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Poll

Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


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Author Topic: Dungeon Keeper: The RPG  (Read 88047 times)

Ahra

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Re: Dungeon Keeper: The RPG
« Reply #45 on: March 05, 2011, 07:52:50 am »

uum i have stoneskin i think you will have to settle with minotaur blood.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #46 on: March 05, 2011, 08:57:31 am »

uum i have stoneskin i think you will have to settle with minotaur blood.

Are you threatining me ? If so I will summon the hellhounds to rip you to shreds
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Ahra

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Re: Dungeon Keeper: The RPG
« Reply #47 on: March 05, 2011, 11:00:03 am »

just told her that she cant drink blood trough stone.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #48 on: March 05, 2011, 11:02:16 am »

STAY AWAY FROM MY BLOOD DEMONS !!!!!
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #49 on: March 05, 2011, 01:21:12 pm »

HE IS ON YAY
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #50 on: March 05, 2011, 02:34:03 pm »

Can we start now ?
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #51 on: March 05, 2011, 02:39:52 pm »

HE IS ON YAY

Im always on! i just might not be in the room, or house, or conscious.
I'll start the game today, I'll get around to it.

Adwarf questions;
 beastmastery covers all natural bestial animals at least as intelligent as a lizard. So you cant tame fleas, horrors, mind flayers, humans. But you can tame owlbears, manticores, carnivorous apes, ect.
Yes you could have dwarf minions but it would be hard to accomplish.
yes, necromancy can indeed make skeletons to fight for you exacctly by binding a warriors soul to it.
Yes you may start with an animal of about the power level of a wolf if you so choose (everybody gets one thing to start with, that i was gonna pick, but you can give me an idea of what you want.)

Cryptfiend- you made it in as the 7th member, all others will have to wait for now as i determine if i can handle more players at a time. Dont worry, there will be deaths.
Demonicspoon- yes it works just like that. its is a 3x3 square area effect that lasts for as long as you focus on it. Will+Druidism to hit and hold, Vrs Dodge, or strength to break free.
Ahra- Gargoyle right? no you dont bleed. although magma for blodo would be awsome but gargoyle is already like the best race.
Rask- no you start in an underground cavern. Geology similar to dwarf fortress. There will be water.

ill put in other players if its not too much work as it is.
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #52 on: March 05, 2011, 02:43:05 pm »

I wanted to start with the slothdemon from Dragon Age, but I will settle for a wolf.
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Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #53 on: March 05, 2011, 02:43:18 pm »

Interesting. So, we're waiting for a scene setting post?
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #54 on: March 05, 2011, 02:46:14 pm »

Interesting. So, we're waiting for a scene setting post?
yeah i made the map last night and scanned it, now i just need to type in an intro and post
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Fortis

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Re: Dungeon Keeper: The RPG
« Reply #55 on: March 05, 2011, 02:52:19 pm »

On the off chance that you do accept new players in the future, I'd like to put a claim down for a future spot.

Name: Seogv the mad
Race: Dridder *new*
(Grey skinned elf from the waist up, spider body from the waist down. Abilities: Intellect + 2, Toughness +2, Strength -2, Gross agility – 2, create web, venom bite.)

Class: Mad Scientist

Strength- -2
Toughness- 2
Fine Coordination- 2
Gross Agility- -2
Endurance- -2
Health- 0
Intellect- 6
Willpower- 1
Perception- 1
Charisma- 2

Skills:
Mad science: 6
Engineer: 4
Smith:3
Armory:3
« Last Edit: March 31, 2011, 11:21:33 pm by Fortis »
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Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #56 on: March 05, 2011, 03:02:29 pm »

Eh? You seem to have used 14 attribute points?
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Ahra

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Re: Dungeon Keeper: The RPG
« Reply #57 on: March 05, 2011, 03:04:43 pm »

he have 4 natural.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Fortis

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Re: Dungeon Keeper: The RPG
« Reply #58 on: March 05, 2011, 03:05:13 pm »

Quote
3 skillpoints start at 0 and may spend 10 skill ups distributed as you see fit, but no more than 6 in any starting skill. Also you may sacrifice one attribute rankup for 3more skillpoints.

I took a -2 in Endurance for them.
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #59 on: March 05, 2011, 04:12:53 pm »

No he logged off.
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