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Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


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Author Topic: Dungeon Keeper: The RPG  (Read 88174 times)

Rask

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Re: Dungeon Keeper: The RPG
« Reply #735 on: June 18, 2011, 03:21:21 am »

Miran instinctively puts one hand over the hole in her chest and grits her teeth. That hurt! Frightened, she glances around, evaluating the danger. She is relieved to see that her allies are keeping the other enemies too busy to target her right now.

Her blood-red eyes narrow on the raider in the water as she considers the weight of the readied acid potion in her hand. Try to impale her, will he? A smirk appears on her lips as she remembers that frogs breathe liquid through their skin. "Choke on this!" she shouts as she hurls the acid at the raider, making sure it will contaminate the water upstream from him if she misses.

If this forces the Raider out of the water, she intends to sneak up on him while Ragnar distracts him and take a bite out of him, provided that the Slimer doesn't look as if he was trying to spit at her. If he does, she is going to lunge for cover instead.
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IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #736 on: June 18, 2011, 04:36:01 am »

Spit fire at the raider.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ahra

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Re: Dungeon Keeper: The RPG
« Reply #737 on: June 18, 2011, 07:56:34 am »

attempt to glide tackle the closest one.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ochita

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Re: Dungeon Keeper: The RPG
« Reply #738 on: June 22, 2011, 12:02:52 pm »

*Ahem*

Bump.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Hastur

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Re: Dungeon Keeper: The RPG
« Reply #739 on: June 23, 2011, 07:55:59 pm »

Team Evil Turn 7

Raargh chases the mutant and swings the waraxe one handed, by the base downward at the mutants head, but the Mutant parries and redirects the axe, pinning it aside, and pressing against Raarg, threatening to shove him back into the water.

Rahal gets up and tries jumping in for a glide tackle, but his crippled leg gives out and he crumples to the ground, luckily he is near the back and only Mirran sees.

Shigon runs past the rest and spits fire at the raider from the muddy bank. The Raider ducks underwater, as the fire sears the stream instead.

Bernard Scambles forward, splashing about to engage with the Mutant. Baernard swings, determined to hit, and nearly falling over himself, manages to slice open the Mutants leg with a clumsy blow.

Cizikler begins midsnapping the slimer...

Ragnar taunts the Raider, ....but it has no effect.

Mirran hurls the acid vial at the raider, but it misses badly, landing upstream with a splash....but intact it resurfaces downstream.



Team Badguys

Mutant snaps at Raargh with rows of small serrated teeth, but misses as Raargh recoils back.

Raider submerges in front of Dragnar, and he instinctively blocks his groin. But the javelin swiftly erupts from the water straight into Dragnars face. The javelin pierces dragnars cheek and lodges into the zygomatic arch, then is yanked out with an audible sound. The frogman goes for a finishing blow with the knife in his other hand, but either the shields magic maintains Dragnars composure, or dwarves just have really thick skulls, but Dragnar blocks the knife just in time.

Slimer Spits in to the melee, striking Raarg from afar while he is distracted, The slime coats and distracts him, penalizing his actions with nausea and slipperiness.


Team Evil turn 8
Ciziklers Mindsnap goes off, plainly subjecting the Slimer to vivid hallucinations, Causing it to leapfrog away into the water. It begins roiling around in the water as it floats downstream, defenceless.

Raargh fails to break away from the Mutant, with only one hand the advantage is the Mutants, and instead attempts to horn him, but his skill at brawling is inadequate for the task.

Mirran transfers her boomerang into her dominant hand and throws her boomerang! It sips past Dragnars head and clocks the Raider in the shoulder, Dislocating his knife arm!

Dragnar counterattacks now that the Raider is within reach, Forsaking all defences for one merciless strike. The Raider is stunned with pain, and Dragnar brings the mace down, rag-dolling the raider in into the water, with only bubbles coming back up.

Shigon waits for the raider to resurface, sppit at the ready, but it is badly mangled and dead.

Bernard supports his saber with both hands and attacks recklessly, swinging vertically again and again. Missing once and the Mutant tries to dodge, but is slashed again in the leg, crippling it with a blow that goes down to the bone.

The Mutant pushes Raargh backwards, nearly tumbling over into the stream, It bites raargh in the face, clamping down and tearing off most of it clean off.

Raargh pulls back his snarl and all out attacks with a vicious bite. Dealing 6 damage and healing 2Hp.

The Mutant shoves raargh back, kneeling on one leg, exausted, before Bernard stabs it, and Raargh comes back with an axe, making a frogburger patty.


Battle Over
« Last Edit: June 23, 2011, 08:22:48 pm by Hastur »
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #740 on: June 23, 2011, 08:04:42 pm »

Go for another shot, be reckless If I have to, just deal more damage.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Zako

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Re: Dungeon Keeper: The RPG
« Reply #741 on: June 23, 2011, 08:09:46 pm »

Dammit, that sucks. Also, my characters name is Ragnar, not zako.

Back off and do a battlecry then go after that slimer.
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #742 on: June 23, 2011, 08:09:58 pm »

Bite his neck, and suck as much blood out as possible hopefully making him dizzy, or making him pass out.
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #743 on: June 23, 2011, 08:11:53 pm »

woah i modified adding to the turn... It really went well for you guys how about i leave it? lol
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #744 on: June 23, 2011, 08:12:53 pm »

Count our actions for next turn if we don't finish all of them on this turn.
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Zako

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Re: Dungeon Keeper: The RPG
« Reply #745 on: June 23, 2011, 08:20:37 pm »

Hot damn. Got him! I will keep my action the same, it seems like the best thing to do right now. Nice throw by the way.
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #746 on: June 23, 2011, 08:25:50 pm »

Oh, hey. We got them!

Take a look at everyone's hp, and those who are most injured and are likely to die, heal the 2 worst. Recover the acid vial, and then the corpses.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Zako

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Re: Dungeon Keeper: The RPG
« Reply #747 on: June 23, 2011, 08:34:26 pm »

Looks like it's suppertime. Dragnar shall grab all their stuff and put it in a pile by his workshop.
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #748 on: June 23, 2011, 08:35:44 pm »

Bernard thinks fast and recovers the acid vial before it floats downstream too far, with his other hand he grabs the corpse of the raider, but the Slimer floats on by.
Upon reaching the shore, Bernard feels weak and woozy. Seems the frogmen are coated with poison.


Loot
3 dead frogmen
1 Spiked Iron Morningstar
flint knife
3 wooden javelins
Javelin backpack
Oar (you dont really want this)

Bernard uses his healing wand to heal Dragnar and Rahal, who are the worst injured in the battle. They each heal 4 damage

HP's
Rahal 10 of 13
Mirran 6 of 10
Sprite is pretty badly hurt but will regenerate in its tree
Dragnar 5 of 13 - pretty serious headwound
« Last Edit: June 23, 2011, 08:42:15 pm by Hastur »
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #749 on: June 23, 2011, 08:38:53 pm »

Bernard will quickly wash as much as the poison he can get off, and then he will ask the alchemist to make an anti-venom. Still, heal the 2 most wounded.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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