Well, 2 10x10 farm plots is 200 tiles, that consumes your entire seed limit. Average farm providing 5 plants per seed, that's 1,000 plants by default. Brewing gives 5 liquid per plant, so that's 5,000 potential alcohol output per crop, or about 20,000 per year. I don't think booze is actually a concern, as long as you have the barrels available (measured in the hundreds) then keeping up with production won't be an issue. Even with very small farm plots, I'd end up with rotting produce in the fields. A sufficiently sized food stockpile, ~100 tiles with max barrels, you could store all your produce and have zero rotting plants and your farms and still working AT population capacity. Because of the seed cap, it actually regulates itself very well.
Rough numbers, mind you, but probably mostly accurate. 2 max size farm plots, a single still, no booze stockpiles, a hefty food stockpile, and cosmic levels of barrels... and you can have endless food and booze without any user interaction. Add a few patrolling/training military for the occasional failed mood or overpopulation issue, and it should run very well. The only real issue would be the rising population that would eventually outgrow the allocated living space.
New thread time.