DAY 14Shigon sleeps, Then constructs a carpentry workshop by dragging 3 Blocks together and calling it a workshop. A chair would make a big difference though. His Bed construction goes far worse though, He starts building a bed, but wastes lots of time recutting and reassembling the mistaken pieces and only gets half a bed built.
Dragnar assembles 4 sturdy torches (-4 wood), A tinderbox and then gets some real work done on a mighty stone cage (-1 stone), it rattles at first, but with some extra time he sets all the joints with concrete to make it Solid.
Mirran works diligently and she makes (4 Molotovs 4 Acid Vials 2 Healing Powders by the end of her shift), She has more than an armful now and carrying so many volatile potions could be a hazard if spooked. She heads over to Rahal, and gives him a dose of healing (-1 healing powder) Rahal lies facedown listlessly. Mirran ventures to the overgrown muck caves. Throwing her boomerang as she goes. Her night eyes spot a sneaky creature before it gets away, and she bags herself an albino wombat with a deftly thrown Boomerang. She gets to the waterlogged area and she becomes extra cautious. Scanning as she goes, The slime could be around here anywhere, and with the situation as it is, it is too dangerous to ford forward any further. But he caution does not go unrewarded, She makes out the undulating glistening form of a slime on the cieling, it seems they like to hang out there, probably to drop onto unsuspecting pray. She hurls a molotov and the cinders of flaming plant matter go everywhere. The slime combusts completely, but it drops into the water sizzling. Not foolish enough to get any closer, she can see the ripples of the water approaching her shins! She retreats and throws an acid vial from a safe distance... But the slime is not affected. Mirran retreats, pondering what she has noticed so far. They can be noticed if you are perceptive enough, they move slow and are camouflauged so it is hard, They can move underwater but travel slowly luckily. Fire seems effective, but it does its damage over time, Acid seems inneffective, at least while diluted underwater, or maybe the acid just floats while the slime crawls about. Her alchemical skill tells her if acid does not work, maybe some buckets of lye would. Both are caustic, and judging by Sly's wounds the slimes are one or the other, and therefore seemingly immune to one but not the other? SCIENCE!
Seogv has built a Silk Knapsack, A Silk Bandoleer, A silk satchel, An unspecified amount of rope
Raargh tends to himself, sleeping and feeding, before finishing contruction on his longbow, borrowing the workshop. It turned out well, though it took much extra work, and it takes most of his strength to pull it back, a good sign. (+1 Mighty Longbow)
Sprite Sleeps, then one by one, his Goonsquad awakens. They are armless and purple/brown , with a tusked mouth and stand about 4 to 5 feet tall, Sprite lets out a good long maniacal laugh as they look around and uproot themselves. Their groans together form a low purring grumble. The lead one says
"mastur?" . Sprite finishes his shiftby planting and working his magic to grow some food (+6 plump helmets)
Furtuka sews some leather together onto the bloated spitter in an attempt to reinforce it, He just barely makes it, and the remains are somewhat sown into shape, but still ready to burst at the seams. Then he makes some stone bones. Then he studies necromancy.
(hey have you studied necromancy before? i dont have a note of it on you sheet)Bernard progresses his research to Manaburn (72/100) and Healing circle (64/100) He also slept!
Rahal mopes about in bed, more or less sleeping all day.
Cizikler Rises from his meditative contemplations, and Heads directly for the nearest target. A murderous look in his eyes.
Nearby, and unconcious Black Orc awakens, washed up ashore in front of Dragnars workshop. He grunts, but seemingly ignores him as he heads off to make notes of the local plantlife. He finds several interesting qualities. There is gently glowing moss, There are remenants of a large fungus in the Toad-statue room, It is a hardy fungus that regrows quickly and is hard to uproot. There are brambles on the cieling there too, Strangler vines that tangle and constrict with sharp barbs, they are hard to reach unless you climb the vines along the wall though. There are MUTANT PLUMP HELMETS! what the heck are those things!? There are no more tower caps along the riverbank, but the river does wash other seeds downstream, you find some digging in the muck. Muckroots and Kobold Bulb, but they will not grow underground.
STOCKS -1 lobe -1 frogleg -2 blood -9 food
units of Food
Sweet pod seeds
39 mutant Plumphelmets - Sprite
Misc. Bones (Cookable)
+0 Plump helmets
2 Micro Piglets
1 barrel
beetleparts
3 dead brainless bloodless frogmen corpses (-2frogleg)
9 frog-lobes (Cookable)
Resources: (Wood supply depleted)
27 wood
122 stone
4 blocks
7 rat leather
scrap iron
4 Torches
Stone Cage
Consumables; unknown (there are some acid vials and Molotovs and healing powders)
2 healing powders were made on day 12
+240$ alchemy ingredients
Armory
Mighty Longbow- Raargh
Silk Bandoleer
Silk Satchel
Silk Rope
Silk Knapsack
Stone Fullhelm - Dragnar
Spiked Iron Morningstar - Dragnar
Flint Knife - Furtuka
Javelinbag w/ 3javelins
Leather shoes and Pants - Furtuka
silky leather bikini- Mirran
Spiked Segmented Iron Shoulderpads - Dragnar
1 Clawbone Knife
Kukri - Furtuka
Spearhead
Warped Helmet
Blastmaster leather facemask - Mirran
hand wraps of fire -Rahal
Savage Waraxe - Rahal
Lucky Headband - Sly
Fine spiked Targe of True Grit +4 (resist 4 pain levels) -Dragnar, with girrafe fuigurine stuck in it.
pilgrim hat +1 magic resist - Sprite
shiny monocle +1 aim - Cizikler
iron facemask - Sprite
3 corner bat leather hat- Dragnar
highboots (i think someone claimed this?)
small chest - sprite
prybar - Dragnars left hand
hammer - Dragnars right hand
1 Energy Drink
Polished Bone Magewand: reduces range penalty for spells by 1 - Sprite
magic cane (it always stands upright! AMAZING!) - Cizikler
fire hardened spear -bernard
2 rock small mace - Dragnar called dibs on one
inscribed fine bowie knife - Sly
sling - Sprite
Scabbard - Sly (with knife)
Sandals - Sprite
Waraxe, - Raargh
pierced padded cloth coat - bernard
Furry Mongol hat - Bernard
2 boomerangs - Mirran
Cestus - Rahal
Furry leather boots - Bernard
Bronze vambraces - Bernard
Healing6 Feathered Magewand - Bernard
Bow
15 obsidian tip arrows
Hand pick -Shigon
Misc.
Bloated Spitter - Furtuka
Extra firey imp - shigon
2 healing powders
2 stone beds
shoddy table - SCIENCE! shop
shoddy chair - SCIENCE! shop
Alchemy shop - Table
Enchantment shop - Table
Masonry shop - Table, Toolset
7 silk bandages
Shoddy Silk sack - Seogv
Fire damaged door - (used across pit)
iron padlock
recorder
kazoo
ivory scepter - Shigons stash
knuckle bone dice - shigons stash
Soul gem -SHigon
Kitchenwares 160$
copper bracelet -Sly
brass torc - Sly
emerald earings -Sly
billon pinkie ring - Sly
amethyst ring -Sly
Copper Plates: Invokations of Khagai and other pacts (infernalism book) -Shigon stash
Clay tablets:Arms of Ekehshti, illustrated. - Shigons stash
MOODS-
++++++++sprite +50% research Bonus
++++++mirran
+++++dragnar
+++++shigon
+Furtuka
--------Cizikler Cizikler Goes berzerk!
-Raargh -drowsy
++++++++Sly (some bonus)
--------Rahal is melancholy
++Bernard