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Author Topic: Lights in Space - A SciFi Roleplaying Game.  (Read 5343 times)

Comp112

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #30 on: March 02, 2011, 02:16:04 pm »

Perhaps add components for construction? I am formulating a plan for the future...

Anyway

1x LMG T1
10x LSMG Standard(1000) 10WC
2x Plasma generator 20WC
4x Plasma 8WC
2x Energy Cells 2WC
5x Food Ration 10WC
5x Water Ration 10WC

(I plan to use both Plasma Generators, I have a few ideas for them. Can I use them to boost power to shields, and if I have energy based engines (non chemical) such as an Ion engine, or hell plasma, can I use the extra output to boost thrust and the such? Or maybe I can use it as a backup generator. I assume we need to keep enough plasma stocked up to run the generators, how much plasma does one use per week? The answers to these questions will change what I grab.)
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ShadowZane

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #31 on: March 02, 2011, 02:20:24 pm »

Well basically the generators produce temprarily usable plasma for weapons, engines or anything the like. Its a infinite resource of plasma. (Unless generator breaks) However, everything powered with plasma will never reach the same efficiency than something powered without.
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Comp112

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #32 on: March 02, 2011, 02:24:41 pm »

So I do not NEED plasma, it generates the plasma (flick a switch and FREE PLASMA!) to use for my engines, energy, and weapons?

Well, can you explain a bit more? How much plasma does each one produce per week, and how much would my engine use.
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Ahra

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #33 on: March 02, 2011, 02:32:36 pm »

Spoiler (click to show/hide)
this ok or is this game full?



« Last Edit: March 02, 2011, 02:46:03 pm by Ahra »
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

ShadowZane

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #34 on: March 02, 2011, 03:09:41 pm »

So I do not NEED plasma, it generates the plasma (flick a switch and FREE PLASMA!) to use for my engines, energy, and weapons?

Well, can you explain a bit more? How much plasma does each one produce per week, and how much would my engine use.

It produces exactly as much as you need as it cant store it, however the maximum is that 1 generator powers 1 device at 1 time. (1 Engine, 1 Weapon etc.)


And ahra, welcome.
Ill start this tomorrow, be prepared^^
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"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

Ahra

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #35 on: March 02, 2011, 03:10:52 pm »

thnx
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #36 on: March 02, 2011, 04:20:43 pm »

Ok I have added my stuff and I wish to request that the frieghters supply me with food and water if I need it ( Most of my space taken up by ammo )
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Comp112

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #37 on: March 02, 2011, 05:49:21 pm »

Does my turret require power?

Can I use two generators (or more) on one device, to boost performance?
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Ahra

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #38 on: March 03, 2011, 09:58:36 am »

do we (fighters) have shields?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Keita

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #39 on: March 03, 2011, 10:09:38 am »

Interested but are all the players in a flotila of sorts and all do missions together?
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Taricus

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #40 on: March 03, 2011, 10:10:17 am »

Yeah.
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Keita

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #41 on: March 03, 2011, 10:24:46 am »

Spoiler (click to show/hide)
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Ahra

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #42 on: March 03, 2011, 10:31:11 am »

just so that you know the 5 wc is for ammo and items the weapons have their own slots (3 of them).
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Keita

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #43 on: March 03, 2011, 10:33:38 am »

thanks but I'll just keep the two so I have a back log of ammo.
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Comp112

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Re: Lights in Space - A SciFi Roleplaying Game.
« Reply #44 on: March 03, 2011, 10:34:25 am »

Another question, will we be able to construct things later on in this game? Such as stations or small outpost?
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