Shift 1:
In the early morning, Miran collects smooth pebbles along the river, putting them into a rock pot. In passing, she notices Micelus and observes for a moment what the skull is doing to the forge's building material. Once she has collected enough stones for her purposes, she climbs the ladder to the slime warrens and spends the morning tossing rocks at the slimes, zombies, and whatever else she is certain she can outrun. As usual, the vampire makes sure that she has a clear path of retreat toward the ladder down at all times.
When she has expended her ammunition, she weaves several reeds into a long pole and sticks the staff through the pot's handles, making good use of the pole's pliability. She checks if she still has the lid of the pot and then sets out to scoop up one of the slimes with her pot-on-a-stick.
Action: train Throwing, hunt slime
Shift 2:
Around midday, the vampiress returns to the main cave, feeling hungry. There is blood readily available, for a change. In a barrel. Miran expects it to go bad rather quickly if kept that way. Perhaps she should mix it with alcohol to preserve it? There was a sizeable pile of otherwise useless plump helmets just sitting there, and many of her co-inhabitants looked as if they could really use a drink. She would be a poor alchemist if she didn't know how to distil things! Arms laden with mushrooms, she hurries toward her shop. She passes the unfinished forge once again and stops to watch as stones grow together under the skulls empty stare. Thinking hard, she continues on her way, and soon the sound of bubbling can be heard from the alchemy workshop.
Action: use blood, pots, and plump helmets to produce blood wine and regular wine.
Shift 3:
Miran yawns and stretches as she walks back to her coffin. She encounters Micelus again, this time while he is turning rocks into metal. Something clicks in her mind (or perhaps she is just high on alcohol fumes). She whirls around and runs back to her workshop, cackling all the while.
(OOC: ignore this part if slime hunt in shift 1 was unsuccessful)
She returns after a moment, bearing a heavy pot whose lid is tied in place with several strong threads. It threatens to jump out of her grip as something angry sloshes about within. She puts the pot down in front of Micelus and looks up at the skull. “You eat life, right? Here, I brought you a meal. Enjoy! Oh, and I might ask you for a favour tomorrow!”
(OOC: end conditional part)
Still cackling, the vampire starts dragging heap after heap of random plants to her workshop. Working like a woman possessed, she mashes and boils the vegetable matter, extracting the liquid within. She collects the substance in pots and heats it to thicken it. Finally, she returns to her coffin and takes out the things she had been stashing within. She pours her syrup into the container, climbs in after it, and immerses herself in the sticky substance. Closing her eyes, she hopes that it will adhere to her skin like a glue-like shell tomorrow. As she drifts off into sleep, the same equation keeps going through her mind. Amber = resin = tree sap = plant juice. The floating skull should have no trouble turning one into the other! She drifts off to sleep, dreaming of a suit of made-to-measure, lightweight, shiny armour!
Action: strange mood go to sleep in a coffin filled with plant syrup.