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Poll

Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


Pages: 1 ... 5 6 [7] 8 9 ... 82

Author Topic: Dungeon Keeper: The RPG  (Read 89664 times)

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #90 on: March 06, 2011, 11:46:26 pm »

So when you get half damage from a blood imp, does this half damage then get halved and spread to your other blood imps?
I was actually thinking having a bunch of blood imps would be pretty funny, until we all got hit with an AOE at which point oh god no.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #91 on: March 06, 2011, 11:49:23 pm »

Yeah. Also, actions:

The Sprite suveyed his surrounding. What a dump. And you can barely see anything! Deciding to fix this problem the Sprite set out to grow more of the bioluminiscent moss that was providing the only illumination there is so that there'd be more light. And then he'd see about food and look at what other plants might be lurking around here.

1. I grow more glowmoss, using plant ken, fastgrow and twisted growth to make them grow better, faster, bigger, and ten times as evil!
2. I hunt some vermin for food.
3. I identify some of the nearby plants, including possible useful characteristics about them.

Question: Can I cast any spells?
« Last Edit: March 10, 2011, 07:52:44 am by Demonic Spoon »
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Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #92 on: March 06, 2011, 11:50:43 pm »

Question: Can I cast any spells?

Presumably, you just cast three.
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Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #93 on: March 07, 2011, 02:07:25 am »

Do you guys think we should talk general strategy at some point? Like we got this right now:
Spoiler (click to show/hide)
I am thinking that a good idea may be to, when we have some slaves, burrow out a area like this:
Spoiler (click to show/hide)
To work as our farm/Demonic Spoon’s lair.

Also, you may want to hold off on growing the acorn, I don't think it will be easy to move when it is grown and we don't really have the space for it now.
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Ahra

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Re: Dungeon Keeper: The RPG
« Reply #94 on: March 07, 2011, 02:14:15 am »

1 search for the way out.
2 inscribe glowing runes as lighting.
3 try to inscribe runes on my axe.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #95 on: March 07, 2011, 03:01:23 am »

That seems reasonable. We should probably confirm where attackers are likely to come from, though, since that'll determine where we want to put various things. Right now I assume it's the ladder, but there could be other ways we haven't dug into yet.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #96 on: March 07, 2011, 07:54:26 am »

Ya, that seems fine.
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Rask

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Re: Dungeon Keeper: The RPG
« Reply #97 on: March 07, 2011, 07:55:56 am »

Are players currently waiting for their turn allowed to make OOC suggestions?
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #98 on: March 07, 2011, 08:01:33 am »

(( Your in the game right, then just talk or suggest stuff in OOC ))

(( I think we need to divert the water away from the portal, so there is dry ground underneath it instead of water ))
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Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #99 on: March 07, 2011, 08:43:55 am »

Yeah. Also, actions:

1. I grow more glowmoss, using plant ken, fastgrow and twisted growth to make them grow better, faster, bigger, and ten times as evil!
2. I hunt some vermin for food.
3. I identify some of the nearby plants, including possible useful characteristics about them.

Question: Can I cast any spells?

Since certain people were complaining about me growing a tree in this dank hole, I decided to provide more illumination instead.
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Rask

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Re: Dungeon Keeper: The RPG
« Reply #100 on: March 07, 2011, 10:19:28 am »

(That cesspool indicated on the map is suspicious. We should find out what made it, and whether or not we can use it as fertilizer)
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Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #101 on: March 07, 2011, 10:28:57 am »

That seems reasonable. We should probably confirm where attackers are likely to come from, though, since that'll determine where we want to put various things. Right now I assume it's the ladder, but there could be other ways we haven't dug into yet.

Good point.

Also, is it just me or is there a set of ramps three tiles to the east of the ladder?
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Ahra

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Re: Dungeon Keeper: The RPG
« Reply #102 on: March 07, 2011, 11:26:22 am »

it looks like it criptfiend
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #103 on: March 07, 2011, 11:27:37 am »

No, they are ancient burial pyramids guys. Let's loot them for money.
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Ahra

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Re: Dungeon Keeper: The RPG
« Reply #104 on: March 07, 2011, 11:35:22 am »

1 look outside of the crypt(or what it is).(changed no:1)
2 inscribe glowing runes as lighting.
3 try to inscribe runes on my axe.

wait i just remembered that i dont eat :D
« Last Edit: March 07, 2011, 11:38:23 am by Ahra »
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.
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