Day 8
Irony rests all day, a medic to tend to the healing would help (+1Hp)
Rahal Rests all day (+3hp)
Cizickler rests all day(+2Hp)
Furtuka Rests all day, and is fed by the imp and mirran(+3hp, -3 vermin)
The Sprite Tends to the alchemists herbs, growing them with grreat skill and speed. Then he takes the same skills and farms Sweet pods, Their life cycle accelerated by his twisted spells. What would ordinarilly take a season to mature takes mere hours. Then he finishes magically increases their sizewith twisted growth, but not their nutritinal value, He tries to dig up a beetel, but he can tell Raargh has devoted much more time and strength to burying this thing than teh sprite can muster up this shift. He finishes working long into the night working on carpentry, but by the time he finishes his first piece of furniture,his bleary eyes can see that it is unsuitable as anythign but firewood. He has failed at carpentry. (+120$ alchemy supply, +5 inconveniently sized sweetypods,)
Mirran Collects alchemical ingredients from the river, the proceeds to craft herself some healing powder. With the healing goods in hand, she finds the imp tilling the mud, digging up vermin and grubs already, it is a prime spot for ambushing the dug up grubs and she collects a few handfulls for Furtuka. (+120$ alchemy supply, +120$ alchemy supply, -360 alchemy supply +3 Healing powder 360$, +8 vermin)
Raargh Shambles about and carves himself a coffin-like object, using nothing but a borrowed kukri and bashing it with a rock. But he keeps at it and improves on his work, Reinforcing and carving out imperfections. He ends up with a decent and sturdy coffin to protect himself when he is at his most vulnerable. Satisfied, he gathers as much rock and wood as possible, and manages to scrounge up previously buried pieces of wood with his impressive strength, but the local wood reserves are basically depleted now. (+Coffin, +8wood)
Sly and Ochita: Loading... (gonna sleep first, ill be back)