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Author Topic: RL Levers  (Read 3700 times)

Scaraban

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RL Levers
« on: March 02, 2011, 03:57:56 pm »

I propose that we, as a world-wide community, start setting up seemingly random levers in public places, with things like "Kitten Grinder" & Unleash Hell" on them. Thoughts on the concept or more labels?
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Fayrik

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Re: RL Levers
« Reply #1 on: March 02, 2011, 04:04:08 pm »

I wish to append the idea that the levers actually do something. Be it related to the label or not.

After all, as fun as it would be to setup sticks in the ground with silly labels next to them, where's the fun if they don't do anything?
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So THIS is how migrations start.
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Flaede

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Re: RL Levers
« Reply #2 on: March 02, 2011, 04:05:10 pm »

I propose that we, as a world-wide community, start setting up seemingly random levers in public places, with things like "Kitten Grinder" & Unleash Hell" on them. Thoughts on the concept or more labels?

They'd have more lasting power if your titles went more to the "obscure and confusing". Kitten Grinder is ok, but I wouldn't expect "Unleash Hell" to last very long at all.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Scaraban

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Re: RL Levers
« Reply #3 on: March 02, 2011, 04:06:43 pm »

"PULL FOR !!SCIENCE!!"?
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Flaede

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Re: RL Levers
« Reply #4 on: March 02, 2011, 04:07:20 pm »

"PULL FOR !!SCIENCE!!"?

Oooooh. I like it.

I wish to append the idea that the levers actually do something. Be it related to the label or not.

After all, as fun as it would be to setup sticks in the ground with silly labels next to them, where's the fun if they don't do anything?

Good point. What could a SCIENCE!! lever do?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Scaraban

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Re: RL Levers
« Reply #5 on: March 02, 2011, 04:08:51 pm »

release a lot of crickets next to it and tape the results?
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Darvi

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Re: RL Levers
« Reply #6 on: March 02, 2011, 04:09:45 pm »

"Reserved for nobles"
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Mantonio

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Re: RL Levers
« Reply #7 on: March 02, 2011, 04:20:01 pm »

They shouldn't do anything. But it should feel as if pulling the lever did trip something, or the lever had actual weight.

After all, just because they don't SEE the results doesn't mean they didn't happen, right?
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Uristocrat

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Re: RL Levers
« Reply #8 on: March 02, 2011, 04:41:27 pm »

I propose that we, as a world-wide community, start setting up seemingly random levers in public places, with things like "Kitten Grinder" & Unleash Hell" on them. Thoughts on the concept or more labels?

If you want levers that actually do something, use any of these:

http://www.google.com/products?q=battery+powered+light+switch

I think it's the closest RL equivalent to the Dwarf Fortress levers.
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NotPete

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Re: RL Levers
« Reply #9 on: March 02, 2011, 04:52:17 pm »

How hard can making a lever be? My cheese-maker could do that with two pieces of stone.

I vote for "In case of Elves"
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Flaede

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Re: RL Levers
« Reply #10 on: March 02, 2011, 04:57:09 pm »

I propose that we, as a world-wide community, start setting up seemingly random levers in public places, with things like "Kitten Grinder" & Unleash Hell" on them. Thoughts on the concept or more labels?

If you want levers that actually do something, use any of these:

http://www.google.com/products?q=battery+powered+light+switch

I think it's the closest RL equivalent to the Dwarf Fortress levers.

There's something better, if I could remember what they're called, those "THROW THE SWITCH" mad scientist levers that are always connecting the lightening rod to the monster.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Urist Imiknorris

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Re: RL Levers
« Reply #11 on: March 02, 2011, 05:01:20 pm »

I want a "Begin Rapture" lever placed next to my local church, just to see how long it would take for someone to try to pull it. It would actually deliver an electric shock to anyone touching it.
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Fayrik

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Re: RL Levers
« Reply #12 on: March 02, 2011, 05:20:15 pm »

Actually.. Maybe a lever that says "unleash plague"?
Then it could open a box and a couple of hundred grasshoppers or some other inert bug could fall out.
That would be something to watch.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Flaede

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Re: RL Levers
« Reply #13 on: March 02, 2011, 05:21:15 pm »

"Release The Titan"
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Urist Imiknorris

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Re: RL Levers
« Reply #14 on: March 02, 2011, 05:22:36 pm »

Actually.. Maybe a lever that says "unleash plague"?
Then it could open a box and a couple of hundred grasshoppers or some other inert bug could fall out.
That would be something to watch.

Label it "Pandora's Lever" and fill the box with teddy bears.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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