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Author Topic: Bring Back Minerals?  (Read 638 times)

Warlord255

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Bring Back Minerals?
« on: March 02, 2011, 11:08:46 am »

Metal scarcity is all well and good, but I miss my cool and/or pointless minerals like Olivine and Petrified Wood. It seems that these stones are all but impossible to find now. Anyone else want to see their return to caverns and layers, even if metals are kept rare?
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Dutchling

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Re: Bring Back Minerals?
« Reply #1 on: March 02, 2011, 11:15:14 am »

No, they're ugly and they ruin my fortress' look :(
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Sonlirain

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Re: Bring Back Minerals?
« Reply #2 on: March 02, 2011, 11:28:21 am »

Petrified wood and Olivine is ar from pointless. They are both magma save... on the other hand your embark may be bevoid of magma as well.

Imo players should get to choose the density of minerals while genning a world.
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Jayce

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Re: Bring Back Minerals?
« Reply #3 on: March 02, 2011, 11:40:23 am »

I kinda like the rarity of metals,i get interested when i hit an ore vein,could do with more variety though and less gold.
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Sutremaine

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Re: Bring Back Minerals?
« Reply #4 on: March 02, 2011, 11:52:30 am »

No, they're ugly and they ruin my fortress' look :(
I like the patchwork look (plus, free colour coding!). And even with the current scarcity of minerals, there's bound to be at least one vein or cluster sitting in the middle of something, so if you tuned all that stuff out several dozen veins ago it doesn't stick out as much.
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Zesty

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Re: Bring Back Minerals?
« Reply #5 on: March 02, 2011, 12:11:58 pm »

There are already umteen threads on this topic. The current system is just a placeholder until the world economy gets put together.
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Uristocrat

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Already Planned
« Reply #6 on: March 02, 2011, 04:03:34 pm »

This is already planned:

Regarding the fighting that has taken place upthread, people should relax and not fight with each other when we are the source of your grievances.  As I acknowledged in the release notes, this is a problem.  The release was split because it was delayed and needed to be aired out.  I cleaned up a lot of the loose (split?) ends, but I only thought of this one at the last moment, so I mentioned it in the notes and plan to sort it out during this bugfix period.  Once we have trade, some assurance that a reasonable amount of ore is being brought to the surface in world gen and better local mineral veins, I imagine it'll be less of a problem, but we don't have any of those things yet.  Even after that, I think we should end up with some world gen options for different play styles.  As people have mentioned, an over-abundance of metals will essentially remove that element of the economy (and warfare etc etc), but not everybody is going to be playing for those reasons.  Worlds with some variation in metal distribution will be the ones that receive the most attention over the long term, though.
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