Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


Pages: 1 ... 24 25 [26] 27 28 ... 82

Author Topic: Dungeon Keeper: The RPG  (Read 88045 times)

rty275

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #375 on: March 28, 2011, 08:16:51 am »

1: Sigh at unnessary loss of life.

Real 1: Mine for gemstones.

2: If gemstones found, mine out an octagonal room in the vein of gemstones, if not, mine for more gemstones.

3: Repeat 2
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #376 on: March 28, 2011, 08:22:13 am »

1 after beating the jerks mine
2mine
3mine
mine = help irony mine and rty search
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #377 on: March 28, 2011, 12:06:06 pm »

Kill the fuck.

(Also question how he teleported to the lab.

Well I am at it, question how he is not effected by the exsplosion.)

Edit: I just realized that this is now a three way.

Great.

How about you other guys join in and we can really destroy everything!
« Last Edit: March 28, 2011, 12:19:47 pm by Criptfeind »
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #378 on: March 28, 2011, 12:39:04 pm »

sigh just kill the fucking half elf sprite and his vines so that his family starts to bleed.
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #379 on: March 28, 2011, 02:12:45 pm »

(Also question how he teleported to the lab.

Well I am at it, question how he is not effected by the exsplosion.)

I was there since the previous turn because I was researching sentient plump helmets there. I was effected by the shockwave explosion(stunned) if you mean the other explosion, I was in another room at the time.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #380 on: March 28, 2011, 02:28:57 pm »

Ah okay. That makes sense how you were there. The door was locked though I thought? Or something. I am having a hard time understanding the lay out of this place.
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #381 on: March 28, 2011, 02:42:21 pm »

i dont think we have any doors and such things
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #382 on: March 28, 2011, 02:43:09 pm »

It said right in the battle report he tried to flee, but the door was locked.
Logged

Ahra

  • Bay Watcher
  • Immoveable, Indestuctible
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #383 on: March 28, 2011, 02:45:04 pm »

then the layout have defeated me too + try to break up the fight with force if needed and dont let me change my actions.
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #384 on: March 28, 2011, 11:33:58 pm »

It said right in the battle report he tried to flee, but the door was locked.

The door is locked but the lower third is rotted away. Check Krik Clack's turn.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #385 on: March 28, 2011, 11:36:31 pm »

So.

You are not smart enough to go though a locked door that is half broken?
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #386 on: March 28, 2011, 11:39:58 pm »

I did go through it? I guess I just initially panicked in the heat of battle and tried to open it. And not half broken, a third broken.
Logged

Rask

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #387 on: March 29, 2011, 02:20:30 am »

Miran is startled by the loud, rolling noise of something exploding in the distance, and ducks her head. Lifting her coffin on her back, she sneaks toward the sounds of battle. While she hasn't had time to get familiar with the dungeon's layout yet, ignoring a potential invasion would be highly unwise. Sighing, she traverses the cleared areas, dripping water with each step. She hasn't even had time to properly dry off yet! Oh well, maybe she'll get a meal out of this, at least.

OOC: Locate fight, but do not get involved. Try to find someone who can explain what's going on.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #388 on: March 29, 2011, 08:20:43 pm »

Let the sprite get away.

Lets see what was destroyed.
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Dungeon Keeper: The RPG
« Reply #389 on: March 29, 2011, 08:29:19 pm »

...I am confused as to what is going on so I'm just gonna tackle someone
Logged
It's FEF, not FEOF
Pages: 1 ... 24 25 [26] 27 28 ... 82