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Poll

Should I put words in your mouth when discribing things happening?

No, i dont want to say somethign stupid
- 7 (10.8%)
Mostly no
- 6 (9.2%)
Silence means yes
- 7 (10.8%)
Only if appropriate
- 26 (40%)
Shure i dont mind
- 19 (29.2%)

Total Members Voted: 65


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Author Topic: Dungeon Keeper: The RPG  (Read 89358 times)

killerhellhound

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Re: Dungeon Keeper: The RPG
« Reply #1065 on: April 13, 2013, 08:20:47 pm »

time for a attack I feel but thats up to the GM
shift 1: sleep
shift 2+3:practice with the long bow after leaving the great bow on Adwarfs coffin help Adwarf practice if he wants to learn how to hit his targets

(would Adwarf get a bonus to learning by being taught by a more experienced marksminotaur)

(I already have the mighty longbow dude, and the stacks of arrows. Hastur just forgot to change those to my possessions. Also I have no desire to learn marksmanship at the moment, I have other projects to do first.)
it was a suggestion nothing more
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Rask

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Re: Dungeon Keeper: The RPG
« Reply #1066 on: April 14, 2013, 01:47:40 am »

Shift 1:
Miran heads back up to the sludge cave, bringing several pots to use as slime traps. After she places them as close to the water as she dares, she retreats back some distance toward the ladder to observe. To pass time, she throws her new boomerang and studies its balance.
Action: trap slimes, train Throwing

Shift 2:
The vampire decides that no, we don't have enough healing dust yet. She creates two more doses and then relaxes by cooking the frog lobes into meals, seasoning them with rock salt and aromatic herbs.
Action: make 2 healing dust, cook spicy frog lobes

Shift 3:
Back into the coffin for a nap.
Action: Rest
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sjm9876

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Re: Dungeon Keeper: The RPG
« Reply #1067 on: April 14, 2013, 02:29:41 am »

Argh, damn spiders. that was annoying. But hey, free gear. this adventuring sure payed better than sheep. And the coffin...... maybe if he knocked and asked?
 1)Knock on coffin lid gently
 'Uhhh....hi. Where am I mister? And why you hit me?'
 2)investigate refuse heap
 He had seen movement down by the refuse heap, he was sure of it. And he was curious.
 3)rest and sleep
 ......that was quite a nasty fall
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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killerhellhound

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Re: Dungeon Keeper: The RPG
« Reply #1068 on: April 14, 2013, 03:36:31 am »

. To pass time, she throws her new boomerang and studies its balance. [/i]
Action: trap slimes, train Throwing

boomerang's you have four now
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We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #1069 on: April 14, 2013, 04:22:05 am »

Shift 1: Smooth out study, with imp's help

Shift 2: Smooth out study, with imp's help

Shift 3: Sleep
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

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Re: Dungeon Keeper: The RPG
« Reply #1070 on: April 14, 2013, 06:46:36 am »

Shift 1: Continue with Healing circle
Shift 2: Sleep
Shift 3: Continue with healing circle.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Zako

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Re: Dungeon Keeper: The RPG
« Reply #1071 on: April 14, 2013, 11:23:06 am »

Ragnar decides that it's time to start getting technical around here and stop living in the stone ages. A good place to start would be some mechanical help with future invaders, which meant traps of course.

Shift 1: Sleep
Shift 2: Make stone mechanisms/trap parts
Shift 3: Make stone mechanisms/trap parts
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adwarf

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Re: Dungeon Keeper: The RPG
« Reply #1072 on: April 14, 2013, 12:31:41 pm »

Shift 1: Sleep
Shift 2: Research Puppetry
Shift 3: Research Puppetry
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #1073 on: April 14, 2013, 02:16:31 pm »

Spoiler (click to show/hide)
MAP
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Hastur

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Re: Dungeon Keeper: The RPG
« Reply #1074 on: April 30, 2013, 04:46:45 pm »

DAY 27

Ragnar the dwarf catches some Zzz's then productively crafts 2 clunky gears (+2 mechanism) in order to install traps someplace.... but first more mechanisms (+2 mechanisms)

Raargh the vampirespawn minotaur sleeps and continues his research. (200/200) Raargh completes research into a new necromatic ritual. Raargh closes his book and recalls that there is a dead hobbit nearby to try it out on.

Ochita enchants his second healing circle further (20/100)

Shigon completely smooths out his study and attached bedroom and sleeps.

Ugrad the troll inquisitively follows raargh beneath the hidden waterfall cave to his coffin. Ugrad washed up here not long ago. He knocks on the coffin gently and murmurs quietly "Uhhh....hi. Where am I mister? And why you hit me?'" But raargh does not seem to immediatly respond. perhaps he sleeps already, the deep sleep of the undead. Ugrad wanders away to investigate the refuse pit to the south. there is a faint smell of rot coming from the dark hole. ugrad hops down and sifts through some of the refuse... he finds bones, tattered cloth, rope and
that somebody has been using this pit in the corner as a latrine. However... unknown to ugrad, an adolecent carrion worm burrows behind him and slithers upon him while he sorts through refuse. The carrion worm chomps on his thigh and wraps itself around his leg! Ugrad feels a slimy mucous permeate from skin to skin and try to weaken him, but his healthy constitution resists its effects for now! Ugrad rains mighty 2 handed hammerfists down upon the worm in reprisal! 2 hits! The blubbery mass of the slick carrion worm blunts the blows effects! The carrion worm tears out a troll chunk and constricts its way up to Ugrads torso! Ugrad resists the poisonous goo! Ugrad seizes the worms head area with one hand and pummels it mercilessly with the other! 3 hits! Several teeth go flying out of the carrion worms maw with each blow and it gushes blood! The worm releases and disengages, burrowing back from where it came from! Ugrad kicks its hindquarters as it escapes but nearly falls over, he is wekened from the poisonous icor that has been smeared on him, he wipes it away with some of the nearby tattered fecal stained cloth and climbs out before he passes out. Ugrad muscles seize up and he is paralysed by the poison for a few minutes before it wears off. Ugrad saw an established small tunnel that probably leads to a network or nest of underground critters. he finishes by resting and regenerating in the common room. (+12 bones +2 skulls +rope)

Mirran sets some jars about as traps where the slimes have been known to lie in wait, her rangery skills come in handy. while she waits she practices more with the boomerangs she has. (100/200) She has become familiar with her favorite boomerang and is significanly better at throwing it now. She checks on her traps before her return to the dungeon and finds one of the clay jugs with the top down. She keeps it firmly closed and gives a little shake... The jug churns angrily... There is a green slime trapped inside, Sucess! she returns and cooks some food and mixes some healing powders from her stock of materials. (+1 trapped slime -240alchemy ingredients +2 healing pwder -9 frog lobes +18 brain lobe pudding+ -1 wine)

Brimstone brainstorms a summon mole demon ritual further (35/200) his imp aids him for a time before it shirks its orders while the master is asleep.

Ashemane awakens to see his arm is mostly regrown, he has little hairless nubs for fingers at the end of his hands, it is difficult but not impossible to grip a bow and he practces with his bow (8/200)

The rest smooth floors

Shigon is possesed by unknown forces! He claims the demon summoning pentagram room for himself and hauls stone, mechanisms, some gems, and leather into the room, his Copper plated book, soul gem and other materials levitate about the room. A booming voice echoes from the dark corners in an infernal language, Shigon mutters after each word "Need blocks..Nine..Bricks...Need...More...Bones...yes Need...Cloth...Thread...Need...Glass...Color."[/i]


STOCKS (-8 food -2 blood)
Spoiler (click to show/hide)
« Last Edit: May 05, 2013, 02:09:17 pm by Hastur »
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Zako

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Re: Dungeon Keeper: The RPG
« Reply #1075 on: April 30, 2013, 05:58:51 pm »

Ragnar hears the fell voice echo from where he works and shudders. That was all too familiar in the dwarven mountainhomes where he grew up, as well as the consequences of failing to meet it's requirements...

"Come on you lot, we better get what he needs before he flips out and tries to kill us!"

Shift 1: Carve out some stone bricks for Shigon, as much as he needs.

Shift 2: Lay the foundations and begin construction of a kiln for firing sand into glass in a decent spot where there's enough room and it's not in the way.

Shift 3: Sleep and pray Shigon doesn't kill me in my sleep.
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Unholy_Pariah

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Re: Dungeon Keeper: The RPG
« Reply #1076 on: April 30, 2013, 06:46:50 pm »

shift 1: search refuse pile and stocks for cloth to unravel, give unravelled thread and bones to shigon
Shift 2: carve stone kiln and other useful glassmaking tools, give them to ragnar for kiln construction.
Shift 3: collect river sand and try to make glass in said kiln, give glass and ragnars blocks to shigon.

Have imp help with searching and carrying
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

IronyOwl

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Re: Dungeon Keeper: The RPG
« Reply #1077 on: April 30, 2013, 09:49:57 pm »

Shift 1: Find corpses. Butcher for bones.

Shift 2: Find corpses. Butcher for bones. If enough bones, carve bricks.

Shift 3: Find corpses. Butcher for bones. If enough bones, carve bricks.

If everything collected, BEGIN THE PLAN.
« Last Edit: April 30, 2013, 10:08:16 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rask

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Re: Dungeon Keeper: The RPG
« Reply #1078 on: May 01, 2013, 04:01:08 am »

Miran nods at Ragnar. “Cloth could be difficult. Except, hmm. Well, we could shave the troll for yarn.” She points at Ugrad. Her finger wavers as she takes a closer look at the grimy figure and catches a whiff of air coming from his direction. “With which I mean: someone other than me can shave the troll.”  Louder, she adds “Hey, Ugrad! Take a bath! You smell like a garbage pit!”

Shift 1
Miran, hearing her stomach grumble, turns her attention to the problem of securing a more steady supply of blood. The first thing that pops into her mind is Ugrad. As a regenerating troll, he should be fine again in a few minutes if he donates some blood to her. A bit more lethargic perhaps. Oh well, she has a potion for that! Clapping her hands, the vampire retreats to her workshop to mix energy drinks.
Action: make Moxie potions

Shift 2
With boomerang and rope, Miran heads out into the tunnels, sniffing the air and examining the caverns for the tracks of living creatures, trying to find some kind of cave-dwelling animal that fits her criteria. Namely, the critter needs to have blood, be big enough to survive at least a partial feeding, while also being small enough for her to subdue – perhaps by biting it first, tie up with the rope, and drag back home.
Action: capture medium animal

Shift 3
Naptime.
Action: Rest
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killerhellhound

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Re: Dungeon Keeper: The RPG
« Reply #1079 on: May 01, 2013, 04:43:24 am »

Shift 1
help with the running around getting meatials for the demon possessed mad mooder
Shift 2
not having a hand to practice with Ashmane goes and helps Miran capture the animal as another way of saying thanks
Shift 3
sleep
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.
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