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Voting closed: March 16, 2011, 02:14:21 pm


Pages: 1 [2] 3 4 ... 15

Author Topic: Areliton Ador, Community Fort - XXXXU: [The End]  (Read 34239 times)

plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #15 on: March 02, 2011, 07:36:26 pm »

I can't tell if bookkeeper is actually taken or not.  If it is, I'll take SalmonGod the Broker/Marksdwarf.  Otherwise, I'll take SalmonGod the Bookkeeper/Broker.  Willing to wait for a migrant wave.

We have no prior bookkeeper. I'll dorf you with archiving and crossbowing skillz. Let me know if you want a nickname or if your forum handle will suffice.
« Last Edit: March 02, 2011, 07:38:13 pm by plisskin »
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SalmonGod

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #16 on: March 02, 2011, 07:45:39 pm »

We have no prior bookkeeper. I'll dorf you with archiving and crossbowing skillz. Let me know if you want a nickname or if your forum handle will suffice.

Don't really care to name my dwarf anything different, unless you would prefer it in order to sound less silly.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #17 on: March 02, 2011, 09:26:41 pm »

We have no prior bookkeeper. I'll dorf you with archiving and crossbowing skillz. Let me know if you want a nickname or if your forum handle will suffice.

Don't really care to name my dwarf anything different, unless you would prefer it in order to sound less silly.

No way, this is DF. Canonizing absurdity is what we do.
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plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #18 on: March 03, 2011, 10:08:17 am »

Doublepost: I'll start later today minus max dwarfs. Anyone who wants in can choose one of the remaining two or a migrant. Tralala.
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Valrandir

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #19 on: March 03, 2011, 10:41:00 am »

Name: Valrandir
Skills
- Competent Ambusher
- Adequate Swimmer
- Adequate Mechanics
- Adequate Mason
- Novice Dodger

After embark, disable his Hunting skill and enable Architecture.

Spoiler (click to show/hide)

plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #20 on: March 03, 2011, 02:49:44 pm »

Gotcha, Valrandir.

All right, after dinner tonight I'm doing first season. We're only missing a mason/engraver and a mechanic, so I'll make Metalmilita and the seventh unnamed Urist both miners and add those respective labors.
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Valrandir

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #21 on: March 03, 2011, 04:11:05 pm »

Gotcha, Valrandir.

All right, after dinner tonight I'm doing first season. We're only missing a mason/engraver and a mechanic, so I'll make Metalmilita and the seventh unnamed Urist both miners and add those respective labors.

Name: Valrandir
Skills
- Competent Ambusher
- Adequate Swimmer
- Adequate Mechanics
- Adequate Mason

- Novice Dodger

After embark, disable his Hunting skill and enable Architecture.

Spoiler (click to show/hide)

Do you need two masons and two mechanics at embark?

Valrandir

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #22 on: March 03, 2011, 04:14:30 pm »

Spoiler (click to show/hide)

plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #23 on: March 03, 2011, 05:12:24 pm »

Spoiler (click to show/hide)

Ah. Thanks for pointing that embark thing out. The answer is no, I'd prefer a couple of dedicated miners.

I'm planning to drop Obsidian at present, but I was going to open this up for suggestion after I embarked and got the initial fort rolling. It's a hot biome, jungle, so we'll have to rely on magma or pumping. Perhaps diverting the ocean into the aquifer would work if I really want to stab my FPS in the face?

Also I must add that I just got a new laptop earlier today, and I'll have to delay embark for another day to get it formatted to Windows 7, set up etc. Good thing though, means I'll be able to do a bigger embark than 2x2.
« Last Edit: March 03, 2011, 05:20:46 pm by plisskin »
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Valrandir

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #24 on: March 03, 2011, 05:44:22 pm »

Spoiler (click to show/hide)

Ah. Thanks for pointing that embark thing out. The answer is no, I'd prefer a couple of dedicated miners.

I'm planning to drop Obsidian at present, but I was going to open this up for suggestion after I embarked and got the initial fort rolling. It's a hot biome, jungle, so we'll have to rely on magma or pumping. Perhaps diverting the ocean into the aquifer would work if I really want to stab my FPS in the face?

Also I must add that I just got a new laptop earlier today, and I'll have to delay embark for another day to get it formatted to Windows 7, set up etc. Good thing though, means I'll be able to do a bigger embark than 2x2.

No problems, enjoy your new laptop.
If the solution is a magma pump than we should use the 3x3 alternating design which avoid temperature calculations and don't drop the FPS.

Constructions such as floors and walls will never melt to magma, right?

This will be fun.

GuudeSpelur

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #25 on: March 03, 2011, 06:34:23 pm »

Since you're delaying another day, can I have the last slot?  My forum name is fine, and as for my skills, whatever skill level of mining you think is necessary, as well as a point or two in Woodcutting, Carpentry, and maybe Axedwarf.

Edit: Wait... do Woodcutting and Mining still conflict?
« Last Edit: March 03, 2011, 07:01:05 pm by GuudeSpelur »
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This fortress is turning into some kind of supervillain lair or something.
You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?

plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #26 on: March 03, 2011, 08:09:17 pm »

Since you're delaying another day, can I have the last slot?  My forum name is fine, and as for my skills, whatever skill level of mining you think is necessary, as well as a point or two in Woodcutting, Carpentry, and maybe Axedwarf.

Edit: Wait... do Woodcutting and Mining still conflict?

They can't be activated simultaneously, if that's what you mean. At least DTherapist doesn't allow it. I'll tack Woodcutting onto somebody's skillset besides yours just in case, although the thick jungle we're embarking in will guarantee even a lumberjack who can't tell a palm tree from a pillaging treehugger will skill up fast enough.

Yeah! You're on! Thanks! Man, I'm going to enjoy DF so much more with an actual PC instead of a 4-year-old Macbook that got *cough*droppedinwateronce*cough*.
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RadPanda

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #27 on: March 04, 2011, 09:40:24 am »

I want in! Leave the last dorf's name the same, unless it's AnusFurnace or something.

I want to be a brewer, and a mechanic, if you need one.
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plisskin

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #28 on: March 04, 2011, 10:00:42 am »

I want in! Leave the last dorf's name the same, unless it's AnusFurnace or something.

I want to be a brewer, and a mechanic, if you need one.

Does Brewer/Miner/Mechanic work for you? You're number 7, and we've got our initial dwarves! Just in time.

W7 is finalizing install right now and taking its sweet time. Ooh! It's preparing my desktop! OOH IT'S FINISHED brb aw hell need to reinstall already, 64x didn't jive with this year-old secondhand machine. bah.
« Last Edit: March 04, 2011, 11:05:55 am by plisskin »
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GuudeSpelur

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Re: The Waterhalls of Drowning - A .18 Community Fort & Story
« Reply #29 on: March 04, 2011, 03:57:30 pm »

Wait, I thought I was the last slot...?
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This fortress is turning into some kind of supervillain lair or something.
You do remember that you've been farming gigantic wingless dragon-fish for profit and Fun, right?
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