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Author Topic: Game in development - require talented people! (SSX)  (Read 4411 times)

Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #45 on: March 10, 2011, 03:19:39 pm »

This thread shall not fall into obscurity, even though it's only on page 3. People must know

SeaBee

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Re: Game in development - require talented people! (SSX)
« Reply #46 on: March 10, 2011, 03:35:19 pm »

+1 lurking and tagging thread for future observation and/or wide-eyed wonder.
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Dakk

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Re: Game in development - require talented people! (SSX)
« Reply #47 on: March 10, 2011, 03:52:06 pm »

This looks pretty sweet, like SS13 except not built on horrible BYOND. Don't let this die.
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Spacerat

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Re: Game in development - require talented people! (SSX)
« Reply #48 on: March 11, 2011, 12:00:10 pm »

Time for some content: I am the aforementioned Spacerat working on the editor, and I bring you screenshots.


Currently the editor doesn't show you previews of the various entities, but at least they actually work!


Loading a new tileset in to the editor. It's also possible to do this automatically in a Lua config file - in fact, that's the preferred method of loading tilesets.

It's nowhere near finished of course, and frankly the core of the whole thing could probably do with a rewrite (writing GUI apps by hand is icky). But it's certainly functional and supports larger maps than anyone would ever need. The feature set is pretty slim at the moment; you can load tilesets and entities, place them, and save/load. Are there any more advanced editing features any potential map-makers feel the need for? In the spirit of this whole project, I might end up implementing them with some kind of Lua plugins system, alongside the Lua config stuff it already uses.

On the topic of GUI, I also wrote the game's in-game GUI module (windows/textboxes/etc). That's totally skinnable too, but I'm not sure if Catdaemon already has a skinner or plans to do it himself. Regardless that whole system will probably get a rewrite too since the current skinning system is horrible, and this time it may support clientside Lua scripting or even be entirely written in Lua. That's a while off, though.
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Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #49 on: March 11, 2011, 02:09:33 pm »

Yes, content updates are always awesome, thanks =)

Unfortunately I'm not a mapper myself, so i can't help you there. The mapper for Baystation12 would probably have something to say.

Tilla

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Re: Game in development - require talented people! (SSX)
« Reply #50 on: March 11, 2011, 03:55:07 pm »

I can't wait to see what goes on in the Gaylord room  8)
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Spectre

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Re: Game in development - require talented people! (SSX)
« Reply #51 on: March 15, 2011, 05:10:41 am »

A way to edit variables would be required. I don't know how you guys handle objects and all that though.
But things like linking a button to (a) certain fuction(s), setting the access levels of doors, having blast doors start in the open state, you get the idea.
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Neonivek

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Re: Game in development - require talented people! (SSX)
« Reply #52 on: March 15, 2011, 05:27:21 am »

I just realised the topic asks for "Artists" not "Artist"
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Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #53 on: March 15, 2011, 01:13:53 pm »

I imagine they want all the help they can get. So... I'm not working on the project, but if you think you can help you should ask them anyways.

Ozyton

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Re: Game in development - require talented people! (SSX)
« Reply #54 on: March 17, 2011, 01:16:57 pm »

Double post BOMP

Deon, what's the status of being able to help with this? =o

Mephisto

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Re: Game in development - require talented people! (SSX)
« Reply #55 on: March 17, 2011, 03:05:12 pm »

When I saw the title, I figured this would just be some cheap rip-off of the SSX snowboarding series. I'm pleasantly surprised.
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Deon

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Re: Game in development - require talented people! (SSX)
« Reply #56 on: March 17, 2011, 03:59:02 pm »

Double post BOMP

Deon, what's the status of being able to help with this? =o
By Genesis not being updated you may see that I have some time spent on real deals (diploma) :P. In a week or so I should get plenty of free time again.
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