setting off for somewhere else.
At our low levels even ramdom encounters are dangerous!
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Omegastick

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Re: You are ADVENTURE MAN!
« Reply #179 on: April 07, 2011, 08:30:28 am »

Alright, can I have a tie breaker on whether or not to put some of our precious points in axes?
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