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Poll

Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


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Author Topic: Dungeon Keeper: The RPG  (Read 89694 times)

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #300 on: March 25, 2011, 06:37:27 pm »

Heh heh, oops. We're bad about sleeping when we need to. :P

Anyway, have you tried enslaving the broom instead? I realize that's probably a stupid idea, but it'd be nice to have a pet broom, automatically cleaning up everywhere.

Also I'm busy with stuff and there's no way back up. But, I'll come try to roast it and get at the treasures within at some point, if the vine ladder works and nobody else gets it and I'm not right in the middle of anything.


In the meantime...


After much scheming, Shigon had finally made up his mind. He'd tunnel out the basics first, while preparing for the more glorious future ahead. He decided on what he considered a modest workshop; there'd be little to fill it with anyway, so there was no need to make it terribly impressive.

His next project, probably, would be a communal sleeping area. Seeing Rargh make a doghouse for his hellhound had given him ideas as well, but for now he concentrated on his future study.


1. Sleep

2. Mine

3. Mine

Mining plan is as follows:

Spoiler: SCHEMES! (click to show/hide)

@ is the portal, ~ is water, # is rock, + is floor, green + is intended floor. If you're curious why it looks kinda funny, I'm intending on expanding that hallway to three tiles wide eventually.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #301 on: March 25, 2011, 06:51:14 pm »

Good idea Irony, I edited it in.

Also, if you plan on making that bigger, you should put the bend down one.
Spoiler (click to show/hide)

Otherwise the tunnel will come out in the side of the room.
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IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #302 on: March 25, 2011, 06:54:41 pm »

Nah, the tunnel will be expanded two down, not on on each side. The vertical tunnel will be expanded two to the right, also.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #303 on: March 25, 2011, 07:00:16 pm »

But... But... BUT THAT WONT BE EVEN!
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Furtuka

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Re: Dungeon Keeper: The RPG
« Reply #304 on: March 25, 2011, 07:33:10 pm »

1.Research

2.Research

3. Raise bat
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It's FEF, not FEOF

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #305 on: March 25, 2011, 08:13:51 pm »

" Necromancer I wish to continue my studies with you. " with that Rargh continues to study with the necro-lord.

STudy Necromancy all day.
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Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #306 on: March 25, 2011, 08:17:36 pm »

The necromancer is out.
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #307 on: March 25, 2011, 08:18:59 pm »

How is necromancy going to help a beast tamer?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #308 on: March 25, 2011, 08:19:47 pm »

The necromancer is out.

Its more a statment.

@ Ochita -

I can raise another skeleton, and train him to be a beast tamer, and then he can breed the bettles non stop.
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Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #309 on: March 25, 2011, 08:23:07 pm »

That really sounds like it has no hope at all of ever working.

On the other hand getting the beetles to breed the first time had no hope at all ever ever working. So who am I to talk?
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #310 on: March 25, 2011, 08:35:49 pm »

Aren't skeletons mindless? You would need an imp or something...
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

adwarf

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Re: Dungeon Keeper: The RPG
« Reply #311 on: March 25, 2011, 08:36:36 pm »

Aren't skeletons mindless? You would need an imp or something...

Yes, but you can give them simple tasks to follow.
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Ochita

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Re: Dungeon Keeper: The RPG
« Reply #312 on: March 25, 2011, 09:01:46 pm »

Oh. So beast taming is simple then... I don't think so, and the fact that its undead should freak out quite a large amount of animals.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Criptfeind

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Re: Dungeon Keeper: The RPG
« Reply #313 on: March 25, 2011, 09:02:54 pm »

i don't know, Ragah did it, so who says it needs a mind?
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #314 on: March 25, 2011, 09:04:16 pm »

Oh. So beast taming is simple then... I don't think so, and the fact that its undead should freak out quite a large amount of animals.

They are giant beetles with a minotaur, and a flaming hound for masters a pile of bones isn't much freakier
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