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Poll

Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


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Author Topic: Dungeon Keeper: The RPG  (Read 89948 times)

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #315 on: March 25, 2011, 09:04:53 pm »

i don't know, Ragah did it, so who says it needs a mind?

Haha very funny, but yes indeed the minotaur is a bit dim, but when it comes to animals he is brilliant.
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #316 on: March 25, 2011, 09:22:03 pm »

i don't know, Ragah did it, so who says it needs a mind?
Didn't Adwarf say that he couldn't even talk?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #317 on: March 25, 2011, 09:49:52 pm »

i don't know, Ragah did it, so who says it needs a mind?

Haha very funny, but yes indeed the minotaur is a bit dim, but when it comes to animals he is brilliant.

Don't double post.
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #318 on: March 25, 2011, 09:51:20 pm »

The edit button is your friend that you never invite to parties, think on how he feels.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #319 on: March 25, 2011, 09:52:49 pm »

Bah, playing mafia has made me dislike the edit button. He defiles purity.

That said, you generally should reply to everything in one post, if possible.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

rty275

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Re: Dungeon Keeper: The RPG
« Reply #320 on: March 25, 2011, 11:49:38 pm »

Have any of you read any other thread adwarf has been in? He is the king of double-posting.
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Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #321 on: March 25, 2011, 11:58:07 pm »

Does not make it right.
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rty275

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Re: Dungeon Keeper: The RPG
« Reply #322 on: March 26, 2011, 12:58:31 am »

I agree wholeheartedly, it's just something we may need to expect.
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #323 on: March 26, 2011, 03:19:18 am »

Ok got it Double- Posting Big Problem must work on it.
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #324 on: March 26, 2011, 04:53:34 am »

End of day 4 update


Uploaded with ImageShack.us


A new creature has entered the dungeon... a small pale gaunt fuigure still in a tattered blue dress (feel free to introduce self w/ artistic licence)



Moods
+++Sprite +rp
+krik
--Raargh -passed out
++Furtuka
+shigon -passed out +rp
-Sly +rp +Aquisition
Rahal
Illithid
Mirian

Stocks (-7 food -1 lobe)
Spoiler (click to show/hide)
« Last Edit: March 26, 2011, 05:21:59 am by Hastur »
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #325 on: March 26, 2011, 05:35:36 am »

When do the beetles begin laying eggs ?
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Rask

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Re: Dungeon Keeper: The RPG
« Reply #326 on: March 26, 2011, 07:19:31 am »


Miran's head breaks the surface with a loud splash, sending little droplets of water into the air as the vampire shakes her head like a dog. She blinks, squinting up at the glowmoss that renders this section of the cavern uncomfortably bright, and looks around, treading water. A dark, oblong shape surfaces behind her, and there is a hollow thud as the coffin bobbing on the rippling water bumps into the back of her head. Grumbling, the slender creature rubs the tender spot and clambers onto the wooden casket, using it as a flotation device as she paddles toward the shore. 

Mining noises ahead catch her attention as she sits on the riverbank and wrings water out of her tattered blue dress and long blond mane. Crimson eyes focus on the salamander digging close to where she had appeared from the portal. "Hya!" she shouts, standing up and waving at the miner. Her friendly smile bares two pointy, elongated incisors in her upper jaw.
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Ahra

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Re: Dungeon Keeper: The RPG
« Reply #327 on: March 26, 2011, 07:25:41 am »

1 kill/survive the worm
2 help mining
3 sleep/recover
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

rty275

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Re: Dungeon Keeper: The RPG
« Reply #328 on: March 26, 2011, 08:29:27 am »

Action 1: I greet the other denizens like a gentleillithid.
Action 2: I go save Rahal.
Action 3: I aid with mining.
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Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #329 on: March 26, 2011, 09:30:14 am »

Armok that's a lot of stuff. Edited turn.

The treehome was nearly complete, for now however, the Sprite's workshop senses were tingling and he departed on a epic journey to find it. He scaled down cliffs. He jumped across vast pits. But finally he found the workshop. There he continued with his research on the plump helmet. But alas, when he wanted to return to the original cave to plant the plump helmets, he realized that he couldn't climb back up the cliff. Well, that was stupid. But one must not dwell on past mistakes but rather work to overcome them! As such he set about growing some vinelike plants up the cliff face so that he could climb up and down it much easier.

1. Search around for some vinelike plants. Using fast grow, plant ken and terrible growth, coax them to grow big and strong against the cliff, to allow me to climb up it.
2. Claim the Fine spiked Targe of True Grit +4, Polished Bone Magewand, woven belt, Blastmaster leather facemask, smoky goggles, pilgrim hat +1 magic resist, burgundy robes, highboots and Woven Satchel as my own! Muhahaha! If neccesarry continue growing vines. Else, search to workshop for vessels and containers suitable for growing plump helmet in(possibly the buckets?), fill them with earth and plant the plump helmets in the workshop and then continue researching sentification of plump helmets.
3. If vines not grown enough yet grow them some more. Else, complete treehome, using yaddayadda(Unless stated otherwise assume I use fastgrow, plant ken and terrible growth).
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