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Author Topic: Areliton Ador, Community Fort - XXXXU: [The End]  (Read 34224 times)

plisskin

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Re: Areliton Ador, Community Fort - 1007U: [Complications]
« Reply #150 on: March 15, 2011, 09:42:42 pm »

Have yet to ever build a pump stack myself.  Can manual labor be used to make up for the lack of power?

I don't . . . really know. I could try! Hmm, looks like it'll take much less power than I thought. Hooray!
« Last Edit: March 15, 2011, 10:09:14 pm by plisskin »
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Re: Areliton Ador, Community Fort - 1007U: [Complications]
« Reply #151 on: March 15, 2011, 10:36:10 pm »



And, because Murphy is always right, in the middle of our our moment of triumph:



I am long overdue for a text update on this mess.
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Re: Areliton Ador, Community Fort - 1007U: [Complications]
« Reply #152 on: March 15, 2011, 10:53:53 pm »

That looks like epic timing.  I expect an epic update.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

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Re: Areliton Ador, Community Fort - 1007U: [Complications]
« Reply #153 on: March 16, 2011, 01:00:42 pm »

ARELITON ADOR: THE WATERHALLS OF DROWNING
 "STUMPY" Thoothmonom, Lapidary of the Rags of Paint
 28th Sandstone, 1008U


 My apol'gies, in advance, to whoever reads this. I'm still learning how to write with m'good hand. I've been able t'get by at m'workshop with some help from Eliza's lil'uns, but writing ain't the kind of work I've been trained in. That was Salmongod's job up until this year: bookworm, tightly-wound fellow, not the social type and a tough son of a bitch. That is, before the accident.
 
 Y'may note I have no memory for dates. Too much gone by, like booze out the tap. Ask the new bookkeep' if you be wantin' to know the numbers.

 I've lived here three years since I departed Kathilmonom with the urge to be somebody. Heard that this rebellion was underway. Real quiet rebellion if you ask me: all this business about a queen surviving the wrath of Ozram and her loyalists fleeing to the farthest cranny of the crankshaft of the Stones Like Bones. That's what mah grandpaps would call the world. Figures that he was a miner, a deep delver. I left him behind in Kathilmonom, and he grunted that I'd see an early grave out on the frontier. More than once these past three years I thought he was right: we've cheated death three times, maybe four. I can't count the number on two hands, for y'see, I only got the one.

 I trickled in on a wave of ruffians looking for sanctuary away from society. All rough types, real seedy. At first I thought they were voyagin' to sabotage the rebels, but there ain't no man more loyal than one 'fraid of what's waiting for him back home, be it a terror of a wife or a prison sentence for not makin' enough electrum doodads in time. I got the rap sheets of some of these crooks and they were all tossed out for violating some royal poofbag's orders to construct something impossible. Hown'hell you gonna make a bed out of sunstones? Y'd hafta be possessed by foul spirits.

 

 This plan they had, to build a tower off the land as a symbol of their separation from the former state, it was real inspirin' but the work involved was just improbable. They'd dug to damn near the center of the world with the plan of pumping the core of the planet out and spilling its blood all over the forsaken sea. If I weren't no dwarf, I'd have mocked them for trying. But goddamn it, I admired the bastards and I'd help make it happen. Even if it meant sweatin' bullets in the darkest pit I'd ever known, deeper than my grandpappy had ever dug. This was Areliton Ador: not much drowning or water, dunno why they called it that. Mostly they had fire: down in the basements the glass forges were going one hunnert percent cranking out tubes, screws and blocks for making what the head of engineering Valrandir described to us all as "A threading of magma through the cloth of the stone." 80+ layers of rock had to be dug out, with room for the pumps and a small reservoir for catchin' the earth's blood. They'd o'erlap up from the pits to the surface. At the top, there'd be a spout to pour it off into the ocean where it'd solidify into somethin' workable.

 If we didn't screw somethin' up and all die in the process, that is. Valrandir made damn sure to hammer it in that a single melted or fused part would cause the entire construct to collapse on itself, turning the fort they'd carved out into what he called "A bathhouse for ass demons."

 We got'ta work settin' up the first designated area for th' pump stack. wern't easy. In fact, it was downright terrifying. Jungle's not a clean and easy place to do work. Had to clear-cut the bastard before we could start constructing the power, and theres plenty of room to hide in the jungle for a certain kind of vermin. Th' kind of vermin you can't trust to take you in a straight fight. Th' kind of vermin what the soldiers were posted out there to keep us safe from.

 Th' kind of vermin that put down one of our finest soldiers with a single lucky shot.

 

 Chaos erupted. The soldiers flushed 'em out while we fled, but they couldn't right fockin' bring back Ultimuh now could they?

 

 Never did see a man so angry as Salmongod. He'd been late gathering his 'quipment on the way to the battlefield and when he arrived to see Ultimuh layin' out in the peat like that, well, he lost his shite. Never seen a man wearin' spectacles fire a shot like 'e did.

 

 In th' wake of the battle, Salmongod seemed to take well to his newfound popularity. 'E declared himself mayor, said leadership was in order, a necessary evil in the times to come. Apparently, the place hadn't had a heirarchy for fear of its corruptin' influences, but the rest of the old-timers allowed it. Salmongod was in, and got right to work organizin' the place. Said we needed extra security.

 So we made doors. Back then, well, I had my own two hands. I remember not knowing chisel from hammer back then with masonry, but y'learn quick I suppose.

 

 For months the metalworker Taricus, a downright genius of metalcraftin' if I do say so and the mate who's work kept the military alive and kickin' through more ambushes than bright summers in this place, he'd refused to leave his damned forge and kept asking for more and more things. Problem was, none of us could figger out heads nor tails of what he'd been babblin' about. He'd wanted bones, so went some cows to the abbatoir. He wanted blocks, so we made him some damn blocks.

He wanted bars of metal, and feh Armok's sake there be nothin' but fockin' bars of metal down there if there's hairs on m'soddin chin. He wanted cloth, and some of the braver sorts even went down into the caves to fetch some spider's threads jes' to see if he'd bite. But nothin't was good enough. 'Round year's end he snapped and tried to strangle the kitchen staff with his bare hands, frothin' at the mouth. Completely gone. One day, the friendliest sort and then a year later it was like somethin' from beyond was steerin' him about like a beast of burden.

 

 

 I think I did see Scaraban cryin' his eyes out as he drove the pick through Taricus' own 'ead. Couldn't believe what things had to come to sometimes.

 

 Not a soul was too damn cheerful-likes after that. Valrandir did his best to distract us by testin' out the goblin pit, but there jus' weren't enough goblins to be truly entertainin'.

 

 Always nice to see them dragging on their bellies, I suppose-likes. Salmongod vented his frustration on them from above, takin' his sweet time in using one as target practice for his newfound love of the crossbow. I think the man does it just to spite his condition, or maybe it's deeper than that. F'some reason I hear him countin' his shots every time, like he does it just fer the love of countin' drops o' blood.

 

 It got worse after that. The logging needed to construct the power for the pump stack was a nightmare. Soldiers went out into the jungle, nev' to come back. After seein' Ultimuh's brains spattered on the broadleafs I tried to keep to the gemcutter's workshop and not trouble meh'self with such dangerous work. Proof of how nasty it was gettin' came to a head when the commander of our own fockin' military got his face whipped right off.

 

 Metalmilitia, second in command, was so furious that he lost it right there on the battlefield and tore the rest of the gobbos into somethin' resembling dwarven syrupfloss. Never gonna' argue with 'im about anything ever again. Even the workers were 'fraid to go near, everything to the poor dwarf looked like a gobbo for a week after.

 

 The Doc was outright pissed. He cussed out his nursing staff for the losses, tellin'em that they needed to be right quick on the job haulin' in the injured. Not like it was their fault, in any way or shape: both Ultimuh and Guudespelur died in seconds. But I think the man just needed to get out his frustration.

 

 Not much was goin' anybody's way at this point. The logging was almost done, but the pump stack they'd carved out had too many faults in the location and design. No room for the power to flow. They repositioned it closer to the shore, just a dwarf's thickness from the sea.

 The Doc, amongst others, said the dead were walkin' the halls from the caravans they'd murdered early-on. I'd believe them in a gulp of ale: if any one place'd be haunted it'd be this place. I can't count the bones up there on the surface.

I doubt even the mayor could've if he tried. The Doc was real spooked by it.

 Salmongod wasn't too happy with his room, said he needed someplace more sublime where he could collect his thoughts. We got to settin' the place up right.

 

 A whole gaggle of us boys. We turned it into a room the queen'd have been proud'a. As we did so, one of the workers came runnin' screaming through the halls damn proud of a trumpet he'd made.

 

 

 Damn thing can't even play a note, but it was a faithful homage to the memory of the Taricus we all used to know so we kept it around as a keepsake. I admire the boy's craftsdwarfship: Taricus looks like he could come walkin' in off of it tossin' that hammer around like a child's ball n' cup.

 Salmongod didn't want us wasting any pig iron. We assured him that there wern't nothin' worth a damn we could do with it anyway, asides from studding his clothes with it or makin' some more steel. Latter jus' didn't feel right with Taricus dead n' all.

 

 Wasn't ready to argue with the mayor. He looked a mite bit strung out those days, and his skill with his machine had gotten sharper than any other.

 

 I stopped walkin' the halls at night 'round those times. Somethin' uneasy in the air.

 

 They called a meeting as for what to do about these apparitions. Most didn't want to think they existed. The rest said it was the damn ocean's fault, bringin' the dead back, and that they had to be appeased. So the masons got to cuttin' up slabs in hopes they'd feel their due had been paid.

 We were s'damn sure we'd see the faces of the fallen wanderin' about after all this mess that the forges were fired up in anticipation. Some incredible pieces were made: Ultimuh and Guudespelur were both immortalized. Ultimuh still stands outside the dining hall, his hammer crackin' a fool gobbo's skull wide open.

 

 After the slabs were put down in the burial halls, that chill seemed to let up a bit.

 

 At this point we were really gettin' along. Logging was done, entrances sealed off and the windmill bank was being put in place. Put all of us to the task of learnin' how to jam Tab A into Slot B. Most of us didn't know a damn thing about machines but Valrandir somehow managed to make sure the whole thing stuck together.

 I remember, one night, one of the Doc's nurses, name of Mestthos, comin' to me scared out of her mind. I was up working late in my shop when she snuck up to me, eyes wider than the skies, sayin' that she'd been visited by Besmar in her sleep.

She looked terrified to be speakin' those words. I tol' her I didn't know who or what this "Besmar" was, an' she related to me the story of the exile. Tol' me that Besmar'd been standin' in the shadows of her room, her head split open and oozing somethin' foul, skin all hangin' off her head. A real spook tale. Besmar'd tol' her that she had'nae betrayed us: she'd been betrayed by another, who Mistthos dinnae tell me and I don't blame the lass. I asked her if this was the only time somethin' like this had happened to her and she said nae, t'was the fifth time but the only one she'd seen the spook in the flesh. I tol' her that, no matter what the tale, the ghostie needed to be remembered somehow-likes. Poor girl was too scared to do it, though, so sure she was they'd exile her for sympathizing with a traitor. I tol' her this weren't no Merchantsalves, and we weren't no Wet Papers, and to get her beardless arse over to the masonry shop and make the damn memorial. So the girl, without knowin' a thing about cuttin' rocks, carved out a crude slab, decorated it "IN MEMORY OF BESMAR OSSEKVABOK" and dragged it down to the sealed cavern doors.

 

 Put it there, tucked out of sight. I ken she dinnae have more visitations.

 And all this before I e'vn lost me hand.

OOC

 First of the many updates, but I need to do some IRL stuff today too. More later.
« Last Edit: March 16, 2011, 01:51:34 pm by plisskin »
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #154 on: March 16, 2011, 01:06:42 pm »

Wait, Why does it say a forge grunt was killed?
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #155 on: March 16, 2011, 01:07:55 pm »

Wait, Why does it say a forge grunt was killed?

There was fighting happening at the same time up above as when you were struck down. Harrowing few years, these.
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #156 on: March 16, 2011, 02:03:55 pm »

During windmill construction came more of the same.

 The lot of us were shipping glass parts down to the pump stack at the time that one more elven caravan showed up on the borders shouting for parlay. They were nervous as any of us to be out in those woods, but we sure as the maker weren't going to unbar the doors for them. Too much rustling in the undergrowth that day, you could hear it when you passed by the hole to the sky. Scaraban had unofficially appointed the head of the military and he demanded nobody go to the surface. We complied. The elves paid the price of their visitin'.

 

 The palisade 'round the windmills had'nae been completed, and the gobbos wern't going anywhere. Scaraban ordered the doors be unbarred and the gobbos let in to take the brunt of the trap hallway. Did as he commanded, we did. Everyone bunkered down in the farms, as per routine, and they came streamin' down hungry for it. Everyone stayed in their position, except for one of Scaraban's own: Metalmilitia apparently had left a snack out by the depot, even though orders were to pick up nothin' from the windmills to the front doors. An overconfident sort, she ran screaming into the tunnel lookin' for . . . well, whatever the hell she'd been lookin' for.

 

 She got shoved, as I recall, by one of the lancers. Sent 9 dwarf-heights down into the pits. Thing is, she survived the fall along with about seven gobbos.

 

 The hardy lass didn't give up. Arms broken, she shoved her achin' torso through the blood and mud and started bitin' the pricks.

 

 It gave the rest of the military the time to come down and deliver the coup de grace. Metalmilitia stood up, shoved off any help, took about seven paces and then collapsed again in a heap gaspin' for life's breath. One of the nurses rushed to her aid.

 

 But she'd only gotten halfway up the tunnel before it was too late.

 

 She was interred with the others. Nobody spoke much for days afterwards, wondering who might be next. Eliza, Doc Enolic, Salmongod and Scaraban were the only remaining of the original founders. Life wasn't a joy for the lot of 'em. Their expressions, through laughter or sorrow, never quite collapsed into true misery or full-blown ecstacy. Their lives would never be the same after having lost those closest t'em. Maybe it's better that ye don't get too close to anyone in a place like this.

 Word came echoing up from the glass furnaces that something gigantic had been heard stomping through the caves. They were afeared for their lives down there.

 

 It had cornered a woodcutter and one of Eliza's wee-ones near the entryway to the caves, spittin' wads of ice at everything that moved. The woodcutter got knocked down in short order, but Eliza's kid . . .

 

 She took the hits and then punched the fockin' thing in the leg. I dinnae how the lassie found the courage but she beat the thing away and headed straight for the exit, right as the cavalry was showin' up.

 

 Scaraban gave it no mercy.

 

 First beast we'd encountered in the caves, and it had been knocked to the ground by a lil' girlie. Speaks more to Eliza and the Doc's hearty stock than the beast, I'd imagine. Ah ken that child'll save us all one day at this rate.

 Meanwhile, in the jungle:

 

 Without a word. No gobbos, no nothin'. I think the poor fellow just had enough. Broke like human craftsmanship. The jungle is no place for a dwarf, and after that Scaraban issued no more patrol orders. Mistthos suspects foul play, says that the ghost tol'er the living Besmar was a murderous rat. Dinnae wan't to validate the lass, she's seen one too many patients die before they got to her surgery table and might be losin' it.

 Then came the day that I lost m'hand.
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #157 on: March 16, 2011, 02:28:18 pm »

could i get an spears or swordsdwarf named Ahra if you have an extra? preferably male.
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #158 on: March 16, 2011, 02:57:43 pm »



 The aftermath of a terrible mistake: we'd left the depot wide open. All this time we'd been haulin' the pump components and settin' the palisade in place, the depot still had a clean view right down into it. A hall had been dug out to one side, and if y'looked just so you could see right out into the jungle. Hadn't been an issue thus far, but then again that was before a war broke out that we had nothin' to do with in the least. All those gobbos lurkin' the trees above, well, some skulking filth came along seeking opportunity and jumped 'em from behind. Then another unit of gobbos would get the jump on the Kobolds, which'd knock a thief out of hiding which'd knock a snatcher out of hiding and soon the whole bloody jungle was alive with the sounds of them rippin' each other apart.
 
 

 

 

 

 The Kobolds led them to the lip of the depot hole and shoved 'em down. Military tried to catch up to 'em before they did too much damage but a few workers were bleeding out dead on the floor before anybody knew what was happening. And me, well, I turned a corner and found my hand on the ground with my wrist firing spurts from a ragged stump and a gobbo's filthy grinnin' face fillin' my vision. I dinnae remember much after that 'cept the smell of salt, and the broken smile of the nurse when she woke me up to show me what I had left for a left hand.

 

 Lookin' over, I saw our very own mayor in the bed next to me. The nurses said that he'd run out into the depot area and the rest is history. Funny thing is, nobody would tell me why he'd done it. I don't think anybody knows, and Salmongod never did tell neither. He took three arrows, maybe four, before turning back around and crawling to the hospital himself.

 

 Enolic and the nurses worked for four months to get him back in working order. It took casts, dressings, stitches, everything they had. By the time I was clear to go back to work, Salmongod looked a bit like a dwarven flag: stitched out of cloth, dyed in blood and laid out in the open.

 He survived it all, though, missing only his ability to grip his crossbow as firmly as before.

 

 Things settled down after that, for a time. The gobbos left on their own; we weren't to losing any more good dwarves. The palisade worked, and they walled off the depot. Eliza, hardiest dwarf woman I've ever seen with my own pair, strode around handing out construction orders on the windmills with two kids following and a baby in her arms.

 

 Salmongod seemed a bit . . . off after the attack. He kept demanding that we make things out of pig iron.

 

 We told him it just was'nae possible, but he wouldn't listen. It put him in a foul mood when nobody got punished for it, but nothing really became of it. He spent all his time clonking around his sleeping quarters staring at engravings of crescent moons, then trudging off to the firing range without ammo.
 
 'Round that time one of my fellows somehow managed to turn a few small gems into an entire chain. When I asked him how he'd managed it, he shrugged and said he didn't know either. Coupl'a the masons said he'd wandered into the workshop late the night before muttering to himself about morganite.

 \

 One of the fellows I'd come in with had taught himself how to use one of the scavenged goblin weapons. Practical, sure, but it left a bad taste in my mouth hearin' about it.

 

 We'd hit a snag with the pump stack: there jes' wasn't enough power. We needed more windmills and the palisade had confined our construction efforts. We figgerd just a few more would do the trick without having to build a second level, so we broke a hole open in the palisade to expand the walls.

 They were waiting for us on the other side, jes' like that. And behind them stood a dwarf. One of the outpost liaisons. He'd stuck behind jes' to sell us out to the gobbos. I had'nae seen any of the brutality or back-handedness that the Wet Papers had allegedly been capable of. Well, sellin' us out to some bloody fockin' gobbos is all I need to fockin' see in one lifetime.

 

 He was repaid for his treachery in blood: they slaughtered him soon as they sprung from the bushes. Got well what he deserved. I fled the surface as the battle raged above us.

 

 Valrandir led the charge, desperate to save some of Eliza's children, running into battle firing until he was out of ammo. Didn't give up: instead he gave 'em hell with that thing right across the thigh. He almost had the bastard down when . . .

 

 Nobody was prepared for this.

 

 It was like Ultimuh all over again. Guudespelur. They all died at the hands of the filth. If I'd had a pair of stones I'd have taken up an axe against them me'self. But I'm . . . I'm a coward missin' his fockin' hand. What in the blazes am I supposed to do but die like one out there?

 We talked it over, 'bout how we'd finish up the power plant without Valrandir's guidance. Didn't seem possible. Even after we'd walled off the killin' grounds where he'd died and built up a good 'nother nine windmills there jes' wasn't enough kick. We had to honor the man who had come here with a vision of a tower on the sea. So we got to buildin' another level of windmills on top of our windmills. We walled off the upper level from view of archers while the nursing staff put back together everyone who had survived the assault.

 

 And in the middle of all of it, Salmongod let it be known that he jes' wanted a damn cup. Not to drink from, just to have.

 

 Soon, the power plant was complete and everything looked ready to go. We jes' needed to toss the lever. One of the recruits came runnin' up to the lot of us, all crowded around in the dining hall, and reported that something horrifying was crawlin' up through the caverns towards us but we . . . well, after three years of toil we weren't going to let anything distract from the moment of truth.

 

 Would the pump stack do its work? We didn't have the time nor the patience to overlook the thing. We just hit the switch and waited to see.
« Last Edit: March 16, 2011, 03:13:14 pm by plisskin »
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #159 on: March 16, 2011, 05:31:10 pm »

Success.

Spoiler (click to show/hide)

 The ocean boiled. We had triumphed. Long dripping streamers of obsidian were flowing from the surface down into the depths of the weirding sea. The occasional rumble of a chunk falling from th' surface to the pit o' the deeps rattled the fort, making doin' much of anything at all difficult at times. We were, all of a sudden, beset by three fronts of activity: some gobbos still lingered near death at the bottom of the pits, magma pouring into the sea, and not one but two gigantic beasts had crawled out of the depths of the world and were breaking down the barriers between them and us. The military was dispatched to both fronts. Salmongod, in a rage, descended into the pit and began to mete out justice on the crippled goblins with fury.

 

 And a distinct lack of ammunition. By the time his squad, also lacking ammo, had arrived to back him up he'd made a neat mould of the gobbo's head out of his helmet but hadn't harmed him further than the spikes at the bottom already had. The three of them took turns tossing him around the room and slamming his skull until the pitiful bastard finally gave up on his miserable life.

 Meanwhile, down below, the rest of the military forces braced themselves as door after door came crashing down in sequence. I milled about in the hospital with the Doc, who related to me the anatomy of these beasts. He'd pulled out some ancient-lookin' tomes as soon as he'd heard something was stomping about in the caverns, searching for references to what they might be. The answer came in the form of a old cautionary children's tale and a legend about a brave dwarf warrior. The scorpion was likely Figul, a beast mentioned in a 456U children's book who would sting any child who didn't drink all his gutter cruor, and out from their ears would pour their liquefied brains. The roach was mentioned as the foe of one Zod Lokumerar, who did wound but not slay the beast due to drowning in the blood from its wound. The scorpion would have a deadly sting, to be sure, but the roach . . . he seemed concerned about the roach. He seemed to think that its blood may be caustic, or somehow dangerous.

 

 Redpanda was at the forefront of the defensive line, wielding Ultimuh's faithful old war hammer as a tribute to the fallen. The beast took a damn good blow from the start.

 

 The rest of the military flooded in to help disassemble the cursed thing. One of the loom workers took to it with his axe.

 

 The both of them doubled up and came in for a simultaneous assault on the seismic roach as the rest of the infantry set upon the Figul.

 

 

 

 Blasted insects didn't land a scratch on them. Beasties indeed! Word came funnelling up the caverns that the creatures were slain and everyone rejoiced to the sound of obsidian booming against the ocean floor.

 

 I'd heard frightful tales of the titans plaguin' our kind throughout history; never really did see one. Warriors returned to cheers and great bombast as Salmongod's unit gave the "all clear" on goblin invaders. I saw a number of my fellows running off to help assist with the clean-up from the forgotten beast battle, eager to get a peek at their imposing corpses. I shuffled off to my room and thought about the battle and how impressive it must have been to witness: the shrieking beasts, the scorpion's tail sparking off of their steel shields, the mighty blows from the axes of our soldiers spilling their foul innards.

 

 Their innards.

 Their . . . fluids.

 

 The roach's ichor. Ichor like . . . blood.

 Roach blood.

 

 I've never run so quickly in all my life. I bellowed like a fockin' elephant trapped in magma down the main staircase after them, screaming fire and brimstone with Enolic right behind me. I told every dwarf with a bucket to toss them aside if they wanted to live to see the 'morrow. I told them to get upstairs, to get back up to the farms, to seal in the children and to not fockin' touch a bloody Armok-damned thing if they wanted to live.

 We got to the bottom to find poor Adir with a sponge in his hand jes' drippin' with water, soap and this white foulness scratchin' an itch on his face.

 

 He smiled this big cheerful smile at me, askin' what in the name of Armok I was in a hullabaloo about. I couldn't say a word to 'im like that. I just stood, gawked at him, no idea what to say to the doomed bastard.

 "Lend a hand, will you?" he said, thumbing at the bucket, "Can't clean it all up by myself, y'know."

 

 

 I dinnae have the bollocks to stay and watch. I jes' ran back up the stairs. The Doc did his best to help, but nothin' could be done about it and he had to get out without trackin' it all back up to the hospital. When they came back to throw a sheet over Adir's body, it looked like he'd crawled on all fours lookin' for some way to wash it all off of 'imself.

 

 

 Doc said somethin' about it bein' a "New-row-toksin." Dinnae know what that even means, nor do I care tae. I jes' know that he tol' us all that Adir had died due to a lack of air.

 

 Lungs shrank right up into his chest. Suffocated, jes' like that.

 

 His body was completely forbidden to be interred. They covered it and jes' set it to rot. Better that way, they said, in spite of how much it hurt us to let a good dwarf such as he go unburied and dishonoured like that. One of our pet dogs was found nearby with blood trailin' out from its mouth. Same treatment: toss a cloth over it, nobody allowed to touch it.

 

 They got the tunnel bricked off and that was the end of it. Bittersweet victory, ken that's all I can say.

 

 A coupl'a the workers noticed Besmar's memorial, but none came forwards about who inscribed it. Nobody much cared after Adir suffered such a fate.

 Wasn't the last strange incident involvin' creatures that year, I'll tell you that.
« Last Edit: March 16, 2011, 05:50:44 pm by plisskin »
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #160 on: March 16, 2011, 06:05:02 pm »

Great thread. The different voices are fantastic.

Are you still dorfing people, and if so, may I be dorfed? Any skillset, any gender.
« Last Edit: March 16, 2011, 06:06:55 pm by Saturnine »
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #161 on: March 16, 2011, 06:25:43 pm »

 When Eliza's wee ones came up t'me and said that there were three elephants on the magma spout, I shooed them off thinkin' it must be a trick. Then I heard from Redpanda that they were rounding up able-bodieds to go deal with some elephants, so I had tae go and see it for myself.

 

 How'n the fockin' hells did three elephants get up there?!

 Not a dwarf had an answer, but none of 'em would continue their work modifying the spout with more pumps with some confounded elephants doin' a tightrope walk back and forth on the access platforms of the damn thing. Someone had to get the damn things off of there before they killed someone. They'd already bashed in one of the forge worker's kneecaps when he tried to sneak off past them, as if they'd claimed the damn thing and were defending their own territory!

 

 And another, well, he'd been knocked clean off the spout. We thought him dead for sure, cooked alive in the sea, 'cept he'd come in second place for being right buggered by catching himself on the lip of the growing obsidian cap.

 

 

 We stood clustered around the shore scratchin' our heads at the whole bloody situation. They jes' wasn't leaving, like they owned our damned magma spout. The militia was hesitant to head up there and take them head-on, lest they get tossed down by a swingin' tusk. Figgered that the marksdwarves could pick 'em off the lip from a distance. Salmongod and his crew went up to the stairs to take potshots, but . . . well, like I said, there was an accident.

 I can't even bring myself to write it down. Salmongod, our mayor and loyal member of the Rags of Paint from the very beginning, the damn things charged him full force before he could move out of the way.



 Salmongod's death was too much for the recruits. Fresh young soldiers as they were, they plowed right into the elephants without a goddamned care for their own safety. They wanted revenge.

 

 They sent one plummeting to its death atop the magma cap.

 

 One of the marksdwarves, the last of Salmongod's unit, got flung aside by the remaining two as they rushed off of the spout onto the windmill platform.

 

 The recruits showed them no mercy, now out in the open and off of that precarious ledge. The daft creatures got chopped to sweet FA.

 

 By the time the elephants were taken care of, we'd turned off the magma spout in hopes of saving Solon the forge worker. It dinnae make a difference. Magma on all sides of him, he got caught in a glob and it was the end of the boy.

 

 And that leaves us with today, the day I be writin' this all down. Solon burned up jes' an hour ago. Everyone's takin' their time off to regroup. We've lost our fockin' mayor, our finest mechanic, three of our greatest warriors, and some good honest workers. We've accomplished the first part of the plan of the Rags of Paint: we've got a foundation resting atop the ocean.

 

 Somehow it's standing on two ribbon-thin legs.

 

 There's a split amongst the workers over how to progress: most of them claim we need to drop chunks of the cap into the sea to build up a base for the tower to reach down to the ocean floor, but I dinnae think this'll work. I think we're best off fillin' the cap with magma and then coolin' it all off with pumped seawater. They say this'll leave us with no foundation for the construction, and the first earthquake that comes along'll mean we topple right into the sea. I don't disagree, but how do we forge a foundation-likes?

 We need to press on: five of seven good dwarves have died in bringin' this plan to fruition. They need to be properly immortalized. Times are unsure, and I think we'll have to call a vote on how to progress.

 Here's hopin' that the future ain't as gruesome as the past three years have. And here's another'un, a toast to the fact that for dwarves, there just isn't such a fockin' thing as tranquil peace.

 



OOC

 Well . . . these updates were about half the quality I'd wanted but I seriously thought about three times through the past three in-game years that I'd have to abandon the fort due to various issues. I just didn't take as good of screencaps as I should have, nor did I take particularly good notes. But there it is: we've got magma on the surface and it's formed a crust atop the ocean.

 I let five of our seven forumites die. I'm not very happy with all the deaths, but only a couple of those could have been easily avoided: I could have saved Taricus by getting more help with Runesmith on-time and I shouldn't have assumed Salmongod wouldn't try to melee the elephants instead of shooting at them. The rest were combat-related deaths, a death as proud or shameful as any for a dorf. I was thinking of waiting for Eliza's five kids to grow up and naming them after the fallen forumites, but that'll take another three or four years if not more.

 Right now, the surviving dorfed members are CrimsonEon, Elizar, Scaraban, Redpanda, Ekselentspelur and Ultimuh's re-dorfed dorf. I have plans for a memorial for each fallen original member.

 But now I need help: I need suggestions on what to do with this magma spout and cap. Right now we have a huge magma cap on a teensy support, and I was hoping for a big rectangular plug in the sea to carve the fort in and out of. I need to know what everyone wants in terms of offshore base design. Build it using blocks? Make a giant bowl out of the magma cap, fill it with magma then fill it with water? I'm guessing someone's gonna have a better idea than I do, so let's make it so.
« Last Edit: March 17, 2011, 08:12:32 am by plisskin »
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #162 on: March 16, 2011, 06:27:59 pm »

could i get an spears or swordsdwarf named Ahra if you have an extra? preferably male.

Great thread. The different voices are fantastic.

Are you still dorfing people, and if so, may I be dorfed? Any skillset, any gender.

Thanks! I can dorf both of you, there's plenty available. I'll introduce them in the next update, or maybe before even.
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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #163 on: March 16, 2011, 06:48:22 pm »

Been working on SalmonGod's journal/mayor's log, outlining recent events up to his death from his perspective.  The pace of canon posts has been crazy, however, and I've been doing more reading than writing :D

My input will come in the form of SalmonGod's last written words.  I'll try and have it posted a few hours from now.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

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Re: Areliton Ador, Community Fort - 1005 to 1008U: [Tragedy and Triumph]
« Reply #164 on: March 16, 2011, 06:56:50 pm »

Here's some random dorfy facts I'd uploaded but hadn't packed in everywhere:

Stumpy, the ambiguously Scottish or something gem cutter and our last narrator:

Spoiler (click to show/hide)


Ultimuh's replacement dorf:

Spoiler (click to show/hide)


Eliza's Family:

Spoiler (click to show/hide)


Salmongod a bit before his untimely demise:

Spoiler (click to show/hide)


He'd had a lot of time to make friends with the nurses in the hospital. I was really disappointed when he died due to my oversight, since his recovery was such a shock to me:

Spoiler (click to show/hide)


His sole kill, in vengeance of Ultimuh:

Spoiler (click to show/hide)


Scaraban has seen so much war he's . . . well, I circled the line that describes it all:

Spoiler (click to show/hide)


His kill sheet is most impressive:

Spoiler (click to show/hide)


If anyone wants any more dorf details like these, I can provide. I've just had so much to relate that I've lost track of details. Hopefully I'll be able to keep the little quirks in scope as the fort steers towards a climax.

Been working on SalmonGod's journal/mayor's log, outlining recent events up to his death from his perspective.  The pace of canon posts has been crazy, however, and I've been doing more reading than writing :D

My input will come in the form of SalmonGod's last written words.  I'll try and have it posted a few hours from now.

I've been updating a lot so as to keep myself on track, and I suppose so that the fort is guaranteed a full story arc rather than kinda petering out. I'm looking forwards to the next fort I have in mind too, so keeping this one on pace is great all-around. And thanks for the contributions.
« Last Edit: March 16, 2011, 07:00:04 pm by plisskin »
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