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Author Topic: Game in development - require talented people! (SSX)  (Read 4420 times)

Lap

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Re: Game in development - require talented people! (SSX)
« Reply #30 on: March 05, 2011, 12:20:29 pm »

Oh thank God. I can't handle almost anything on BYOND because of how shitty that engine is. Before someone yells at you, some people argue that games in development go in creative projects, but really they can go in either board. It's arguable whether you'll get more help in one versus the other though.

Also, are you the Lua god Catdaemon from FP? If so, thanks again for your previous work and the Lua support you provided for other uses.

Lol, everyone always wants Deon. I even head over to other related forums and there's people asking for him. Such a pixel art celebrity.
« Last Edit: March 05, 2011, 12:23:12 pm by Lap »
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Oscuro1987

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Re: Game in development - require talented people! (SSX)
« Reply #31 on: March 05, 2011, 12:30:21 pm »

Omg this looks epic already, it's like next-gen SS13 lol.
Totally following the progression of this.
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magellan

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Re: Game in development - require talented people! (SSX)
« Reply #32 on: March 05, 2011, 12:42:57 pm »

Lol, everyone always wants Deon. I even head over to other related forums and there's people asking for him. Such a pixel art celebrity.

Well deserved though, very well deserved!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Game in development - require talented people! (SSX)
« Reply #33 on: March 05, 2011, 01:23:18 pm »

Yeah, the sprites must be top-down sorry! Most likely we'll have a screen which pops up when you click on objects which shows you some information about them - In the case of a player it'll show their outfit and such things you cannot see from a top down perspective.

Multiple stations are already possible in this engine (the maps can be gigantic and contain empty space), as are moving stations (but that's rather more experimental and will happen later on:v).
Could you mail me an example of file format, needed dimensions and list of needed stuff? deon_ac(at)yahoo.com
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thobal

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Re: Game in development - require talented people! (SSX)
« Reply #34 on: March 05, 2011, 01:55:44 pm »

It was my understanding that games in development by regular forum goers who were interested in giving the rest of us a look at the process went into creative projects, while other games is for games people are playing, have made, are making, want to play, or think look nice.

I forget why this distinction matters.
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Catdaemon

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Re: Game in development - require talented people! (SSX)
« Reply #35 on: March 05, 2011, 03:39:03 pm »

Could you mail me an example of file format, needed dimensions and list of needed stuff? deon_ac(at)yahoo.com

This email (or mine) doesn't seem to work. The tiles should be 64x64, in one large image. You can lay them out however you like, they will appear in the editor as-is so if you group them it'd be easier to work with. The player is 32x32 pixels and items/props should be scaled around this. There are no minimum or maximum sizes - Take whatever artistic license you desire. All images should be in the PNG format (transparency is fully supported), and should be of ^2 size (so 16x16, 32x32x 64x64 etc). Note that _everything_ is to be seen from a top-down perspective!

Here's a random dev screenshot as I haven't posted any here yet.


Something for prospective server owners:
lua/init.lua:
Code: [Select]
hook.Add("onChatMessage","defaultchat",function(ply,msg)
-- This will relay to all clients with a nicely formatted message and who sent it
Msg("<"..ply.Name.."> "..msg)
SendChat("<green>"..ply.Name..": <yellow>"..string.sub(msg,5))

if string.sub(msg,5)=="shieldme" then
local e = CreateEntity("shield")
e:SetPosF(ply.Pos.x,ply.Pos.y)
e:Spawn()
e:SetParent(ply)
end
end)

lua/items/shield.lua
Code: [Select]
entity.ImageName = ""

entity.LastEffect = 0

local EffectEvery = 10000 -- miliseconds

function entity:onTick()
if not self.Parent or not self.Parent.Valid then
self:Remove()
return
end
if (MilliSecs() - self.LastEffect) > 0 then
self.Parent:EffectDispatch("roundshield", self.Pos.x, self.Pos.y, EffectEvery, 80 , math.random(128,255), math.random(128,255), math.random(128,255))
self.LastEffect = MilliSecs()+EffectEvery
end
end

function entity:onSpawn()
self.Size.Set(80,80)
end
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head

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Re: Game in development - require talented people! (SSX)
« Reply #36 on: March 05, 2011, 07:40:43 pm »

Is it possible to gain access to the source?
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Jack A T

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Re: Game in development - require talented people! (SSX)
« Reply #37 on: March 05, 2011, 07:46:11 pm »

I'm not even close to being as good as Deon at spriting, but I'm willing to contribute some art.

Example of my work: Some of my sprites/tiles/stuff.
« Last Edit: March 05, 2011, 07:48:12 pm by Jack A T »
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FUCK YOU JACK
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YOU TRAITOROUS SWINE.
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Neonivek

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Re: Game in development - require talented people! (SSX)
« Reply #38 on: March 05, 2011, 08:12:20 pm »

At a certain time I was in the zone when it came to pixil art. If I stuck with it I could have been very good.

Now... not so much.
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Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #39 on: March 07, 2011, 01:53:36 am »

The game windows is going to be square right? UI elements could be one either side so that the play area is square.
(But also: bomp)

Deon

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Re: Game in development - require talented people! (SSX)
« Reply #40 on: March 07, 2011, 09:48:21 am »

Quote
This email (or mine) doesn't seem to work
Did you try to replace (at) with @? :D

I will take a look in a day. It's a women's day tomorrow, and we had holidays the last two days, so that's a lot of booze and a wife which requires attention for me :). I will be in a working condition soon.

I'm not even close to being as good as Deon at spriting, but I'm willing to contribute some art.

Example of my work: Some of my sprites/tiles/stuff.
Your sprites have good shapes but they lack any kind of smooth colors/shading. Adding those will improve them a lot.
Also use transparency. It helps.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #41 on: March 07, 2011, 11:05:43 am »

I suppose the important thing is being able to distinguish a hammer from a pitchfork =)

eerr

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Re: Game in development - require talented people! (SSX)
« Reply #42 on: March 07, 2011, 01:11:55 pm »

Will you have true LOS? (as per Nox,)
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Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #43 on: March 07, 2011, 01:36:01 pm »

I don't see why something like that couldn't be possible.

magellan

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Re: Game in development - require talented people! (SSX)
« Reply #44 on: March 07, 2011, 01:48:59 pm »

I am using the deon at the moment.

I will be in a working condition soon.

Great ... now everybody will think I am the one who broke it ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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