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Author Topic: Fortress Craft  (Read 9058 times)

cerapa

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Re: Fortress Craft
« Reply #45 on: March 07, 2011, 08:54:25 am »

When I saw the thread title I was hoping to read about a game that's a cross between Team Fortress and Minecraft. I am disappointed.  :(
If I remember correctly, infiniminer was a bit like that.
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Duke 2.0

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Re: Fortress Craft
« Reply #46 on: March 07, 2011, 09:00:33 am »

I absolutely believe someone can make a cool game based on MC. The Xbox one is definitely NOT it as far as I can tell so far. It's a blatant cash-in ripoff with no new features except for an eye-gouging tileset
Elevators.
Working minecarts.
(Plans for) minions.
That's... kinda eh.

As usual with Minecraft clone attempts they just make an engine, slap on some terrible textures in sizes much too large for the game to look good and add a few gimmicks. When Minecraft was made it was clearly different from Infiniminer. Sure comparisons were made, but we were excited to see it develop and add features the original didn't focus on. This is just taking Minecraft and adding a few different features that kinda feel awkward.

 I would say I don't expect this to work out, but I know the studio will hear that and continue working on it to screw my good word over.
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Deon

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Re: Fortress Craft
« Reply #47 on: March 07, 2011, 09:35:50 am »

If it is going to be moddable, I think it may be good.

Oh wait, xbox... So yeah :).

Games like this require moddability. Even Minecraft is not as awesome as it is with cool mods :).
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Poltifar

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Re: Fortress Craft
« Reply #48 on: March 07, 2011, 11:40:40 am »

Being the hoster of a small LAN minecraft server, I can definitely say that I'd NEVER play minecraft (or any other similar game) without some modding ability. So, yeah, that instantly kills this FortressCraft thing for me, even though it might be promising otherwise. And well, its not.

Looking at the page with the differences between the games I'd say that the only advantages FortressCraft might have are either shallow (Bloom, Coloured lighting, Multiple dynamic light sources, reflective water, etcetcetc... sure, graphics are nice, but just list it as "better graphics" or something), or casual-gamer-oriented (character emotes, joypad, voice chat...), or stuff that are doable in mods for minecraft (mine cart stuff, magnets, vehicles, handheld light, minions, etc.). Plus, some of the better stuff in minecraft is not going to be implemented, mainly modding support and redstone (yes, redstone is one of the better stuff, especially with mods related to it. Some crazy interactive stuff can be made, forget all this "steam power" and "better mine-carts" and "conveyor belts" the FortressCraft devs claim.)

So all in all, my current opinion is "If you want to make a game similar to Minecraft, sure, go ahead, but atleast make it better, not shallower. Also, modding."
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ProjectorGames

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Re: Fortress Craft
« Reply #49 on: March 23, 2011, 11:54:38 am »

I'll start the trolling: Copycat of Minecraft and Dwarf Fortress with good graphics as the icing.

As the author of the game, I'll say, briefly, what I've said in so many other places

'Minecraft meets Dwarf Fortress with state of the art graphics tech, and a big dollop of Transport Tycoon and Dungeon Keeper? Bollocks to what anyone else thinks - *I* want to play that game'

Quote
not that it is like DF in any way, but still

http://www.youtube.com/watch?v=QR8Pbz89w_M

It might require some imagination on your part to see quite how it's going to go in the future. But I think you might be able to get a small glimpse of roughly what I have planned for the future.



Watch this space!
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ProjectorGames

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Re: Fortress Craft
« Reply #50 on: March 23, 2011, 11:58:22 am »

It's on the console, just watch it end up outselling minecraft  ::) .

That's impossible.

Not enough xbox360's in circulation yet.

..28 million Xboxes can't outsell a game with 1.5 million sales? y'sure?

Tbh, if it sells 5,000 copies, I shall be esctatic!
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Fikes

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Re: Fortress Craft
« Reply #51 on: March 23, 2011, 01:13:30 pm »

Hey Projector man, can you give us your current elevator pitch for the game? I am interested but generally don't follow games this early in development. Too many </3s.

Also, what would you say your biggest issue is with Minecraft, that you hope to remedy with Fortress Craft?

Tilla

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Re: Fortress Craft
« Reply #52 on: March 23, 2011, 01:24:01 pm »

Note: Projector's game, FortressCraft is not the Xbox ripoff that is selling for $1 and only really adding more Bloom. :P
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chewie

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Re: Fortress Craft
« Reply #53 on: March 23, 2011, 05:10:28 pm »

Another note, a quote in fact:

Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.

I guess Notch is cool with clones. Did you know that when you started developing your game Projector? (because I would totally sue you :P)
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lemon10

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Re: Fortress Craft
« Reply #54 on: March 23, 2011, 05:56:36 pm »

http://www.youtube.com/watch?v=QR8Pbz89w_M
It might require some imagination on your part to see quite how it's going to go in the future. But I think you might be able to get a small glimpse of roughly what I have planned for the future.
Whoa, that video is pretty awesome, looks like it might actually get significantly differentiated from minecraft.
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Bdthemag

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Re: Fortress Craft
« Reply #55 on: March 23, 2011, 07:36:25 pm »

No matter what they add to the game, im still going to think its a copy of minecraft. It looks like minecraft, you play (most of it) like minecraft, and its just to similar to minecraft. No matter what gimmicks they add into it im always going to think of it as a MC clone.
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Fayrik

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Re: Fortress Craft
« Reply #56 on: March 23, 2011, 07:49:56 pm »

No matter what gimmicks they add into it im always going to think of it as a MC clone.
I'm always going to think of it as an Infiniminer clone.
...This topic is more circular than a roundabout.

Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.

I guess Notch is cool with clones. Did you know that when you started developing your game Projector? (because I would totally sue you :P)
He doesn't really have much choice, Manic Digger is a public domain engine that runs similarly to Mine Craft. Anyone with even the most basic C# skills can get an Mine Craft Infiniminer clone running in about 5 minutes. It's not even like the engine theory is anything special. All you need are two interacting 3-dimensional arrays and a graphics engine and you're then working on features.
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HLBeta

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Re: Fortress Craft
« Reply #57 on: March 24, 2011, 01:45:39 am »

I'm not trying to condemn the game outright, but I have yet to find any hard evidence that suggests that the gameplay is significantly differentiated from a stripped-down version Minecraft at present. There's some stuff in the long term plans for adding features and evolving the game but nothing to back it up beyond the text itself. If the devs want to deflect some of the outcry against their game they'll need to start demoing unique features. 16,000 dorfs chasing you up a hill is amusing, but smilar videos already exist for Minecraft, with the added benefit of mass explosions and arrow flinging (albeit with lower mob volume due to the fact that Minecritters take up space).

That said, I like some of the future development concepts that have been put forth. I don't really have much patience for ore collection beyond scraping the walls of cave systems, so getting some tools to automate that process would be welcome. Instead of approaching resource collection as a grind/lottery process I'd much rather be able to approach it as a logistical problem via the construction and coordination of automated elements. Getting some halfway intelligent minions and a minecart system that can effectively transport their product without my direct oversight would be pretty neat.

As far as the game goes on its own merits, it looks passable. I haven't seen enough to justify a purchase when I already own Minecraft, but I'll keep an eye on the project. My only complaint directed at the game as a standalone product is that the graphics simply don't work for me. Bloomed, bumpmap-y blocks just look wrong. It's like some kind of lego version of the uncanny valley.
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