Sly mind leashes the carrion crawler from his vantage point over the pit, but it seems to ignore sly for a bit, before he throws a rock at it and catches its attention. Their gazes meet and the crawler is soon enthralled. Enthralled for as long as Slys concentration remains unbroken. The crawler climbs the ladder and remains there. Rahal the gargoyle, meanwhile, takes a few minutes to regain functionality, His whole body feels asleep.
Day 4The Sprite, Melds with a nearby spore tree on the waters edge, rejuvenating. Next it continues growing and tending to its magical tree. It audiably creaks as it grows and splits the ground, scraping the ceiling a bit too. It is now mature, although not at its peak. It is a gnarled and twisted tree, with small jagged dark leaves that droop from its branches.Then during the undernighttime, the sprite goes over to the only workshop, down the cliff and, jumping over the exposed pit along the way. The workshop seems vast, and after a little cleanup one of the tables becomes clear to use, having moved aside the strange vials and knickknacks away into the corner. Plump helmet research continues at a better pace. With the plucked helmets being poked and prodded and their seeds removed for the next generation. But the sprite hits a snag in its research... The next generation needs to be planted, and he cant get back up to the farm anymore, the cliff is too high to get back up. Oops. (80% done treehome, 32/200 research progress)
Shigon, Shigon mines, miines his heart out. But first he passes out, abruptly. Shigon loses track of time, and mines on min min min miney mines. (+12 rock)
Furtuka captures bats!, or at least attempts to, it is a catastrophic failure when he accidently kicks a rock down the chasm. but he finds out they are carnivorous as a horde of bats flow out of their rift, their tiny shrieks echoing down the halls. Furtukas flesh is bitten repeatedly as he is chased down the hall and into the water but in his flailing he struck a bat with his necromantic book against the wall. He emerges an hour later and decides to try something else. His necromantic book is still good, the water slides right off. He proceeds to study its cryptics writings, it is time consumeing but he deciferes the clues to 3 seperate powers he could learn with enough research. Zombie Thrall: A slow, but durable zombie minion, capable of wielding weaponry.
Severian: May detatch extremities at will, or in response to damage, Throw your ownhead at the enemy!
Haunt: spooky spirits come out to haunt your target, quite distracting.
Furtuka then stays up all night, teaching raargh the meagrest basics of necromancy, he has no talent at it, but the student is eagre and learns a surprising amount. (+1 dead bat, +16/200 necromancy research)
Raargh chases demon, the hellwolf around as it tries to avoid him, but no animal can stay angry at raargh for long, his hellwolf follows him again but resignedly once Raargh passes out again facedown on the streambanks. Its mood changes though once raargh finds a few spongy peices of wood and builds Demon, the hellwolf, a doghouse. Demon is a happy pet again, it was the thought that counts, since he soon sets it on fire with a sneeze in its sleep. In the middle of the (under)night Raargh and Furtuka study necromancy, the book is an adequate tool for the task, and Raargh learns some of the fundamentals of necromacy, though he is still far from ,learning a spell. (16/200 necromancy research progress)[/i]
After steeping from the portal, the mysterious, nameless illithid, walks among the rest. He begins the day by helping Shigon mine, kneeling down and throwing loose rock over the shoulder with both hands and several more face tentacles. In the underevening, The Illithid hunts for brains, sniffing the air for a hint of delicious brains. Shigon has a brain, Rahal too, and Krikclik, Raargh, almost too many to count. But finding himself down the cliff, he makes his way to the workshop, where he is drawn to an intact brain in a jar, pickled for preservation, theese 4 lobes will do.....for now.... .Eventually the thing meditates, gaining the benefits of sleep without the vulnerabilities.
Rahal, the gargoyle, takes time to rest, sleeping, and goes about figuiring out a way to increase his bare handed damagge. he coems up with a few ideas, he could get some weapons that do not take up his hand, such as fist-wraps, or a spiked gauntlet or cestus, even fist-wraps would work since he can enchant them. He searches for some cloth to make hand wraps for, seems like he might find something in the Lab. He searches, and finds a bolt of cloth suitable to making the wraps. He makes the wraps working on the floor, it takes a while and wastes nearly the entire bolt of linnen, but he makes some hand-wraps that can in the future be enchanted.
Sly, finds a spot on the bare floor to sleep on. Refreshed, he goes about catergorising the items in the laboratory...[/i]
Fine spiked Targe of True Grit +4 (resist 4 pain levels)
2 Alchemy sets
scrollcase
1 Cinnamon
velvet cloth bolt
2 wool cloth bolt
20 rat leather in a bin
20 perfumed oil in a barrel
2 buckets
chopsticks
water clock
Tattood leather art of a bloody battlescene 600$
sleeping fur
carpet
iron capped staff
pipe
turtle shell comb
ivory scepter
knuckle bone dice
tangled wig
giraffe figuirine
portable loom
woven belt
Blastmaster leather facemask
smoky goggles (mild flash protection)
pilgrim hat +1 magic resist
racoon hat +1 tracking
shiny monocle +1 aim
straw hat
rosy spectacles +1 nightvision
iron facemask
stocking cap
yellow headband
3 corner bat leather hat
burgundy robes
rope reed poncho
sandals
highboots
fur loincloth
decorated purple shawl
wooden clogs
potato sack
copper bracelet
brass torc
emerald earings
billon pinkie ring
amethyst ring
basket
20 bottles
small chest
12 bandages
kazoo
slide whistle
recorder
harmonica
2 thunderstone grenede
tanglefoot grenede
lantern
kite
crowbar
awl
merchant toolkit
iron padlock
hammer
stack of pages
wax tablet
barrel of 20 moonshine
Simple leatherbound weaponsmithing textbook
Copper Plates: Invokations of Khagai and other pacts (infernalism book)
The arrows of passion
Clay tablets:Arms of Ekehshti, illustrated.
12 volumes of exposed ankle magazine
20 unlabeled full beakers
4 Nerve Tonic
6 Energy Drink
2 Pepper spray
3 acid flasks
lava lamp
Baton
Polished Bone Magewand: reduces range penalty by 1
Spiked club
magic cane (it always stands upright! AMAZING!)
fire hardened spear
rock mace
fine bowie knife
sling
shuriken
Woven Satchel
Scabbard
lanyard
3 haybales
To finish the day, he overbears the broom, and receives a sound thrashing in the process, nearly breaking his collarbone. once pinned, he talks to it for a while, but finds a fine engraving along the handle, nearly invisible to sight. It says "mellon" and the word, once spoken renders the broom docile once more. What triggers it to attack however remains a mystery. It also says "sweep" presumably that causes it to go around and sweep.
Krik-click wields his knives, and goes out to explore in no particular direction. He goes to the lab, and goes for the locked door to the east side. He is drowsy but his will carries him on. The door is locked, but rot has eaten away the bottom third of the door. it is a simple matter to crawl through the the dark hole and reach the other side. Sensing danger he begins to sneak. Revealing a wooden bridge, it is rotting also, krikclick goes along the ropey sides in case it breaks, but his light frame manages its way across. In the next room it is very dark, but the foreboding form of a giant toad encompases nearly the entire room it seems. The Toad statue is massive, and it has a wide open mouth that stares into an infinite plunge down its gullet. Its eyes glisten once when krikclick enters the room. The room otherwise is overgrown with verdant but sinister plants and vines, a steady drip drops from the cieling. In particular a fungal growth takes up the space in front of the staircase, it trembles and seems to breathe in and out. A stone cauldron sits in front of the toad statue.
Krikclick explores further and his keen senses detect trouble, despite the darkness. He suddenly realises he is basically walking into a death trap. The cieling drips with blood, the strong vines constricting the eyeballs out of a giant ratlike creature, the faint light is enough to reflect off of hidden eyes melding into the shadows, waiting for a vulnerability, the fungus in the corner is very prominent probably no good, and the evil gaze of the toad statue is little comfort. He backs out of the room slowly, taking care not to brush against any of the vines. Perhaps some reinforcements are in order. he sleeps instead.