Dungeon Keeper the RpgA location based, time-management defence and strategy RPG Have you ever wished dwarf fortress was more evil? Have you played Kobold Quest? Do you wish they'd made another Dungeon Keeper sequel? Well then I have the Rpg for you!
Come play as one of an evil enclave trying to make their home in the underground and serve their dark lord for fun and profit. But pesky competitors and crusading do-gooders try to eradicate your fort from the face of the earth.
How to play1. make a character (see post #2)
2. spawn forth from the darkest corner of the abyss and eeke out miserable/joyous existence before the legions of outsiders send you back to the shadows, or maybe begin a dark reign of terror as your minions spread forth malignantly across the surfaceworld in your name?
What to excpectamassing a hoard to rival any creature
Heroes attacking your lair
expendable minions at your side?
mauraders raiding
a lighthearted toungue in cheek tone
3 shifts of 8 hours each, per day, managing your time
in order to prepare your defences
punctuated by brutal combat
Ready to play?
Character Creation
1 Attributes rank from -4 to +4, they all start at 0 and you may add up to 10 rankups as you see fit.
2 race/class: choose one race and once class.
3 skillpoints start at 0 and may spend 10 skill ups distributed as you see fit, but no more than 6 in any starting skill. Also you may sacrifice one attribute rankup for 3more skillpoints.
Attributes:Strength- for big muscles
Toughness- weight, bone density, and flab to absorb more damage.
Fine Coordination- aiming missiles, handcrafting
Gross Agility- speed, initiative, dodge, accuracy
Endurance- fatigue rate, cardiovascular health, Mana capacity
Health- Resist Poison,disease, infection, blood loss, KO
Intellect- most if not all trade skills, research, Ritual casting.
Willpower- resisting mental infuence such as fear, spells, drowsyness, pain. Aids most offensive spells.
Perception- sharp senses
Charisma- lying, persuading, joking, taming animals
Races:Lizardman- Cutting Bite, Toughness+1, Coordination-1, Strength+1, Big Tail
Snakeman- Agility+1 Slithers, Venombite, Slow Regeneration
Orc- Str+1, Int-1, Feels No Pain
Drider- Coor+2, Agil+2, Superclimb, Big, Endurance-2, Silky Strands.
Goblin- +2 health, -1 Willpower, fast healers.
Minotaur- +2 Strength -1 Intellect, Natural Brawler, Inner Compass
Sprite- Plant Ken, Fastgrow, Treehome, Barkskin
Dwarf- Stable, Alcoholic, +1 Health +1 Toughness, High Tech.
Goatman/Blendec- +jumping, +running, Natural Brawler, Charger
2 Head Ogre- +4 Strength, -2 Intellect, 2 headz is better than one, Big
Gargoyle- Glide, +4 Toughness, Stoneskin, Slow Healer, Slow Riser
Centaur- +running, +4 horsestrength, Big
Ghoul- Carnivore, Sleepless, No Healing unless it feeds, Unliving
Human- Lucky
Troll- Regeneration, +2 Strength, Low Tech.
Mummy- Unliving, Combustible, Curse, Lich Gaze
Vampire- Gravebound, Unliving, Lightblind, Bite,
Your own creation?Joke Races: DISCLAIMER, i hope you find these fun because you may be of limited use sometimes.
Ork- WAAAAGH!
Gelatinous Cube- Squoodge!Kobold- Meep!Haunted Door- Slam!T-800 Terminator - Bzzt!Xenomorph - Boink!Predator - Rar!Brutal LegendClassesNecromancer- Zombie Thrall, Haunt, Grisly Repairs
Infernalist- Imp Familiar, Combust, Pentagram
Beastmaster- Animal freind, fast training, Animal Bond
Shadowdude- Hide in shadows+4, Cast A Long Shadow, Dancing Shadows (x2)Berzerker- Hacklust, Hackfrenzy, Overkill
Avatar- Spiritlink, Soulsiphon, Barbarian - Extra Effort, Hand Catch, Inner Rage
Champion- Deflection, Disarm, Evaluate
Warlord- Overpower, Command, Battlecry
Druid- Twisted Growth, Entangle, Selective Breeding
Alchemist- Access to alchemy skill to craft potions
Mad Scientist- Access to Mad Science skill to cross animals
Enchanter- Access to Enchanting Skill to Buff Items
Pyromancer-
Sometimes you just need to blow stuff up Sidewinder, Fire aura, Scattershot
Monk- NoSleep, Stoic, Lay on Hands
Mindbender- Brainwash. Hypnotise, Dreamwalker(train in your sleep)
Vampire-
vampire is either a race or a class, so you could be a vampire minotaur!Mummy-
Trade Skills Buying the overlying skill covers all underlying skills.Miner
Woodworker- Includes carpentry, woodcrafting, wooden bowyery, wood cutting, and bonecrafting why not
Stoneworker- Masonry, engraving, stonecrafting
Ranger- Ambusher, trapper, tracker camouflager
Jewler- Jem setting, gem cutting, glassmaker
Herder- Animal Care, Milker, Cheesemaker, Butcher, Animal Trainer
Grower- Growing, herbalist, miller, thresher
Engineer- Engineering, mechanic, architect
Clothier- leatherworker, clothier, weaver, thresher, tanner
Smith- Woodburning, furnace, metalcrafting, armormaking and weaponsmaking.
armoury- assembling weapons, bows, arrows, stoneswords, crossbows, blowguns, shields, axes whatever weapons are assemblable.
Fisher- fishing, fishcleaning, fish dissector
Cook
Brew
Firstaid- Diagnosis, Bandaging
Surgeon- Bonesetter, Suture, Surgery
Athletics- jumping, running, swimming, climbing.
Subterfuge- Pickpocket, Smuggling. Detect secret areas, Detect illusions, Detect Hidden weapons, Detect misdirection. Detect Camoflauge.
Combat skillsThrower
One handed- Ax,mace,sword,hammer
two handed- axe mace sword hammer
pole- spear- glaive- staff- pike
Striker- punch, knee, bite, headbutt
grappler- hold, takedown, choke, wrench, shove, trip
Marksman- bow, crossbow, blowgun
Dodger
Shieldman
*
special skills: if you are a class that allows you to buy these skills, i reccomend doing so, because this is the skill you roll against to get your spells off.
Alchemy- includes cook and brewer
Mad Science
Necromancy
Enchanting
Psionics
Demonology
Druidry
Pyromancy