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Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


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Author Topic: Dungeon Keeper: The RPG  (Read 89984 times)

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #720 on: June 09, 2011, 04:11:35 pm »

Shigon let out a challenging roar on hearing Miran's cries, then rushed to the scene. Duty called, and he would deal with these wretches like any others.

Shigon rushes to the battle, spitting fire at the closest invader.
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rty275

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Re: Dungeon Keeper: The RPG
« Reply #721 on: June 09, 2011, 06:32:42 pm »

Cizikler sighs. "Invaders again? I suppose we should deal with them."

Cizikler walks calmly into the room and mindblasts the two near Rahal if possible without hitting him. If not, he Mindsnaps one of them.
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Zako

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Re: Dungeon Keeper: The RPG
« Reply #722 on: June 09, 2011, 09:27:47 pm »

Hearing Mirian sound an alarm from the shore, Dragnar immediately whips around and sees the glint of the frogman's weapons. Seeing that they are emerging from the river, he immediately decides that he needs some better equipment immediately. "You lot hold them off, I need to get something! I'll be right back!"

Run as fast as possible to Sly's bed and grab his shield. He won't be needing it right now. Then run back! Leave all my tools in my workshop and just take my mace.
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Demonic Spoon

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Re: Dungeon Keeper: The RPG
« Reply #723 on: June 10, 2011, 05:18:39 am »

Huh? Whazzat? Intruders? Again? It's like they were drawn to the dark energy of the portal or something. In any case they were a threat and the Sprite would have to deal with them before one of those idiots started lobbing fire around and set his tree on fire.

Cast entangle on the frogmen. After that alternate throwing rocks at the frogmen with my sling and casting entangle at them. Stop casting entangle if I would lose hitpoints due to it. Retreat into my treehome if the frogmen get close to me.
« Last Edit: June 10, 2011, 05:20:12 am by Demonic Spoon »
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Zako

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Re: Dungeon Keeper: The RPG
« Reply #724 on: June 12, 2011, 09:08:13 am »

*cough*
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #725 on: June 15, 2011, 02:01:34 am »

Bernard cooly struts down to the river to have a drink, unaware he is getting a head start on the impending danger.

Mirran raises the alarm! and takes a defensive stance as she readies a molotov potion, tossing her boomerang into her other hand.

Rahal is roused by the sudden noise, His mind quickly deciphers what is going on and he makes out 2 frogmen waddling at him, through bleary eyes. Rahal starts getting up and puts up his guard as they close the distance with a powerful leap. Rahal is drowsy, his axe lies next to him.

Raarg, drowsy, rushes to the shore, leaping over the pit and onto the ladder, bringing him closer to the fight.

Bernard hears the alarm nearby, and rushes as fast as he is able over the rough cavern floors, nearly rounding the corner to the battleground.

Shigon comes running from the stoneworkers workshop, but he is still kinda far away.

Cizikler walks calmly towards the battle, making basically as good a speed as the others stumbling over the irregular rough stone floors.

Dragnar snatches his mace off his workshop table and runs into the far room, spotting the shield.

Sprite walks out of his hometree, and sees a group of frogmen on the streambank, From his vantage point he can see 5 of them, with 2 of them being still submerged underwater, He immediately begins casting entangle as some screeching sounds are heard from above him from his tree.


TEAM BADGUYS
Frogman Slimer
Strength+3
Agility+3
Obvious attacks - Claws, Stone knife, forked spear

Slimer surfaces from the stream, and spits at the sprite! Sprite attempts to dodge, and successfully ducks!

feeble Frogman Cultist
Str-4
agil+2
Obvious attacks - Claws, knife

Frogman Cultist rises out of the water and croaks, channeling magic powers into a spell, targeting the sprite.

Frogman Mutant
Str+7
Agil+1
Obvious attacks - Claws, Oar

the Massive Mutant Frogman carries and oar overhead, and brings it crashing down on Rahal. Rahal tries to scurry out of the way, but dodging while still kneeling is hard, and he is struck by the oar.  Rahals leg is fractured, He grits his teeth and resists stun.

Frogman Hopper
Str+0
Agil+2
Obvious attacks - claws, morningstar, wooden stake.

Frogman Hopper hops up behind the mutant and Pounces past him, attempting to tackle Rahal, He lands on Rahal, knocking him back down, and uses his free hand to grab rahals arm, attempting to pin his cestus away. The Hoppers slimy touch carries a deadly paralytic toxin, coating Rahal, but his healthy immune system can handle the shock for now.

Frogman Raider
Str+2
Agil+4
Obvious attacks, Pack of wooden javelins, Obsidian knife,

The Frogman raider, with a keen look in his eyes,  lines up a shot on Mirran, and throws the javelin cleanly through the air. Mirran throws herself to the side in an attempt to escape its path, turning a thourough skewering into a mere graze.

No map yet because my trail version of flash expired. Map once i do something about that, you guys will benefit from fuzzy logic as compensation, meanwhile.



« Last Edit: June 17, 2011, 07:53:09 pm by Hastur »
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #726 on: June 17, 2011, 07:52:09 pm »

Team Evil
Sprites entangle goes off, Sprouting a mess of vines from the streams bottom, enveloping The Slimer and the Cultist in a mass of frenzied vines. The Cultist is grabbed by 2 of 4 vines, and the Slimer is grabbed by one of 2 vines.

Bernard stumbles his way over to the battlefield, rounding the hallway corner into full view of the scene, and begins dashing forward, sword at the ready, nearly in swingin range.

Mirran hurls her molotov potion at the 2 frogmen accosting Rahal, A direct hit. The hopper looks up, only to be struck in the foot. The rising fireball splashes burning liquid across 9 squares, Covering the Hopper, The Mutant and Rahal in firey fire. A sizzling is heard.

Raargh moves closer, his hooves slipping on the rocks, making it halfway to the ramp

Shigons runs past the workshop, seeing the burst of flames up ahead, his feet stick in the mud as he runs, slowing his progress.

Cizikler strolls behind Raargh, nearly keeping up with him

Dragnar, snatches the shield up and equips it as he rushes back out of the room.

Sprite, picks up a rock and loads it into his sling, taking partial cover behind the vegetation under his tree.

Rahal stops drops and rolls, extingguishing himself with excellent use of his wings.

The Mobling, leaps upon the flail snail and giddies up, charging towards battle at a snails pace. Meanwhile the sprites tree hatches several batlike flying monsters. They screetch in rage and form a small swarm.


Team Badguys
The Cultists spell goes off, despite the grappling vines, His bulging eyes seem to pierce the sprites very soul! But his concentration falters, enough for the sprite to resist, thanks to the distraction.

The Cultist uses hacks at the vines with his knife and wiggles free, heading downstream a bit, out of the way of the vines. He glares at the sprite.

The Slimer Surges forward with webbed claws, right up to the shore in front of the sprite, his momentum hardly slows during the transition to shore, and The Slimer thrusts with the long reach of the spear, still halfway underwater. The Sprite tries to ward off the spear, but only gets his hand skewered through and stuck into the tree behind him. His hand is split in two, and He can only grasp at his crippled hand, Stunned.

Hopper Burns in fire, and panics, running in a random direction.

Mutant Ribbits, and retreats backwards into the water, quenching the flames.

Raider Fast-draws another javelin, wades back a little, and aims the javelin at Mirran



Team Evil turn 3

Bernard charges the flailing Hopper, Missing first, but the nrecklessly attacking with no regard for defence. His second blow lands. The Hopper does not even see it coming and is slashed horridly. The Hopper croaks and runs into the stream, floating facedown in blood momentarily and floats downstream. Its morningstar drops on the ground.

Mirran draws a Molotov potion and gets ready to dodge again.

Raargh gets to the slope

Cizikler follows up behind him

Shigon runs closer, crashing through the streamside vegetation, he is almost in range of the Cultist sitting in the stream.

Dragnar runs back past his storworkers workshop, armed

Sprite remains stunned, and falls down gripping his hand, dropping the sling.

Rahal, scoots back and starts getting up again, amidst the scorched bloody ground.

The Snail and Mobling get nearly nowhere, But the Tree-bats accost the Slimer and the three of them latch on, the slimer grimaces.


Team Badguys

Cultist crawls out onto the northern shore and looks back, gazing at Bernard, and focusing on a spell...

Slimer, Ignores the painful bites of the tree-bats, steps over to the Sprite and stabs the spear down at him twice, Striking him once through the abdomen.

Raider throws the javelin, it courses through  the air and strikes Mirran in the ribs. She tosses it aside, leaving a major wound that would have been deadly to one of the living.

The Mutant lurks in the stream, ready for something.





« Last Edit: June 17, 2011, 09:06:45 pm by Hastur »
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Zako

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Re: Dungeon Keeper: The RPG
« Reply #727 on: June 17, 2011, 09:21:01 pm »

MOTHERFUCKING BATTLECRY!!! Then charge of course, towards the raider.
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rty275

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Re: Dungeon Keeper: The RPG
« Reply #728 on: June 17, 2011, 09:21:52 pm »

Activate the NOISE, then Mindsnap the cultist.
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #729 on: June 17, 2011, 09:25:29 pm »

Rarrgh let lose a terrifying roar, adn charges the fleeing frogmen yelling "COWARDS DON"T DESERVE TO LIVE IF THEY FLEE FROM THE BATTLEFIELD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #730 on: June 17, 2011, 09:54:53 pm »

fast forward Team Evil turn like 6 or something
Battlecry Buff!!!

Bernard, with his allies behind him, charges for the halfway submerged Mutant, He crashes down into the water, but the mutant was waiting for just such a thing and Leaps forward in a watery explosion, but the Oar wooshes in front of bernard face, missing. Bernard throws himself into the water and swings in midair! But the Mutant is too wiley in its natural habitat, and leaps back, dodging the blow.

Mirran, has drawn an acid vial by now, it will work better on wet targets, and aims it at the target of her choice.

Raargh crashes into the water too, swinging his axe madly, but the mutant remains just out of range.

Shigon, Scorchces the Hopper, and it floats by, just in case its a trick! Then keeps running by.

sprite has retreated back into his tree in safety, badly wounded.

Cixizkler Focuses on the Cultist, jamming his spellcasting abilities by a huge margin. He rubs his temples in concentration.

Rahal drags himself further back, he tried to get up but his leg is crippled, he is in relative safety now.

The Mobling and Snail are still nowhere near, the Mobling gets off and kicks the snail, then runs on foot.

Dragnar, Runs past the mutant, and charges at the Raider, it readies itself with a javelin to stab at Dragnar with one hand, and wields an Obsidian knife in the other.


Team Bad Guys
Cultists spell goes off, he critically fails and has an anyeurism and one of his eyes pops out. He falls on the ground convulsing.

The Mutant retreats further, swinging the long Oar as he goes, he is quick on his feet, and stays out of bernards range. Bernard halts his advance, too smart to fall for the trap, he is not about to flounder in teh stream within weapon reach of a huge monster like that, at least not with his weapon skill. The Mutant instead grips the oar by the end, and lunges forward swinging down and Raarg. Raargh raises his axe above his head to block the blow, but his fingers are caught and crushed with a sickening snap. he resists the pain and carries on, only slightly distracted, But his hand is crippled.

The Raider jabs at Dragnar twice, and retreats back into the water, where Dragnar will likely be in over his head. The Raider is blocked once and the second blow glances off Dragnars shoulderpad.

The Slimer crushes the last of the tree-bats, and gives the tree a good stab in fustration, but he turns around to aid the other frogmen.

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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #731 on: June 17, 2011, 10:02:08 pm »

"This pain is nothing compared to what you are about to experience!" roared Rarrgh as he brought the axe down in a quick deadly manner over the mutants head.
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #732 on: June 17, 2011, 10:18:44 pm »

Go for the mutant while he is distracted!
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Zako

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Re: Dungeon Keeper: The RPG
« Reply #733 on: June 17, 2011, 10:28:45 pm »

Taunt the raider to come out and play.
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rty275

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Re: Dungeon Keeper: The RPG
« Reply #734 on: June 17, 2011, 11:07:31 pm »

Mindsnap the slimer before he can go help his allies.
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