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Voting closed: March 16, 2011, 02:14:21 pm


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Author Topic: Areliton Ador, Community Fort - XXXXU: [The End]  (Read 34280 times)

plisskin

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #75 on: March 08, 2011, 02:31:24 pm »

You can't use saltwater as a drinking source, you'll need to desalinate it.

Even though it's from a murky pool? Maybe somehow it got contaminated. I'll build a cycling pump system on the hospital water supply and see if that helps.
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Taricus

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #76 on: March 08, 2011, 02:37:27 pm »

You also have to make the cistern completly out of constructed materials, otherwise it'll get contaminated with salt.
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Ahra

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #77 on: March 08, 2011, 02:39:20 pm »

´´a dragons wild night out``, thats a funny sentance.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

elizar

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #78 on: March 08, 2011, 03:36:16 pm »

And have it one level higher than the ground. That's what I've heard at least, that it isn't just the 'completely constructed cistern. But what matters as well is that it is one z-level above sea or whatever. I've not tested this though.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Taricus

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #79 on: March 08, 2011, 03:39:09 pm »

It doesn't have to be a z-level above. just checked the wiki.
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plisskin

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #80 on: March 08, 2011, 04:04:33 pm »

The continued memoirs of Zon Endokakum, Stonecrafter of Areliton Ador.

 Goblins. Goblins at our doorstep. 12 count. Have I failed to mention that I've only seen two dwarves in this place using the goddamned barracks?

 

 Well, it was their time to shine. I, myself, heard the rancid howls of green filth echoing from above and proceeded to huddle in a corner of the plump helmets and fertilize the soil through my trousers. I was sure we were fucked. I hadn't closely observed the entryway traps but I knew well enough that they weren't going to kill an entire unit of gobbos on their own. I was pretty sure I'd seen some cages being hauled upstairs. The doors were being barred and I saw the miners Guudespelur and Metalmilitia suiting up.

 I hear the traps did their job . . . and at the same time, didn't.

 

 

 The goblins were adept enough to avoid the swinging balls and iron discs without injury, but to do so they kept spilling over the walkway into the side pits. Unfortunately, we hadn't had the prudence to set up any sort of injury mechanisms down there. They just kept leaping into the pits, tireless, wouldn't give up. They crawled over each other just to get another shot at the gauntlet.

 

 For a day's length, while we nervously drank and slept in the mud, Guudespelur and Metalmilitia stalked the foyer right outside the farming zone waiting for a goblin to make it out. A couple of them got tangled up in the cage traps, but once those were occupied we were wide open.  The command was given through the door by Doc to charge. Guudespelur gave him a glance backwards, thinking of the odds: 2 against 10. I heard he shrugged before raising his pick up and charging, Metalmilitia in . . . tow?

 

 Ten against one. I don't know how he found the courage to head out against them but he did. He ploughed straight into the lot of them swinging like a madman. I think his sudden attack had enough shock and awe in it to take them off-guard: they didn't expect one dwarf to take the lot of them on. That sort of suicidal bravery will elicit a reaction from a warrior of any race. Their blows glanced off of his bronze armour and he blocked the rest with his pick, swinging back with fury.

 

 All at once suffering actual losses where they were making progress, the goblins must have panicked something fierce. Everyone knows how the gnarled bastards work, that that's like dwarven dominoes: one gets scared and runs, the rest'll soon follow. And run they did. And Guudespelur followed the vile ones right back out into the glare of the sun:

 

 He wasn't through with them yet. Not by a long shot.

 

 I . . . can't stomach describing the details here myself. The Doctor did some, er, anatomical diagrams of the damage suffered by this goblin. I'll include them here for . . . posterity's sake.

 
Spoiler (click to show/hide)

 That can speak for itself. Suffice to say, I heard them describe its corpse as something akin to a worm with a head.

 Guudespelur returned with some bad bruises that the Doc deemed inconsequential. The miner, now warrior, seemed satisfied with himself.

 

 He really did.

 Things were under control again. As if in response to all the death we'd just experienced, her majesty Eliza had some news to share with the rest of us.

 

 With the goblins dead and a new addition to the fort, what else could the lot of us do but throw a damn party?

 

 

 In attendance were the original seven founders of this place. Me, I let myself out after a hearty fill-up of dwarven ale in one of my own crafted mugs. I was emotionally split: on one had, we'd killed our own kin. On the other, one of our own had nearly sacrificed his own life for the lot of us and I didn't know what to think anymore. Was I . . . questioning my loyalty to the Rags of Paint? Had I been?

 My thoughts were interrupted by another blast on the horn. Different alert: incoming elves. Must've come to trade with us in spite of our prior loyalty to the Wet Papers. I guess this was a good sign, eh? As good a sign as elves can be.

 Then came the second alert: goblins again?!

 
Spoiler (click to show/hide)

 Our doors were sealed, as were the doors to the trade depot. Two entire goblin units had been stalking the jungle besides the one that Guudespelur had dispatched. The elves, unarmed and caught by complete surprise, had no chance.

 
Spoiler (click to show/hide)

 The goblins herded them up and slaughtered them before camping out on their corpses and the spoils of their cowardly assault. I'd heard tale of the sea's influence from others, those suspicious types who actually thought we had a ghost living in a tunnel off of the barracks. Well, I could see where they're getting their ideas from. The gobbos seemed to be entranced by the water. They were standing at the lip of the cliff and just . . . staring.

 

 Business, for us, remained as usual. Our lumber reserves were spilling over and so we didn't need to go topside for any reason. The gobbos could build a fucking town up there for all we cared. Our mechanics were busy outfitting the side-troughs of the trap line with lever-controlled spears for when we decided to crack open the hatches and scream "Piggy" at the green menace.

 I snuck up there to get a little peek at them once, just to recount their numbers. What I saw was . . . well, I don't even know what to say about it.

 

 Monkeys were stripping the goblins naked as they stood. I . . . can't describe how strange of a scene this was. I've had dreams about it: strange, uncomfortable dreams. Is the water truly haunted as they say it is? And are the mandrills on our side, or on no side but their own?

 

 The only thing I know is this: between murdering those merchants, the weird ocean, gobbos, rotting elf corpses and molesting monkeys . . .

 

. . . we are not winning any popularity contests.

 Armok help us all, we better improve our publicity.
« Last Edit: March 08, 2011, 04:10:49 pm by plisskin »
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elizar

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #81 on: March 08, 2011, 04:42:00 pm »

This should be in the bug report. Goblins shouldn't allow Mandrills to steal their ammo. Were there enough to steal everyone's ammo?
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

Valrandir

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #82 on: March 08, 2011, 04:57:14 pm »

This is great.

SalmonGod

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #83 on: March 08, 2011, 09:05:53 pm »

This is a masterwork covert vandalism engraved into the underside of a statue by SalmonGod Duciminal.  All indignant rambling is of the highest accuracy.

ACCURACY

The concept is so alien to these fools, a bolt could strike them between the eyes and they would claim it missed.

I was aware of this before we left to establish this place.  For instance, I had to remind Valrandir alone exactly 11 times before we even left our old home that we are not defectors, we are loyalists!  The queen is still the legitimate authority, and we are working to preserve that establishment.  Thus, not defectors!  Still, they insist on referring to themselves inaccurately.

It was I who accurately calculated the exact provisions necessary to sustain this operation until long-term production of food and drink could be established.  Without this contribution, the lazy fools would have died of thirst for refusing to carry the necessary stocks, or of exhaustion mid-journey for carrying too much! 

It was I who kept accurate records of the patrols and known spies of the enemy, and identified the optimal schedule for covert departure.

I could go on, but I deem this alone sufficient cause for my gracious offer to lead this expedition.  It's their loss for rejecting me.  Though it seems rejection wasn't enough.  Valrandir, at least, sees fit to mock me.  Of course, his only means of doing so relies on inaccurate representation of this historic event, which marked the beginning of the end for the Waterhalls of Drowning.  I was not weeping with shame, as this statue would suggest.  The rich salt grief air blowing in from the ocean had overwhelmed me at just that moment.

No matter.  My loyalty to the queen doesn't waver.  I must carry on against this hopeless despair and misguided rejection.  I will take up the crossbow, the most accurate of dwarven-made weapons.  I will pinpoint and strike at the weaknesses of our enemies before they may threaten us.  I will keep accurate records of our available resources to ensure optimal efficiency in their usage.  I will quietly bide my time amongst these buffons while keeping a friendly facade and gently guiding them away from extinction.  I will don these superficial bifocal frames I fashioned for the appearance of sophistication, even though they contain no lenses and my vision is the keenest amongst my brethren without them, that I may be recognized and elevated to a position worthy of my talents, contributions, and seniority long after the other founders have drowned in the folly of their own INACCURACY.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

plisskin

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #84 on: March 08, 2011, 10:04:21 pm »

This should be in the bug report. Goblins shouldn't allow Mandrills to steal their ammo. Were there enough to steal everyone's ammo?

There were enough monkeys to steal ammo from at least three of them, and another couple of monkeys ripped the clothes right off of their bodies. I, uh, I had no idea this was a bug. I just thought mandrill were that brazen. They're pretty ornery IRL, why not forcibly disrobe goblins? The only really weird part is the goblins not fighting back or anything.

I will take up the crossbow, the most accurate of dwarven-made weapons.  I will pinpoint and strike at the weaknesses of our enemies before they may threaten us.

It is now canon that underneath Salmongod's seemingly meek demeanour there boils vast frustration and spite. I'll give him a crossbow this season, and he will be the most accurate marksdwarf with myopia in all the land.

Also my spellcheck keeps making everything British. Demeanour. Dee-meen-or. Demeanor. Huh.

I'll have time to play tomorrow. I'm going to let ONE caravan walk so we can get some migrants. This might be an effective method of population control if it works. I'm not entirely sure how receiving migrants happens. Our wealth will soon spike from Taricus' steelworks, could that possibly draw some out? And I need some ideas for what manner of trade goods could be given to mock the mountainhomes, like . . . I dunno. Statues of elves? Sewn images of their caravan members dying? I'm at a loss.
« Last Edit: March 08, 2011, 10:18:44 pm by plisskin »
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elizar

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #85 on: March 09, 2011, 02:59:50 am »

I wish the Firefox spellchecker would make me sound British. It's Neighbours, not Neighbors. I may have never gotten into watching that Australian soap opera, but hot damn it taught me how to spell it properly.

I just figured that if the mandrills would steal stuff from the goblins, the goblins should attack at the very least.
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A quick scan of the stocks menu shows that one of the dead pack animals has a bin full of silk cloth!  It is speedily unforbidden, and my moody glassmaker sprints off to retrieve his prize amongst the smoking, charred, blood-soaked ruin that is the outdoors, totally oblivious to the carnage that was instigated on his behalf.

SalmonGod

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #86 on: March 09, 2011, 03:05:16 am »

Maybe goblins have a love of small, furry creatures.

...

Nevermind.

(Enjoying this thread, btw.  Keep it up!)
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

plisskin

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #87 on: March 09, 2011, 09:33:03 am »

I wish the Firefox spellchecker would make me sound British. It's Neighbours, not Neighbors. I may have never gotten into watching that Australian soap opera, but hot damn it taught me how to spell it properly.

When we revolted the British with our revolting revolution, we purposefully altered words so they'd seem less British. The letter U? Ending words with "re?" Not in my land of the free.

It was pretty dumb if you ask me.

EDIT: Oh god I've been playing for 15 minutes and already Salmongod, Metalmilitia and someone's baby have died. Taricus killed someone Riki-Oh style in a fit of rage.

And all because I forgot that I'd left a lever on repeat pull.

DOUBLE EDIT: I . . . um, hope all you guys weren't too attached to these dorfs.
« Last Edit: March 09, 2011, 10:37:26 am by plisskin »
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plisskin

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #88 on: March 09, 2011, 11:05:01 am »

Okay, everything's . . . stable now. That tantrum spiral has left us with only Guudespelur alive of the original seven, plus Redpanda died of thirst. No migrants. Seven dwarfs left. Scaraban and Guudespelur are is all that's left. Guudespelur just tried to kill the merchants at the depot. So, all seven of the original are dead.

Everybody vote: revert to seasonal save, or continue on with all of your dorfs dead?
« Last Edit: March 09, 2011, 11:17:26 am by plisskin »
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Taricus

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Re: Areliton Ador, Community Fort - 1003U: [The Art of Dismembering]
« Reply #89 on: March 09, 2011, 11:10:18 am »

Revert
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We sided with the holocaust for a fucking +1 roll
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